use log::warn; use pumpkin_core::{Difficulty, GameMode}; use serde::{de::DeserializeOwned, Deserialize, Serialize}; use std::{ fs, net::{Ipv4Addr, SocketAddr}, path::Path, sync::LazyLock, }; pub mod auth; pub mod proxy; pub mod resource_pack; pub use auth::AuthenticationConfig; pub use commands::CommandsConfig; pub use compression::CompressionConfig; pub use pvp::PVPConfig; pub use rcon::RCONConfig; mod commands; pub mod compression; mod pvp; mod rcon; use proxy::ProxyConfig; use resource_pack::ResourcePackConfig; /// Current Config version of the Base Config const CURRENT_BASE_VERSION: &str = "1.0.0"; pub static ADVANCED_CONFIG: LazyLock = LazyLock::new(AdvancedConfiguration::load); pub static BASIC_CONFIG: LazyLock = LazyLock::new(BasicConfiguration::load); /// The idea is that Pumpkin should very customizable. /// You can Enable or Disable Features depending on your needs. /// /// This also allows you get some Performance or Resource boosts. /// Important: The Configuration should match Vanilla by default #[derive(Deserialize, Serialize, Default)] pub struct AdvancedConfiguration { pub proxy: ProxyConfig, pub authentication: AuthenticationConfig, pub packet_compression: CompressionConfig, pub resource_pack: ResourcePackConfig, pub commands: CommandsConfig, pub rcon: RCONConfig, pub pvp: PVPConfig, } #[derive(Serialize, Deserialize)] pub struct BasicConfiguration { /// A version identifier for the configuration format. pub config_version: String, /// The address to bind the server to. pub server_address: SocketAddr, /// The seed for world generation. pub seed: String, /// The maximum number of players allowed on the server. pub max_players: u32, /// The maximum view distance for players. pub view_distance: u8, /// The maximum simulated view distance. pub simulation_distance: u8, /// The default game difficulty. pub default_difficulty: Difficulty, /// Whether the Nether dimension is enabled. pub allow_nether: bool, /// Whether the server is in hardcore mode. pub hardcore: bool, /// Whether online mode is enabled. Requires valid Minecraft accounts. pub online_mode: bool, /// Whether packet encryption is enabled. Required when online mode is enabled. pub encryption: bool, /// The server's description displayed on the status screen. pub motd: String, /// The default game mode for players. pub default_gamemode: GameMode, } impl Default for BasicConfiguration { fn default() -> Self { Self { config_version: CURRENT_BASE_VERSION.to_string(), server_address: SocketAddr::new(Ipv4Addr::new(0, 0, 0, 0).into(), 25565), seed: "".to_string(), max_players: 100000, view_distance: 10, simulation_distance: 10, default_difficulty: Difficulty::Normal, allow_nether: true, hardcore: false, online_mode: true, encryption: true, motd: "A Blazing fast Pumpkin Server!".to_string(), default_gamemode: GameMode::Survival, } } } trait LoadConfiguration { fn load() -> Self where Self: Sized + Default + Serialize + DeserializeOwned, { let path = Self::get_path(); let config = if path.exists() { let file_content = fs::read_to_string(path) .unwrap_or_else(|_| panic!("Couldn't read configuration file at {:?}", path)); toml::from_str(&file_content).unwrap_or_else(|err| { panic!( "Couldn't parse config at {:?}. Reason: {}", path, err.message() ) }) } else { let content = Self::default(); if let Err(err) = fs::write(path, toml::to_string(&content).unwrap()) { warn!( "Couldn't write default config to {:?}. Reason: {}", path, err ); } content }; config.validate(); config } fn get_path() -> &'static Path; fn validate(&self); } impl LoadConfiguration for AdvancedConfiguration { fn get_path() -> &'static Path { Path::new("features.toml") } fn validate(&self) { self.resource_pack.validate() } } impl LoadConfiguration for BasicConfiguration { fn get_path() -> &'static Path { Path::new("configuration.toml") } fn validate(&self) { assert_eq!( self.config_version, CURRENT_BASE_VERSION, "Config version does not match used Config version. Please update your config" ); assert!(self.view_distance >= 2, "View distance must be at least 2"); assert!( self.view_distance <= 32, "View distance must be less than 32" ); if self.online_mode { assert!( self.encryption, "When Online Mode is enabled, Encryption must be enabled" ) } } }