use std::sync::{Arc, Weak}; use pumpkin_data::entity::EntityType; use crate::entity::{ Entity, NBTStorage, ai::goal::{ active_target::ActiveTargetGoal, look_around::RandomLookAroundGoal, look_at_entity::LookAtEntityGoal, melee_attack::MeleeAttackGoal, revenge::RevengeGoal, wander_around::WanderAroundGoal, }, mob::{Mob, MobEntity}, }; /// Represents an Iron Golem, a powerful neutral mob that protects villagers and players. /// /// Wiki: pub struct IronGolemEntity { pub mob_entity: MobEntity, } impl IronGolemEntity { pub async fn new(entity: Entity) -> Arc { let mob_entity = MobEntity::new(entity); let iron_golem = Self { mob_entity }; let mob_arc = Arc::new(iron_golem); let mob_weak: Weak = { let mob_arc: Arc = mob_arc.clone(); Arc::downgrade(&mob_arc) }; { let mut goal_selector = mob_arc.mob_entity.goals_selector.lock().await; let mut target_selector = mob_arc.mob_entity.target_selector.lock().await; goal_selector.add_goal(1, Box::new(MeleeAttackGoal::new(1.0, true))); goal_selector.add_goal(6, Box::new(WanderAroundGoal::new(0.6))); goal_selector.add_goal( 7, LookAtEntityGoal::with_default(mob_weak, &EntityType::PLAYER, 6.0), ); goal_selector.add_goal(8, Box::new(RandomLookAroundGoal::default())); target_selector.add_goal(1, Box::new(RevengeGoal::new(true))); target_selector.add_goal( 2, ActiveTargetGoal::with_default(&mob_arc.mob_entity, &EntityType::PLAYER, false), ); target_selector.add_goal( 3, ActiveTargetGoal::with_default(&mob_arc.mob_entity, &EntityType::ZOMBIE, true), ); }; mob_arc } } impl NBTStorage for IronGolemEntity {} impl Mob for IronGolemEntity { fn get_mob_entity(&self) -> &MobEntity { &self.mob_entity } }