Pumpkin/crates/pumpkin/src/block/blocks/redstone/dropper.rs

250 lines
9.2 KiB
Rust

use rand::{Rng, RngExt, rng};
use std::sync::Arc;
use tokio::sync::Mutex;
use crate::block::blocks::redstone::block_receives_redstone_power;
use crate::block::registry::BlockActionResult;
use crate::block::{
BlockBehaviour, BlockFuture, GetComparatorOutputArgs, NormalUseArgs, OnNeighborUpdateArgs,
OnPlaceArgs, OnScheduledTickArgs, PlacedArgs,
};
use crate::entity::item::ItemEntity;
use crate::entity::{Entity, EntityBase};
use crate::block::entities::dropper::DropperBlockEntity;
use crate::block::entities::hopper::HopperBlockEntity;
use pumpkin_data::BlockStateId;
use pumpkin_data::block_properties::{BlockProperties, Facing};
use pumpkin_data::entity::EntityType;
use pumpkin_data::world::WorldEvent;
use pumpkin_data::{FacingExt, translation};
use pumpkin_inventory::generic_container_screen_handler::create_generic_3x3;
use pumpkin_inventory::player::player_inventory::PlayerInventory;
use pumpkin_inventory::screen_handler::{
BoxFuture, InventoryPlayer, ScreenHandlerFactory, SharedScreenHandler,
};
use pumpkin_macros::pumpkin_block;
use pumpkin_util::math::vector3::Vector3;
use pumpkin_util::text::TextComponent;
use pumpkin_world::inventory::Inventory;
use pumpkin_world::tick::TickPriority;
use pumpkin_world::world::BlockFlags;
struct DropperScreenFactory(Arc<dyn Inventory>);
impl ScreenHandlerFactory for DropperScreenFactory {
fn create_screen_handler<'a>(
&'a self,
sync_id: u8,
player_inventory: &'a Arc<PlayerInventory>,
_player: &'a dyn InventoryPlayer,
) -> BoxFuture<'a, Option<SharedScreenHandler>> {
Box::pin(async move {
let handler = create_generic_3x3(sync_id, player_inventory, self.0.clone()).await;
let screen_handler_arc = Arc::new(Mutex::new(handler));
Some(screen_handler_arc as SharedScreenHandler)
})
}
fn get_display_name(&self) -> TextComponent {
TextComponent::translate_cross(
translation::java::CONTAINER_DROPPER,
translation::bedrock::CONTAINER_DROPPER,
&[],
)
}
}
#[pumpkin_block("minecraft:dropper")]
pub struct DropperBlock;
type DispenserLikeProperties = pumpkin_data::block_properties::DispenserLikeProperties;
fn triangle<R: Rng>(rng: &mut R, min: f64, max: f64) -> f64 {
(rng.random::<f64>() - rng.random::<f64>()).mul_add(max, min)
}
const fn to_normal(facing: Facing) -> Vector3<f64> {
match facing {
Facing::North => Vector3::new(0., 0., -1.),
Facing::East => Vector3::new(1., 0., 0.),
Facing::South => Vector3::new(0., 0., 1.),
Facing::West => Vector3::new(-1., 0., 0.),
Facing::Up => Vector3::new(0., 1., 0.),
Facing::Down => Vector3::new(0., -1., 0.),
}
}
const fn to_data3d(facing: Facing) -> i32 {
match facing {
Facing::North => 2,
Facing::East => 5,
Facing::South => 3,
Facing::West => 4,
Facing::Up => 1,
Facing::Down => 0,
}
}
impl BlockBehaviour for DropperBlock {
fn normal_use<'a>(&'a self, args: NormalUseArgs<'a>) -> BlockFuture<'a, BlockActionResult> {
Box::pin(async move {
if let Some(block_entity) = args.world.get_block_entity(args.position)
&& let Some(inventory) = block_entity.get_inventory()
{
args.player
.open_handled_screen(&DropperScreenFactory(inventory), Some(*args.position))
.await;
}
BlockActionResult::Success
})
}
fn on_place<'a>(&'a self, args: OnPlaceArgs<'a>) -> BlockFuture<'a, BlockStateId> {
Box::pin(async move {
let mut props = DispenserLikeProperties::default(args.block);
props.facing = args.player.get_entity().get_facing().opposite();
props.to_state_id(args.block)
})
}
fn placed<'a>(&'a self, args: PlacedArgs<'a>) -> BlockFuture<'a, ()> {
Box::pin(async move {
let dropper_block_entity = DropperBlockEntity::new(*args.position);
args.world.add_block_entity(Arc::new(dropper_block_entity));
})
}
fn on_neighbor_update<'a>(&'a self, args: OnNeighborUpdateArgs<'a>) -> BlockFuture<'a, ()> {
Box::pin(async move {
let powered = block_receives_redstone_power(args.world, args.position).await
|| block_receives_redstone_power(args.world, &args.position.up()).await;
let mut props = DispenserLikeProperties::from_state_id(
args.world.get_block_state(args.position).id,
args.block,
);
if powered && !props.triggered {
args.world
.schedule_block_tick(args.block, *args.position, 4, TickPriority::Normal);
props.triggered = true;
args.world
.set_block_state(
args.position,
props.to_state_id(args.block),
BlockFlags::NOTIFY_LISTENERS,
)
.await;
} else if !powered && props.triggered {
props.triggered = false;
args.world
.set_block_state(
args.position,
props.to_state_id(args.block),
BlockFlags::NOTIFY_LISTENERS,
)
.await;
}
})
}
fn on_scheduled_tick<'a>(&'a self, args: OnScheduledTickArgs<'a>) -> BlockFuture<'a, ()> {
Box::pin(async move {
if let Some(block_entity) = args.world.get_block_entity(args.position) {
let Some(dropper) = block_entity.as_any().downcast_ref::<DropperBlockEntity>()
else {
return;
};
if let Some((slot_index, mut item)) = dropper.get_random_slot().await {
let props = DispenserLikeProperties::from_state_id(
args.world.get_block_state(args.position).id,
args.block,
);
let target_pos = args
.position
.offset(props.facing.to_block_direction().to_offset());
if let Some(entity) = args.world.get_block_entity(&target_pos)
&& let Some(container) = entity.get_inventory()
{
let backup = item.clone();
let one_item = item.split(1);
if HopperBlockEntity::add_one_item(dropper, container.as_ref(), one_item)
.await
{
dropper.set_stack(slot_index, item).await;
return;
}
dropper.set_stack(slot_index, backup).await;
return;
}
// No container found, dispense item into the world
let drop_item = item.split(1);
dropper.set_stack(slot_index, item).await;
let facing = to_normal(props.facing);
let mut position = args.position.to_centered_f64().add(&(facing * 0.7));
position.y -= match props.facing {
Facing::Up | Facing::Down => 0.125,
_ => 0.15625,
};
let entity = Entity::new(args.world.clone(), position, &EntityType::ITEM);
let rd = rng().random::<f64>().mul_add(0.1, 0.2);
let velocity = Vector3::new(
triangle(&mut rng(), facing.x * rd, 0.017_227_5 * 6.),
triangle(&mut rng(), 0.2, 0.017_227_5 * 6.),
triangle(&mut rng(), facing.z * rd, 0.017_227_5 * 6.),
);
let item_entity = Arc::new(ItemEntity::new_with_velocity(
entity, drop_item, velocity, 40,
));
args.world.spawn_entity(item_entity).await;
args.world.sync_world_event(
WorldEvent::SoundDispenserDispense,
*args.position,
0,
);
args.world.sync_world_event(
WorldEvent::ParticlesShootSmoke,
*args.position,
to_data3d(props.facing),
);
} else {
args.world.sync_world_event(
WorldEvent::SoundDispenserDispense,
*args.position,
0,
);
}
}
})
}
fn get_comparator_output<'a>(
&'a self,
args: GetComparatorOutputArgs<'a>,
) -> BlockFuture<'a, Option<u8>> {
Box::pin(async move {
if let Some(block_entity) = args.world.get_block_entity(args.position)
&& let Some(inventory) = block_entity.get_inventory()
{
Some(crate::block::calculate_comparator_output(inventory.as_ref()).await)
} else {
None
}
})
}
}