Pumpkin/pumpkin/src/entity/passive/iron_golem.rs
2026-04-28 21:29:27 +02:00

66 lines
2.1 KiB
Rust

use std::sync::{Arc, Weak};
use pumpkin_data::entity::EntityType;
use crate::entity::{
Entity, NBTStorage,
ai::goal::{
active_target::ActiveTargetGoal, look_around::RandomLookAroundGoal,
look_at_entity::LookAtEntityGoal, melee_attack::MeleeAttackGoal, revenge::RevengeGoal,
wander_around::WanderAroundGoal,
},
mob::{Mob, MobEntity},
};
/// Represents an Iron Golem, a powerful neutral mob that protects villagers and players.
///
/// Wiki: <https://minecraft.wiki/w/Iron_Golem>
pub struct IronGolemEntity {
pub mob_entity: MobEntity,
}
impl IronGolemEntity {
pub async fn new(entity: Entity) -> Arc<Self> {
let mob_entity = MobEntity::new(entity);
let iron_golem = Self { mob_entity };
let mob_arc = Arc::new(iron_golem);
let mob_weak: Weak<dyn Mob> = {
let mob_arc: Arc<dyn Mob> = mob_arc.clone();
Arc::downgrade(&mob_arc)
};
{
let mut goal_selector = mob_arc.mob_entity.goals_selector.lock().await;
let mut target_selector = mob_arc.mob_entity.target_selector.lock().await;
goal_selector.add_goal(1, Box::new(MeleeAttackGoal::new(1.0, true)));
goal_selector.add_goal(6, Box::new(WanderAroundGoal::new(0.6)));
goal_selector.add_goal(
7,
LookAtEntityGoal::with_default(mob_weak, &EntityType::PLAYER, 6.0),
);
goal_selector.add_goal(8, Box::new(RandomLookAroundGoal::default()));
target_selector.add_goal(1, Box::new(RevengeGoal::new(true)));
target_selector.add_goal(
2,
ActiveTargetGoal::with_default(&mob_arc.mob_entity, &EntityType::PLAYER, false),
);
target_selector.add_goal(
3,
ActiveTargetGoal::with_default(&mob_arc.mob_entity, &EntityType::ZOMBIE, true),
);
};
mob_arc
}
}
impl NBTStorage for IronGolemEntity {}
impl Mob for IronGolemEntity {
fn get_mob_entity(&self) -> &MobEntity {
&self.mob_entity
}
}