79 lines
2.5 KiB
Rust
79 lines
2.5 KiB
Rust
use std::sync::{Arc, Weak};
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use pumpkin_data::entity::EntityType;
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use crate::entity::{
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Entity,
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ai::goal::{
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active_target::ActiveTargetGoal, look_around::RandomLookAroundGoal,
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look_at_entity::LookAtEntityGoal, melee_attack::MeleeAttackGoal, open_door::OpenDoorGoal,
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swim::SwimGoal, wander_around::WanderAroundGoal,
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},
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mob::{Mob, MobEntity},
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};
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pub struct PiglinEntity {
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pub mob_entity: MobEntity,
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}
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impl PiglinEntity {
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pub fn new(entity: Entity) -> Arc<Self> {
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let mob_entity = MobEntity::new(entity);
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let piglin = Self { mob_entity };
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let mob_arc = Arc::new(piglin);
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let mob_weak: Weak<dyn Mob> = {
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let mob_arc: Arc<dyn Mob> = mob_arc.clone();
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Arc::downgrade(&mob_arc)
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};
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{
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let mut goal_selector = mob_arc
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.mob_entity
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.goals_selector
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.lock()
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.unwrap_or_else(std::sync::PoisonError::into_inner);
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goal_selector.add_goal(0, Box::new(SwimGoal::default()));
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goal_selector.add_goal(1, Box::new(OpenDoorGoal::new(true)));
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// Piglins use crossbows or swords, but for now we give them melee
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goal_selector.add_goal(2, Box::new(MeleeAttackGoal::new(1.0, true)));
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goal_selector.add_goal(5, Box::new(WanderAroundGoal::new(1.0)));
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goal_selector.add_goal(
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6,
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LookAtEntityGoal::with_default(mob_weak.clone(), &EntityType::PLAYER, 8.0),
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);
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goal_selector.add_goal(7, Box::new(RandomLookAroundGoal::default()));
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let mut target_selector = mob_arc
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.mob_entity
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.target_selector
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.lock()
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.unwrap_or_else(std::sync::PoisonError::into_inner);
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target_selector.add_goal(
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1,
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ActiveTargetGoal::with_default(&mob_arc.mob_entity, &EntityType::PLAYER, true),
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);
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target_selector.add_goal(
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2,
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ActiveTargetGoal::with_default(
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&mob_arc.mob_entity,
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&EntityType::WITHER_SKELETON,
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true,
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),
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);
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target_selector.add_goal(
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2,
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ActiveTargetGoal::with_default(&mob_arc.mob_entity, &EntityType::WITHER, true),
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);
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};
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mob_arc
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}
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}
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impl Mob for PiglinEntity {
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fn get_mob_entity(&self) -> &MobEntity {
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&self.mob_entity
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}
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}
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