use std::sync::Arc; use crate::block::entities::ender_chest::EnderChestBlockEntity; use crate::block::{ BlockBehaviour, BlockFuture, NormalUseArgs, OnPlaceArgs, OnSyncedBlockEventArgs, PlacedArgs, registry::BlockActionResult, }; use crate::world::World; use pumpkin_data::block_properties::{BlockProperties, LadderLikeProperties}; use pumpkin_data::translation; use pumpkin_inventory::{ generic_container_screen_handler::create_generic_9x3, player::player_inventory::PlayerInventory, screen_handler::{BoxFuture, InventoryPlayer, ScreenHandlerFactory, SharedScreenHandler}, }; use pumpkin_macros::pumpkin_block; use pumpkin_util::math::position::BlockPos; use pumpkin_util::text::TextComponent; use pumpkin_world::{BlockStateId, inventory::Inventory}; use tokio::sync::Mutex; struct EnderChestScreenFactory(Arc); impl ScreenHandlerFactory for EnderChestScreenFactory { fn create_screen_handler<'a>( &'a self, sync_id: u8, player_inventory: &'a Arc, _player: &'a dyn InventoryPlayer, ) -> BoxFuture<'a, Option> { Box::pin(async move { let handler = create_generic_9x3(sync_id, player_inventory, self.0.clone()).await; let concrete_arc = Arc::new(Mutex::new(handler)); Some(concrete_arc as SharedScreenHandler) }) } fn get_display_name(&self) -> TextComponent { TextComponent::translate_cross( translation::java::CONTAINER_ENDERCHEST, translation::bedrock::CONTAINER_ENDERCHEST, &[], ) } } #[pumpkin_block("minecraft:ender_chest")] pub struct EnderChestBlock; impl BlockBehaviour for EnderChestBlock { fn on_place<'a>(&'a self, args: OnPlaceArgs<'a>) -> BlockFuture<'a, BlockStateId> { Box::pin(async move { let mut props = LadderLikeProperties::default(args.block); props.facing = args .player .living_entity .entity .get_horizontal_facing() .opposite(); props.to_state_id(args.block) }) } fn on_synced_block_event<'a>( &'a self, args: OnSyncedBlockEventArgs<'a>, ) -> BlockFuture<'a, bool> { Box::pin(async move { // On the server, we don't need to do more because the client is responsible for that. args.r#type == Self::LID_ANIMATION_EVENT_TYPE }) } fn normal_use<'a>(&'a self, args: NormalUseArgs<'a>) -> BlockFuture<'a, BlockActionResult> { Box::pin(async move { if is_chest_blocked(args.world, args.position) { return BlockActionResult::Success; } if let Some(block_entity) = args.world.get_block_entity(args.position) && let Some(block_entity) = block_entity .as_any() .downcast_ref::() { let inventory = args.player.ender_chest_inventory(); inventory.set_tracker(block_entity.get_tracker()).await; args.player .increment_stat( pumpkin_data::statistic::StatisticCategory::Custom, pumpkin_data::statistic::CustomStatistic::OpenEnderchest as i32, 1, ) .await; args.player .open_handled_screen( &EnderChestScreenFactory(inventory.clone()), Some(*args.position), ) .await; // TODO: PiglinBrain.onGuardedBlockInteracted(serverWorld, player, true); } BlockActionResult::Success }) } fn placed<'a>(&'a self, args: PlacedArgs<'a>) -> BlockFuture<'a, ()> { Box::pin(async move { let block_entity = EnderChestBlockEntity::new(*args.position); args.world.add_block_entity(Arc::new(block_entity)); }) } } fn is_chest_blocked(world: &World, block_pos: &BlockPos) -> bool { // TODO: Block opening when a cat is sitting on top. has_block_on_top(world, block_pos) } fn has_block_on_top(world: &World, block_pos: &BlockPos) -> bool { let above_pos = block_pos.up(); let above_state = world.get_block_state(&above_pos); above_state.is_solid_block() } impl EnderChestBlock { pub const LID_ANIMATION_EVENT_TYPE: u8 = 1; }