Pumpkin/pumpkin/src/server/connection_cache.rs
2025-02-16 18:47:30 +01:00

169 lines
5.6 KiB
Rust

use core::error;
use std::{
fs::File,
io::{Cursor, Read},
num::NonZeroU32,
path::Path,
};
use base64::{engine::general_purpose, Engine as _};
use pumpkin_config::{BasicConfiguration, BASIC_CONFIG};
use pumpkin_protocol::{
client::{config::CPluginMessage, status::CStatusResponse},
codec::{var_int::VarInt, Codec},
Players, StatusResponse, Version, CURRENT_MC_PROTOCOL,
};
use super::CURRENT_MC_VERSION;
const DEFAULT_ICON: &[u8] = include_bytes!("../../../assets/default_icon.png");
fn load_icon_from_file<P: AsRef<Path>>(path: P) -> Result<String, Box<dyn error::Error>> {
let mut icon_file = File::open(path)?;
let mut buf = Vec::new();
icon_file.read_to_end(&mut buf)?;
load_icon_from_bytes(&buf)
}
fn load_icon_from_bytes(png_data: &[u8]) -> Result<String, Box<dyn error::Error>> {
assert!(!png_data.is_empty(), "PNG data is empty");
let icon = png::Decoder::new(Cursor::new(&png_data));
let reader = icon.read_info()?;
let info = reader.info();
assert!(info.width == 64, "Icon width must be 64");
assert!(info.height == 64, "Icon height must be 64");
// Reader consumes the image. Once we verify dimensions, we want to encode the entire raw image
let mut result = "data:image/png;base64,".to_owned();
general_purpose::STANDARD.encode_string(png_data, &mut result);
Ok(result)
}
pub struct CachedStatus {
status_response: StatusResponse,
// We cache the json response here so we don't parse it every time someone makes a Status request.
// Keep in mind that we must parse this again, when the StatusResponse changes which usually happen when a player joins or leaves
status_response_json: String,
}
pub struct CachedBranding {
/// Cached Server brand buffer so we don't have to rebuild them every time a player joins
cached_server_brand: Box<[u8]>,
}
impl CachedBranding {
pub fn new() -> Self {
let cached_server_brand = Self::build_brand();
Self {
cached_server_brand,
}
}
pub fn get_branding(&self) -> CPluginMessage {
CPluginMessage::new("minecraft:brand", &self.cached_server_brand)
}
const BRAND: &str = "Pumpkin";
const BRAND_BYTES: &[u8] = Self::BRAND.as_bytes();
fn build_brand() -> Box<[u8]> {
let mut buf = Vec::new();
VarInt(Self::BRAND.len() as i32).encode(&mut buf);
buf.extend_from_slice(Self::BRAND_BYTES);
buf.into_boxed_slice()
}
}
impl CachedStatus {
#[must_use]
pub fn new() -> Self {
let status_response = Self::build_response(&BASIC_CONFIG);
let status_response_json = serde_json::to_string(&status_response)
.expect("Failed to parse Status response into JSON");
Self {
status_response,
status_response_json,
}
}
pub fn get_status(&self) -> CStatusResponse<'_> {
CStatusResponse::new(&self.status_response_json)
}
// TODO: Player samples
pub fn add_player(&mut self) {
let status_response = &mut self.status_response;
if let Some(players) = &mut status_response.players {
players.online += 1;
}
self.status_response_json = serde_json::to_string(&status_response)
.expect("Failed to parse Status response into JSON");
}
pub fn remove_player(&mut self) {
let status_response = &mut self.status_response;
if let Some(players) = &mut status_response.players {
players.online -= 1;
}
self.status_response_json = serde_json::to_string(&status_response)
.expect("Failed to parse Status response into JSON");
}
pub fn build_response(config: &BasicConfiguration) -> StatusResponse {
let favicon = if config.use_favicon {
let icon_path = &config.favicon_path;
log::debug!("Loading server favicon from '{}'", icon_path);
match load_icon_from_file(icon_path).or_else(|err| {
if let Some(io_err) = err.downcast_ref::<std::io::Error>() {
if io_err.kind() == std::io::ErrorKind::NotFound {
log::info!("Favicon '{}' not found; using default icon.", icon_path);
} else {
log::error!(
"Unable to load favicon at '{}': I/O error - {}; using default icon.",
icon_path,
io_err
);
}
} else {
log::error!(
"Unable to load favicon at '{}': other error - {}; using default icon.",
icon_path,
err
);
}
load_icon_from_bytes(DEFAULT_ICON)
}) {
Ok(result) => Some(result),
Err(err) => {
log::warn!("Failed to load default icon: {}", err);
None
}
}
} else {
log::info!("Not using a server favicon");
None
};
StatusResponse {
version: Some(Version {
name: CURRENT_MC_VERSION.into(),
protocol: NonZeroU32::from(CURRENT_MC_PROTOCOL).get(),
}),
players: Some(Players {
max: config.max_players,
online: 0,
sample: vec![],
}),
description: config.motd.clone(),
favicon,
enforce_secure_chat: false,
}
}
}
impl Default for CachedStatus {
fn default() -> Self {
Self::new()
}
}