use rand::{Rng, RngExt, rng}; use std::sync::Arc; use tokio::sync::Mutex; use crate::block::blocks::redstone::block_receives_redstone_power; use crate::block::registry::BlockActionResult; use crate::block::{ BlockBehaviour, BlockFuture, GetComparatorOutputArgs, NormalUseArgs, OnNeighborUpdateArgs, OnPlaceArgs, OnScheduledTickArgs, PlacedArgs, }; use crate::entity::item::ItemEntity; use crate::entity::{Entity, EntityBase}; use crate::block::entities::dropper::DropperBlockEntity; use crate::block::entities::hopper::HopperBlockEntity; use pumpkin_data::BlockStateId; use pumpkin_data::block_properties::{BlockProperties, Facing}; use pumpkin_data::entity::EntityType; use pumpkin_data::world::WorldEvent; use pumpkin_data::{FacingExt, translation}; use pumpkin_inventory::generic_container_screen_handler::create_generic_3x3; use pumpkin_inventory::player::player_inventory::PlayerInventory; use pumpkin_inventory::screen_handler::{ BoxFuture, InventoryPlayer, ScreenHandlerFactory, SharedScreenHandler, }; use pumpkin_macros::pumpkin_block; use pumpkin_util::math::vector3::Vector3; use pumpkin_util::text::TextComponent; use pumpkin_world::inventory::Inventory; use pumpkin_world::tick::TickPriority; use pumpkin_world::world::BlockFlags; struct DropperScreenFactory(Arc); impl ScreenHandlerFactory for DropperScreenFactory { fn create_screen_handler<'a>( &'a self, sync_id: u8, player_inventory: &'a Arc, _player: &'a dyn InventoryPlayer, ) -> BoxFuture<'a, Option> { Box::pin(async move { let handler = create_generic_3x3(sync_id, player_inventory, self.0.clone()).await; let screen_handler_arc = Arc::new(Mutex::new(handler)); Some(screen_handler_arc as SharedScreenHandler) }) } fn get_display_name(&self) -> TextComponent { TextComponent::translate_cross( translation::java::CONTAINER_DROPPER, translation::bedrock::CONTAINER_DROPPER, &[], ) } } #[pumpkin_block("minecraft:dropper")] pub struct DropperBlock; type DispenserLikeProperties = pumpkin_data::block_properties::DispenserLikeProperties; fn triangle(rng: &mut R, min: f64, max: f64) -> f64 { (rng.random::() - rng.random::()).mul_add(max, min) } const fn to_normal(facing: Facing) -> Vector3 { match facing { Facing::North => Vector3::new(0., 0., -1.), Facing::East => Vector3::new(1., 0., 0.), Facing::South => Vector3::new(0., 0., 1.), Facing::West => Vector3::new(-1., 0., 0.), Facing::Up => Vector3::new(0., 1., 0.), Facing::Down => Vector3::new(0., -1., 0.), } } const fn to_data3d(facing: Facing) -> i32 { match facing { Facing::North => 2, Facing::East => 5, Facing::South => 3, Facing::West => 4, Facing::Up => 1, Facing::Down => 0, } } impl BlockBehaviour for DropperBlock { fn normal_use<'a>(&'a self, args: NormalUseArgs<'a>) -> BlockFuture<'a, BlockActionResult> { Box::pin(async move { if let Some(block_entity) = args.world.get_block_entity(args.position) && let Some(inventory) = block_entity.get_inventory() { args.player .open_handled_screen(&DropperScreenFactory(inventory), Some(*args.position)) .await; } BlockActionResult::Success }) } fn on_place<'a>(&'a self, args: OnPlaceArgs<'a>) -> BlockFuture<'a, BlockStateId> { Box::pin(async move { let mut props = DispenserLikeProperties::default(args.block); props.facing = args.player.get_entity().get_facing().opposite(); props.to_state_id(args.block) }) } fn placed<'a>(&'a self, args: PlacedArgs<'a>) -> BlockFuture<'a, ()> { Box::pin(async move { let dropper_block_entity = DropperBlockEntity::new(*args.position); args.world.add_block_entity(Arc::new(dropper_block_entity)); }) } fn on_neighbor_update<'a>(&'a self, args: OnNeighborUpdateArgs<'a>) -> BlockFuture<'a, ()> { Box::pin(async move { let powered = block_receives_redstone_power(args.world, args.position).await || block_receives_redstone_power(args.world, &args.position.up()).await; let mut props = DispenserLikeProperties::from_state_id( args.world.get_block_state(args.position).id, args.block, ); if powered && !props.triggered { args.world .schedule_block_tick(args.block, *args.position, 4, TickPriority::Normal); props.triggered = true; args.world .set_block_state( args.position, props.to_state_id(args.block), BlockFlags::NOTIFY_LISTENERS, ) .await; } else if !powered && props.triggered { props.triggered = false; args.world .set_block_state( args.position, props.to_state_id(args.block), BlockFlags::NOTIFY_LISTENERS, ) .await; } }) } fn on_scheduled_tick<'a>(&'a self, args: OnScheduledTickArgs<'a>) -> BlockFuture<'a, ()> { Box::pin(async move { if let Some(block_entity) = args.world.get_block_entity(args.position) { let Some(dropper) = block_entity.as_any().downcast_ref::() else { return; }; if let Some((slot_index, mut item)) = dropper.get_random_slot().await { let props = DispenserLikeProperties::from_state_id( args.world.get_block_state(args.position).id, args.block, ); let target_pos = args .position .offset(props.facing.to_block_direction().to_offset()); if let Some(entity) = args.world.get_block_entity(&target_pos) && let Some(container) = entity.get_inventory() { let backup = item.clone(); let one_item = item.split(1); if HopperBlockEntity::add_one_item(dropper, container.as_ref(), one_item) .await { dropper.set_stack(slot_index, item).await; return; } dropper.set_stack(slot_index, backup).await; return; } // No container found, dispense item into the world let drop_item = item.split(1); dropper.set_stack(slot_index, item).await; let facing = to_normal(props.facing); let mut position = args.position.to_centered_f64().add(&(facing * 0.7)); position.y -= match props.facing { Facing::Up | Facing::Down => 0.125, _ => 0.15625, }; let entity = Entity::new(args.world.clone(), position, &EntityType::ITEM); let rd = rng().random::().mul_add(0.1, 0.2); let velocity = Vector3::new( triangle(&mut rng(), facing.x * rd, 0.017_227_5 * 6.), triangle(&mut rng(), 0.2, 0.017_227_5 * 6.), triangle(&mut rng(), facing.z * rd, 0.017_227_5 * 6.), ); let item_entity = Arc::new(ItemEntity::new_with_velocity( entity, drop_item, velocity, 40, )); args.world.spawn_entity(item_entity).await; args.world.sync_world_event( WorldEvent::SoundDispenserDispense, *args.position, 0, ); args.world.sync_world_event( WorldEvent::ParticlesShootSmoke, *args.position, to_data3d(props.facing), ); } else { args.world.sync_world_event( WorldEvent::SoundDispenserDispense, *args.position, 0, ); } } }) } fn get_comparator_output<'a>( &'a self, args: GetComparatorOutputArgs<'a>, ) -> BlockFuture<'a, Option> { Box::pin(async move { if let Some(block_entity) = args.world.get_block_entity(args.position) && let Some(inventory) = block_entity.get_inventory() { Some(crate::block::calculate_comparator_output(inventory.as_ref()).await) } else { None } }) } }