Pumpkin/pumpkin-config/src/lib.rs
2024-09-28 13:03:31 +02:00

177 lines
5.1 KiB
Rust

use log::warn;
use pumpkin_core::{Difficulty, GameMode};
use serde::{de::DeserializeOwned, Deserialize, Serialize};
use std::{
fs,
net::{Ipv4Addr, SocketAddr},
path::Path,
sync::LazyLock,
};
pub mod auth;
pub mod proxy;
pub mod resource_pack;
pub use auth::AuthenticationConfig;
pub use commands::CommandsConfig;
pub use compression::CompressionConfig;
pub use pvp::PVPConfig;
pub use rcon::RCONConfig;
mod commands;
pub mod compression;
mod pvp;
mod rcon;
use proxy::ProxyConfig;
use resource_pack::ResourcePackConfig;
/// Current Config version of the Base Config
const CURRENT_BASE_VERSION: &str = "1.0.0";
pub static ADVANCED_CONFIG: LazyLock<AdvancedConfiguration> =
LazyLock::new(AdvancedConfiguration::load);
pub static BASIC_CONFIG: LazyLock<BasicConfiguration> = LazyLock::new(BasicConfiguration::load);
/// The idea is that Pumpkin should very customizable.
/// You can Enable or Disable Features depending on your needs.
///
/// This also allows you get some Performance or Resource boosts.
/// Important: The Configuration should match Vanilla by default
#[derive(Deserialize, Serialize, Default)]
pub struct AdvancedConfiguration {
pub proxy: ProxyConfig,
pub authentication: AuthenticationConfig,
pub packet_compression: CompressionConfig,
pub resource_pack: ResourcePackConfig,
pub commands: CommandsConfig,
pub rcon: RCONConfig,
pub pvp: PVPConfig,
}
#[derive(Serialize, Deserialize)]
pub struct BasicConfiguration {
/// A version identifier for the configuration format.
pub config_version: String,
/// The address to bind the server to.
pub server_address: SocketAddr,
/// The seed for world generation.
pub seed: String,
/// The maximum number of players allowed on the server.
pub max_players: u32,
/// The maximum view distance for players.
pub view_distance: u8,
/// The maximum simulated view distance.
pub simulation_distance: u8,
/// The default game difficulty.
pub default_difficulty: Difficulty,
/// Whether the Nether dimension is enabled.
pub allow_nether: bool,
/// Whether the server is in hardcore mode.
pub hardcore: bool,
/// Whether online mode is enabled. Requires valid Minecraft accounts.
pub online_mode: bool,
/// Whether packet encryption is enabled. Required when online mode is enabled.
pub encryption: bool,
/// The server's description displayed on the status screen.
pub motd: String,
/// The default game mode for players.
pub default_gamemode: GameMode,
}
impl Default for BasicConfiguration {
fn default() -> Self {
Self {
config_version: CURRENT_BASE_VERSION.to_string(),
server_address: SocketAddr::new(Ipv4Addr::new(0, 0, 0, 0).into(), 25565),
seed: "".to_string(),
max_players: 100000,
view_distance: 10,
simulation_distance: 10,
default_difficulty: Difficulty::Normal,
allow_nether: true,
hardcore: false,
online_mode: true,
encryption: true,
motd: "A Blazing fast Pumpkin Server!".to_string(),
default_gamemode: GameMode::Survival,
}
}
}
trait LoadConfiguration {
fn load() -> Self
where
Self: Sized + Default + Serialize + DeserializeOwned,
{
let path = Self::get_path();
let config = if path.exists() {
let file_content = fs::read_to_string(path)
.unwrap_or_else(|_| panic!("Couldn't read configuration file at {:?}", path));
toml::from_str(&file_content).unwrap_or_else(|err| {
panic!(
"Couldn't parse config at {:?}. Reason: {}",
path,
err.message()
)
})
} else {
let content = Self::default();
if let Err(err) = fs::write(path, toml::to_string(&content).unwrap()) {
warn!(
"Couldn't write default config to {:?}. Reason: {}",
path, err
);
}
content
};
config.validate();
config
}
fn get_path() -> &'static Path;
fn validate(&self);
}
impl LoadConfiguration for AdvancedConfiguration {
fn get_path() -> &'static Path {
Path::new("features.toml")
}
fn validate(&self) {
self.resource_pack.validate()
}
}
impl LoadConfiguration for BasicConfiguration {
fn get_path() -> &'static Path {
Path::new("configuration.toml")
}
fn validate(&self) {
assert_eq!(
self.config_version, CURRENT_BASE_VERSION,
"Config version does not match used Config version. Please update your config"
);
assert!(self.view_distance >= 2, "View distance must be at least 2");
assert!(
self.view_distance <= 32,
"View distance must be less than 32"
);
if self.online_mode {
assert!(
self.encryption,
"When Online Mode is enabled, Encryption must be enabled"
)
}
}
}