use std::sync::{Arc, Weak}; use pumpkin_data::entity::EntityType; use crate::entity::{ Entity, ai::goal::{ active_target::ActiveTargetGoal, look_around::RandomLookAroundGoal, look_at_entity::LookAtEntityGoal, melee_attack::MeleeAttackGoal, open_door::OpenDoorGoal, swim::SwimGoal, wander_around::WanderAroundGoal, }, mob::{Mob, MobEntity}, }; pub struct PiglinEntity { pub mob_entity: MobEntity, } impl PiglinEntity { pub fn new(entity: Entity) -> Arc { let mob_entity = MobEntity::new(entity); let piglin = Self { mob_entity }; let mob_arc = Arc::new(piglin); let mob_weak: Weak = { let mob_arc: Arc = mob_arc.clone(); Arc::downgrade(&mob_arc) }; { let mut goal_selector = mob_arc .mob_entity .goals_selector .lock() .unwrap_or_else(std::sync::PoisonError::into_inner); goal_selector.add_goal(0, Box::new(SwimGoal::default())); goal_selector.add_goal(1, Box::new(OpenDoorGoal::new(true))); // Piglins use crossbows or swords, but for now we give them melee goal_selector.add_goal(2, Box::new(MeleeAttackGoal::new(1.0, true))); goal_selector.add_goal(5, Box::new(WanderAroundGoal::new(1.0))); goal_selector.add_goal( 6, LookAtEntityGoal::with_default(mob_weak.clone(), &EntityType::PLAYER, 8.0), ); goal_selector.add_goal(7, Box::new(RandomLookAroundGoal::default())); let mut target_selector = mob_arc .mob_entity .target_selector .lock() .unwrap_or_else(std::sync::PoisonError::into_inner); target_selector.add_goal( 1, ActiveTargetGoal::with_default(&mob_arc.mob_entity, &EntityType::PLAYER, true), ); target_selector.add_goal( 2, ActiveTargetGoal::with_default( &mob_arc.mob_entity, &EntityType::WITHER_SKELETON, true, ), ); target_selector.add_goal( 2, ActiveTargetGoal::with_default(&mob_arc.mob_entity, &EntityType::WITHER, true), ); }; mob_arc } } impl Mob for PiglinEntity { fn get_mob_entity(&self) -> &MobEntity { &self.mob_entity } }