use core::error; use std::{ fs::File, io::{Cursor, Read}, num::NonZeroU32, path::Path, }; use base64::{engine::general_purpose, Engine as _}; use pumpkin_config::{BasicConfiguration, BASIC_CONFIG}; use pumpkin_protocol::{ client::{config::CPluginMessage, status::CStatusResponse}, codec::{var_int::VarInt, Codec}, Players, StatusResponse, Version, CURRENT_MC_PROTOCOL, }; use super::CURRENT_MC_VERSION; const DEFAULT_ICON: &[u8] = include_bytes!("../../../assets/default_icon.png"); fn load_icon_from_file>(path: P) -> Result> { let mut icon_file = File::open(path)?; let mut buf = Vec::new(); icon_file.read_to_end(&mut buf)?; load_icon_from_bytes(&buf) } fn load_icon_from_bytes(png_data: &[u8]) -> Result> { assert!(!png_data.is_empty(), "PNG data is empty"); let icon = png::Decoder::new(Cursor::new(&png_data)); let reader = icon.read_info()?; let info = reader.info(); assert!(info.width == 64, "Icon width must be 64"); assert!(info.height == 64, "Icon height must be 64"); // Reader consumes the image. Once we verify dimensions, we want to encode the entire raw image let mut result = "data:image/png;base64,".to_owned(); general_purpose::STANDARD.encode_string(png_data, &mut result); Ok(result) } pub struct CachedStatus { status_response: StatusResponse, // We cache the json response here so we don't parse it every time someone makes a Status request. // Keep in mind that we must parse this again, when the StatusResponse changes which usually happen when a player joins or leaves status_response_json: String, } pub struct CachedBranding { /// Cached Server brand buffer so we don't have to rebuild them every time a player joins cached_server_brand: Box<[u8]>, } impl CachedBranding { pub fn new() -> Self { let cached_server_brand = Self::build_brand(); Self { cached_server_brand, } } pub fn get_branding(&self) -> CPluginMessage { CPluginMessage::new("minecraft:brand", &self.cached_server_brand) } const BRAND: &str = "Pumpkin"; const BRAND_BYTES: &[u8] = Self::BRAND.as_bytes(); fn build_brand() -> Box<[u8]> { let mut buf = Vec::new(); VarInt(Self::BRAND.len() as i32).encode(&mut buf); buf.extend_from_slice(Self::BRAND_BYTES); buf.into_boxed_slice() } } impl CachedStatus { #[must_use] pub fn new() -> Self { let status_response = Self::build_response(&BASIC_CONFIG); let status_response_json = serde_json::to_string(&status_response) .expect("Failed to parse Status response into JSON"); Self { status_response, status_response_json, } } pub fn get_status(&self) -> CStatusResponse<'_> { CStatusResponse::new(&self.status_response_json) } // TODO: Player samples pub fn add_player(&mut self) { let status_response = &mut self.status_response; if let Some(players) = &mut status_response.players { players.online += 1; } self.status_response_json = serde_json::to_string(&status_response) .expect("Failed to parse Status response into JSON"); } pub fn remove_player(&mut self) { let status_response = &mut self.status_response; if let Some(players) = &mut status_response.players { players.online -= 1; } self.status_response_json = serde_json::to_string(&status_response) .expect("Failed to parse Status response into JSON"); } pub fn build_response(config: &BasicConfiguration) -> StatusResponse { let favicon = if config.use_favicon { let icon_path = &config.favicon_path; log::debug!("Loading server favicon from '{}'", icon_path); match load_icon_from_file(icon_path).or_else(|err| { if let Some(io_err) = err.downcast_ref::() { if io_err.kind() == std::io::ErrorKind::NotFound { log::info!("Favicon '{}' not found; using default icon.", icon_path); } else { log::error!( "Unable to load favicon at '{}': I/O error - {}; using default icon.", icon_path, io_err ); } } else { log::error!( "Unable to load favicon at '{}': other error - {}; using default icon.", icon_path, err ); } load_icon_from_bytes(DEFAULT_ICON) }) { Ok(result) => Some(result), Err(err) => { log::warn!("Failed to load default icon: {}", err); None } } } else { log::info!("Not using a server favicon"); None }; StatusResponse { version: Some(Version { name: CURRENT_MC_VERSION.into(), protocol: NonZeroU32::from(CURRENT_MC_PROTOCOL).get(), }), players: Some(Players { max: config.max_players, online: 0, sample: vec![], }), description: config.motd.clone(), favicon, enforce_secure_chat: false, } } } impl Default for CachedStatus { fn default() -> Self { Self::new() } }