177 lines
5.1 KiB
Rust
177 lines
5.1 KiB
Rust
use log::warn;
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use pumpkin_core::{Difficulty, GameMode};
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use serde::{de::DeserializeOwned, Deserialize, Serialize};
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use std::{
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fs,
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net::{Ipv4Addr, SocketAddr},
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path::Path,
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sync::LazyLock,
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};
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pub mod auth;
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pub mod proxy;
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pub mod resource_pack;
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pub use auth::AuthenticationConfig;
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pub use commands::CommandsConfig;
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pub use compression::CompressionConfig;
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pub use pvp::PVPConfig;
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pub use rcon::RCONConfig;
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mod commands;
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pub mod compression;
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mod pvp;
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mod rcon;
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use proxy::ProxyConfig;
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use resource_pack::ResourcePackConfig;
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/// Current Config version of the Base Config
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const CURRENT_BASE_VERSION: &str = "1.0.0";
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pub static ADVANCED_CONFIG: LazyLock<AdvancedConfiguration> =
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LazyLock::new(AdvancedConfiguration::load);
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pub static BASIC_CONFIG: LazyLock<BasicConfiguration> = LazyLock::new(BasicConfiguration::load);
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/// The idea is that Pumpkin should very customizable.
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/// You can Enable or Disable Features depending on your needs.
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///
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/// This also allows you get some Performance or Resource boosts.
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/// Important: The Configuration should match Vanilla by default
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#[derive(Deserialize, Serialize, Default)]
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pub struct AdvancedConfiguration {
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pub proxy: ProxyConfig,
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pub authentication: AuthenticationConfig,
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pub packet_compression: CompressionConfig,
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pub resource_pack: ResourcePackConfig,
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pub commands: CommandsConfig,
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pub rcon: RCONConfig,
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pub pvp: PVPConfig,
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}
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#[derive(Serialize, Deserialize)]
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pub struct BasicConfiguration {
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/// A version identifier for the configuration format.
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pub config_version: String,
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/// The address to bind the server to.
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pub server_address: SocketAddr,
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/// The seed for world generation.
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pub seed: String,
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/// The maximum number of players allowed on the server.
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pub max_players: u32,
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/// The maximum view distance for players.
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pub view_distance: u8,
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/// The maximum simulated view distance.
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pub simulation_distance: u8,
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/// The default game difficulty.
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pub default_difficulty: Difficulty,
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/// Whether the Nether dimension is enabled.
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pub allow_nether: bool,
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/// Whether the server is in hardcore mode.
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pub hardcore: bool,
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/// Whether online mode is enabled. Requires valid Minecraft accounts.
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pub online_mode: bool,
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/// Whether packet encryption is enabled. Required when online mode is enabled.
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pub encryption: bool,
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/// The server's description displayed on the status screen.
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pub motd: String,
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/// The default game mode for players.
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pub default_gamemode: GameMode,
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}
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impl Default for BasicConfiguration {
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fn default() -> Self {
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Self {
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config_version: CURRENT_BASE_VERSION.to_string(),
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server_address: SocketAddr::new(Ipv4Addr::new(0, 0, 0, 0).into(), 25565),
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seed: "".to_string(),
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max_players: 100000,
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view_distance: 10,
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simulation_distance: 10,
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default_difficulty: Difficulty::Normal,
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allow_nether: true,
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hardcore: false,
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online_mode: true,
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encryption: true,
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motd: "A Blazing fast Pumpkin Server!".to_string(),
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default_gamemode: GameMode::Survival,
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}
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}
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}
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trait LoadConfiguration {
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fn load() -> Self
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where
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Self: Sized + Default + Serialize + DeserializeOwned,
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{
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let path = Self::get_path();
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let config = if path.exists() {
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let file_content = fs::read_to_string(path)
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.unwrap_or_else(|_| panic!("Couldn't read configuration file at {:?}", path));
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toml::from_str(&file_content).unwrap_or_else(|err| {
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panic!(
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"Couldn't parse config at {:?}. Reason: {}",
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path,
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err.message()
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)
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})
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} else {
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let content = Self::default();
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if let Err(err) = fs::write(path, toml::to_string(&content).unwrap()) {
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warn!(
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"Couldn't write default config to {:?}. Reason: {}",
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path, err
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);
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}
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content
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};
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config.validate();
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config
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}
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fn get_path() -> &'static Path;
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fn validate(&self);
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}
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impl LoadConfiguration for AdvancedConfiguration {
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fn get_path() -> &'static Path {
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Path::new("features.toml")
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}
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fn validate(&self) {
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self.resource_pack.validate()
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}
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}
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impl LoadConfiguration for BasicConfiguration {
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fn get_path() -> &'static Path {
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Path::new("configuration.toml")
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}
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fn validate(&self) {
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assert_eq!(
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self.config_version, CURRENT_BASE_VERSION,
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"Config version does not match used Config version. Please update your config"
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);
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assert!(self.view_distance >= 2, "View distance must be at least 2");
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assert!(
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self.view_distance <= 32,
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"View distance must be less than 32"
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);
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if self.online_mode {
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assert!(
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self.encryption,
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"When Online Mode is enabled, Encryption must be enabled"
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)
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}
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}
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}
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