128 lines
4.4 KiB
Rust
128 lines
4.4 KiB
Rust
use std::sync::Arc;
|
|
|
|
use crate::block::entities::ender_chest::EnderChestBlockEntity;
|
|
use crate::block::{
|
|
BlockBehaviour, BlockFuture, NormalUseArgs, OnPlaceArgs, OnSyncedBlockEventArgs, PlacedArgs,
|
|
registry::BlockActionResult,
|
|
};
|
|
use crate::world::World;
|
|
use pumpkin_data::block_properties::{BlockProperties, LadderLikeProperties};
|
|
use pumpkin_data::translation;
|
|
use pumpkin_inventory::{
|
|
generic_container_screen_handler::create_generic_9x3,
|
|
player::player_inventory::PlayerInventory,
|
|
screen_handler::{BoxFuture, InventoryPlayer, ScreenHandlerFactory, SharedScreenHandler},
|
|
};
|
|
use pumpkin_macros::pumpkin_block;
|
|
use pumpkin_util::math::position::BlockPos;
|
|
use pumpkin_util::text::TextComponent;
|
|
use pumpkin_world::{BlockStateId, inventory::Inventory};
|
|
use tokio::sync::Mutex;
|
|
|
|
struct EnderChestScreenFactory(Arc<dyn Inventory>);
|
|
|
|
impl ScreenHandlerFactory for EnderChestScreenFactory {
|
|
fn create_screen_handler<'a>(
|
|
&'a self,
|
|
sync_id: u8,
|
|
player_inventory: &'a Arc<PlayerInventory>,
|
|
_player: &'a dyn InventoryPlayer,
|
|
) -> BoxFuture<'a, Option<SharedScreenHandler>> {
|
|
Box::pin(async move {
|
|
let handler = create_generic_9x3(sync_id, player_inventory, self.0.clone()).await;
|
|
let concrete_arc = Arc::new(Mutex::new(handler));
|
|
|
|
Some(concrete_arc as SharedScreenHandler)
|
|
})
|
|
}
|
|
|
|
fn get_display_name(&self) -> TextComponent {
|
|
TextComponent::translate_cross(
|
|
translation::java::CONTAINER_ENDERCHEST,
|
|
translation::bedrock::CONTAINER_ENDERCHEST,
|
|
&[],
|
|
)
|
|
}
|
|
}
|
|
|
|
#[pumpkin_block("minecraft:ender_chest")]
|
|
pub struct EnderChestBlock;
|
|
|
|
impl BlockBehaviour for EnderChestBlock {
|
|
fn on_place<'a>(&'a self, args: OnPlaceArgs<'a>) -> BlockFuture<'a, BlockStateId> {
|
|
Box::pin(async move {
|
|
let mut props = LadderLikeProperties::default(args.block);
|
|
props.facing = args
|
|
.player
|
|
.living_entity
|
|
.entity
|
|
.get_horizontal_facing()
|
|
.opposite();
|
|
props.to_state_id(args.block)
|
|
})
|
|
}
|
|
|
|
fn on_synced_block_event<'a>(
|
|
&'a self,
|
|
args: OnSyncedBlockEventArgs<'a>,
|
|
) -> BlockFuture<'a, bool> {
|
|
Box::pin(async move {
|
|
// On the server, we don't need to do more because the client is responsible for that.
|
|
args.r#type == Self::LID_ANIMATION_EVENT_TYPE
|
|
})
|
|
}
|
|
|
|
fn normal_use<'a>(&'a self, args: NormalUseArgs<'a>) -> BlockFuture<'a, BlockActionResult> {
|
|
Box::pin(async move {
|
|
if is_chest_blocked(args.world, args.position) {
|
|
return BlockActionResult::Success;
|
|
}
|
|
|
|
if let Some(block_entity) = args.world.get_block_entity(args.position)
|
|
&& let Some(block_entity) = block_entity
|
|
.as_any()
|
|
.downcast_ref::<EnderChestBlockEntity>()
|
|
{
|
|
let inventory = args.player.ender_chest_inventory();
|
|
inventory.set_tracker(block_entity.get_tracker()).await;
|
|
args.player
|
|
.increment_stat(
|
|
pumpkin_data::statistic::StatisticCategory::Custom,
|
|
pumpkin_data::statistic::CustomStatistic::OpenEnderchest as i32,
|
|
1,
|
|
)
|
|
.await;
|
|
args.player
|
|
.open_handled_screen(
|
|
&EnderChestScreenFactory(inventory.clone()),
|
|
Some(*args.position),
|
|
)
|
|
.await;
|
|
// TODO: PiglinBrain.onGuardedBlockInteracted(serverWorld, player, true);
|
|
}
|
|
|
|
BlockActionResult::Success
|
|
})
|
|
}
|
|
|
|
fn placed<'a>(&'a self, args: PlacedArgs<'a>) -> BlockFuture<'a, ()> {
|
|
Box::pin(async move {
|
|
let block_entity = EnderChestBlockEntity::new(*args.position);
|
|
args.world.add_block_entity(Arc::new(block_entity));
|
|
})
|
|
}
|
|
}
|
|
|
|
fn is_chest_blocked(world: &World, block_pos: &BlockPos) -> bool {
|
|
// TODO: Block opening when a cat is sitting on top.
|
|
has_block_on_top(world, block_pos)
|
|
}
|
|
fn has_block_on_top(world: &World, block_pos: &BlockPos) -> bool {
|
|
let above_pos = block_pos.up();
|
|
let above_state = world.get_block_state(&above_pos);
|
|
above_state.is_solid_block()
|
|
}
|
|
impl EnderChestBlock {
|
|
pub const LID_ANIMATION_EVENT_TYPE: u8 = 1;
|
|
}
|