Add all functionality of mode zero for packet SClickContainer
This commit is contained in:
parent
b90fd4c62d
commit
e0a20c1194
@ -1,5 +1,5 @@
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use crate::WindowType;
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use pumpkin_world::item::Item;
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use pumpkin_world::item::ItemStack;
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pub struct ClickMode {
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pub slot: Slot,
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@ -11,7 +11,7 @@ pub struct Click {
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pub state_id: u32,
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pub window_type: WindowType,
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pub changed_items: Vec<ItemChange>,
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pub carried_item: Option<Item>,
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pub carried_item: Option<ItemStack>,
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}
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impl ClickMode {
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@ -166,11 +166,10 @@ pub enum ClickType {
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},
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DoubleClick,
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}
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#[derive(Debug)]
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#[derive(Debug, PartialEq, Eq)]
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pub enum MouseClick {
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Left,
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Right,
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Middle,
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}
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pub enum KeyClick {
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@ -202,5 +201,5 @@ pub enum MouseDragState {
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pub enum ItemChange {
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Remove { slot: usize },
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Add { slot: usize, item: Item },
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Add { slot: usize, item: ItemStack },
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}
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@ -1,11 +1,13 @@
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use crate::container_click::MouseClick;
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use num_derive::{FromPrimitive, ToPrimitive};
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use pumpkin_world::item::ItemStack;
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pub mod container_click;
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pub mod player;
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pub mod window_property;
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/// https://wiki.vg/Inventory
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#[derive(Debug, ToPrimitive, FromPrimitive, Clone)]
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#[derive(Debug, ToPrimitive, FromPrimitive, Clone, Eq, PartialEq)]
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pub enum WindowType {
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// not used
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Generic9x1,
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@ -55,25 +57,120 @@ impl WindowType {
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}
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pub trait Container {
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const SLOTS: usize;
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fn window_type(&self) -> &WindowType;
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fn item_mut(&mut self, slot: usize) -> &mut Item;
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fn handle_item_change(
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&mut self,
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carried_item: &mut Option<ItemStack>,
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slot: usize,
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mouse_click: MouseClick,
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);
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}
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pub fn handle_item_take(
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carried_item: &mut Option<ItemStack>,
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item_slot: &mut Option<ItemStack>,
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mouse_click: MouseClick,
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) {
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let Some(item) = item_slot else {
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return;
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};
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let mut new_item = *item;
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match mouse_click {
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MouseClick::Left => {
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*item_slot = None;
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}
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MouseClick::Right => {
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let half = item.item_count / 2;
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item.item_count -= half;
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new_item.item_count = half;
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}
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}
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*carried_item = Some(new_item);
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}
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pub fn handle_item_change(
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carried_slot: &mut Option<ItemStack>,
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current_slot: &mut Option<ItemStack>,
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mouse_click: MouseClick,
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) {
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match (current_slot.as_mut(), carried_slot.as_mut()) {
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// Swap or combine current and carried
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(Some(current), Some(carried)) => {
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if current.item_id == carried.item_id {
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combine_stacks(carried_slot, current, mouse_click);
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} else if mouse_click == MouseClick::Left {
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let carried = *carried;
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*carried_slot = Some(current.to_owned());
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*current_slot = Some(carried.to_owned());
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}
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}
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// Put held stack into empty slot
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(None, Some(carried)) => match mouse_click {
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MouseClick::Left => {
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*current_slot = Some(carried.to_owned());
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*carried_slot = None;
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}
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MouseClick::Right => {
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carried.item_count -= 1;
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let mut new = *carried;
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new.item_count = 1;
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*current_slot = Some(new);
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}
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},
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// Take stack into carried
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(Some(_current), None) => handle_item_take(carried_slot, current_slot, mouse_click),
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(None, None) => (),
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}
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}
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pub fn combine_stacks(
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carried_slot: &mut Option<ItemStack>,
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slot: &mut ItemStack,
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mouse_click: MouseClick,
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) {
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let Some(carried_item) = carried_slot else {
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return;
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};
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let carried_change = match mouse_click {
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MouseClick::Left => carried_item.item_count,
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MouseClick::Right => 1,
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};
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// TODO: Check for item stack max size here
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if slot.item_count + carried_change <= 64 {
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slot.item_count += carried_change;
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carried_item.item_count -= carried_change;
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if carried_item.item_count == 0 {
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*carried_slot = None;
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}
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} else {
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let left_over = slot.item_count + carried_change - 64;
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slot.item_count = 64;
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carried_item.item_count = left_over;
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}
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}
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pub struct ContainerStruct<const SLOTS: usize> {
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slots: [Option<Item>; SLOTS],
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state_id: usize,
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open_by: Option<Vec<i32>>,
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slots: [Option<ItemStack>; SLOTS],
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_state_id: usize,
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_open_by: Option<Vec<i32>>,
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window_type: WindowType,
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}
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impl<const T: usize> ContainerStruct<T> {
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pub fn take_item(&mut self, slot: usize) -> Item {
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assert!(slot < T);
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let Some(item) = self.slots[slot] else {
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panic!()
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};
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self.slots[slot] = None;
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self.state_id += 1;
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item
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impl<const T: usize> Container for ContainerStruct<T> {
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fn window_type(&self) -> &WindowType {
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&self.window_type
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}
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fn handle_item_change(
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&mut self,
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carried_slot: &mut Option<ItemStack>,
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slot: usize,
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mouse_click: MouseClick,
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) {
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let current_slot = &mut self.slots[slot];
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handle_item_change(carried_slot, current_slot, mouse_click)
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}
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}
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@ -1,13 +1,16 @@
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use pumpkin_world::item::Item;
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use crate::container_click::MouseClick;
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use crate::{handle_item_change, Container, WindowType};
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use pumpkin_world::item::ItemStack;
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#[allow(dead_code)]
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#[derive(Debug)]
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pub struct PlayerInventory {
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// Main Inventory + Hotbar
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crafting: [Option<Item>; 4],
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crafting_output: Option<Item>,
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items: [Option<Item>; 36],
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armor: [Option<Item>; 4],
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offhand: Option<Item>,
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crafting: [Option<ItemStack>; 4],
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crafting_output: Option<ItemStack>,
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items: [Option<ItemStack>; 36],
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armor: [Option<ItemStack>; 4],
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offhand: Option<ItemStack>,
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// current selected slot in hotbar
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selected: usize,
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}
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@ -42,7 +45,7 @@ impl PlayerInventory {
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/// ## Item allowed override
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/// An override, which when enabled, makes it so that invalid items, can be placed in slots they normally can't.
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/// Useful functionality for plugins in the future.
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pub fn set_slot(&mut self, slot: usize, item: Option<Item>, item_allowed_override: bool) {
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pub fn set_slot(&mut self, slot: usize, item: Option<ItemStack>, item_allowed_override: bool) {
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match slot {
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0 => {
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// TODO: Add crafting check here
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@ -85,18 +88,30 @@ impl PlayerInventory {
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_ => unreachable!(),
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}
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}
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pub fn get_slot(&mut self, slot: usize) -> &mut Option<ItemStack> {
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match slot {
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0 => {
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// TODO: Add crafting check here
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&mut self.crafting_output
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}
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1..=4 => &mut self.crafting[slot - 1],
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5..=8 => &mut self.armor[slot - 5],
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9..=44 => &mut self.items[slot - 9],
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45 => &mut self.offhand,
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_ => unreachable!(),
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}
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}
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pub fn set_selected(&mut self, slot: usize) {
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assert!((0..9).contains(&slot));
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self.selected = slot;
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}
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pub fn held_item(&self) -> Option<&Item> {
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pub fn held_item(&self) -> Option<&ItemStack> {
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debug_assert!((0..9).contains(&self.selected));
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self.items[self.selected + 36 - 9].as_ref()
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}
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pub fn slots(&self) -> Vec<Option<&Item>> {
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pub fn slots(&self) -> Vec<Option<&ItemStack>> {
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let mut slots = vec![self.crafting_output.as_ref()];
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slots.extend(self.crafting.iter().map(|c| c.as_ref()));
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slots.extend(self.armor.iter().map(|c| c.as_ref()));
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@ -104,4 +119,29 @@ impl PlayerInventory {
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slots.push(self.offhand.as_ref());
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slots
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}
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pub fn slots_mut(&mut self) -> Vec<&mut Option<ItemStack>> {
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let mut slots = vec![&mut self.crafting_output];
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slots.extend(self.crafting.iter_mut());
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slots.extend(self.armor.iter_mut());
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slots.extend(self.items.iter_mut());
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slots.push(&mut self.offhand);
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slots
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}
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}
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impl Container for PlayerInventory {
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fn window_type(&self) -> &WindowType {
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&WindowType::Generic9x1
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}
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fn handle_item_change(
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&mut self,
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carried_slot: &mut Option<ItemStack>,
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slot: usize,
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mouse_click: MouseClick,
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) {
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let item_slot = self.get_slot(slot);
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handle_item_change(carried_slot, item_slot, mouse_click)
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}
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}
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@ -4,6 +4,7 @@ use pumpkin_macros::packet;
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use serde::de::SeqAccess;
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use serde::{de, Deserialize};
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#[derive(Debug)]
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#[packet(0x0E)]
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pub struct SClickContainer {
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pub window_id: u8,
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@ -52,12 +53,17 @@ impl<'de> Deserialize<'de> for SClickContainer {
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let length_of_array = seq
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.next_element::<VarInt>()?
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.ok_or(de::Error::custom("Failed to decode VarInt"))?;
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let array_of_changed_slots = if length_of_array.0 != 0 {
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seq.next_element::<Vec<(i16, Slot)>>()?
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.ok_or(de::Error::custom("Unable to parse changed slots list"))?
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} else {
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vec![]
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};
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let mut array_of_changed_slots = vec![];
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for _ in 0..length_of_array.0 {
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let slot_number = seq
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.next_element::<i16>()?
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.ok_or(de::Error::custom("Unable to parse slot"))?;
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let slot = seq
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.next_element::<Slot>()?
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.ok_or(de::Error::custom("Unable to parse item"))?;
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array_of_changed_slots.push((slot_number, slot));
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}
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let carried_item = seq
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.next_element::<Slot>()?
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.ok_or(de::Error::custom("Failed to decode carried item"))?;
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@ -1,5 +1,5 @@
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use crate::VarInt;
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use pumpkin_world::item::Item;
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use pumpkin_world::item::ItemStack;
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use serde::ser::SerializeSeq;
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use serde::{
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de::{self, SeqAccess},
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@ -130,9 +130,9 @@ impl Serialize for Slot {
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}
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impl Slot {
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pub fn to_item(self) -> Option<Item> {
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pub fn to_item(self) -> Option<ItemStack> {
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let item_id = self.item_id?.0.try_into().unwrap();
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Some(Item {
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Some(ItemStack {
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item_id,
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item_count: self.item_count.0.try_into().unwrap(),
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})
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@ -150,8 +150,8 @@ impl Slot {
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}
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}
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impl From<&Item> for Slot {
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fn from(item: &Item) -> Self {
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impl From<&ItemStack> for Slot {
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fn from(item: &ItemStack) -> Self {
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Slot {
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item_count: item.item_count.into(),
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item_id: Some(item.item_id.into()),
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@ -164,8 +164,8 @@ impl From<&Item> for Slot {
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}
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}
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impl From<Option<&Item>> for Slot {
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fn from(item: Option<&Item>) -> Self {
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impl From<Option<&ItemStack>> for Slot {
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fn from(item: Option<&ItemStack>) -> Self {
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item.map(Slot::from).unwrap_or(Slot::empty())
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}
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}
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@ -1,6 +1,6 @@
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use crate::item::Item;
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use crate::item::ItemStack;
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impl Item {
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impl ItemStack {
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pub fn is_helmet(&self) -> bool {
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[
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// Leather
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@ -11,9 +11,9 @@ pub enum Rarity {
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Epic,
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}
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#[derive(Clone, Copy)]
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pub struct Item {
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pub item_count: u32,
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#[derive(Clone, Copy, Debug)]
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pub struct ItemStack {
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pub item_count: u8,
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// This ID is the numerical protocol ID, not the usual minecraft::block ID.
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pub item_id: u32,
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// TODO: Add Item Components
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@ -1,17 +1,17 @@
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use num_traits::FromPrimitive;
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use pumpkin_core::text::TextComponent;
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use pumpkin_inventory::container_click;
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use pumpkin_inventory::container_click::MouseClick;
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use pumpkin_inventory::window_property::{WindowProperty, WindowPropertyTrait};
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use pumpkin_inventory::WindowType;
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use pumpkin_inventory::{container_click, ContainerStruct};
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use pumpkin_inventory::{Container, WindowType};
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use pumpkin_protocol::client::play::{
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CCloseContainer, COpenScreen, CSetContainerContent, CSetContainerProperty, CSetContainerSlot,
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};
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use pumpkin_protocol::server::play::SClickContainer;
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use pumpkin_protocol::slot::Slot;
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use pumpkin_world::item::Item;
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use pumpkin_world::item::ItemStack;
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use crate::entity::player::Player;
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use crate::server::Server;
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impl Player {
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pub fn open_container(
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@ -19,8 +19,8 @@ impl Player {
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window_type: WindowType,
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minecraft_menu_id: &str,
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window_title: Option<&str>,
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items: Option<Vec<Option<&Item>>>,
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carried_item: Option<&Item>,
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items: Option<Vec<Option<&ItemStack>>>,
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carried_item: Option<&ItemStack>,
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) {
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let menu_protocol_id = (*pumpkin_world::global_registry::REGISTRY
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.get("minecraft:menu")
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@ -43,8 +43,8 @@ impl Player {
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pub fn set_container_content<'a>(
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&mut self,
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window_type: WindowType,
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items: Option<Vec<Option<&'a Item>>>,
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carried_item: Option<&'a Item>,
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items: Option<Vec<Option<&'a ItemStack>>>,
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carried_item: Option<&'a ItemStack>,
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) {
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let slots: Vec<Slot> = {
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if let Some(mut items) = items {
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@ -80,7 +80,7 @@ impl Player {
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&mut self,
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window_type: WindowType,
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slot: usize,
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item: Option<&Item>,
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item: Option<&ItemStack>,
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) {
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self.client.send_packet(&CSetContainerSlot::new(
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window_type as i8,
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@ -136,13 +136,45 @@ impl Player {
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};
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match click.mode.click_type {
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ClickType::MouseClick(mouse_click) => self.mouse_click(mouse_click),
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ClickType::MouseClick(mouse_click) => {
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self.mouse_click(mouse_click, click.window_type, click.mode.slot)
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}
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_ => todo!(),
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}
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}
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pub fn mouse_click(&mut self, mouse_click: MouseClick) {
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dbg!(mouse_click);
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pub fn mouse_click(
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&mut self,
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mouse_click: MouseClick,
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window_type: WindowType,
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slot: container_click::Slot,
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) {
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let Some(_) = &self.open_container else {
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// Inventory
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if window_type == WindowType::Generic9x1 {
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match slot {
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container_click::Slot::Normal(slot) => {
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self.inventory
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.handle_item_change(&mut self.carried_item, slot, mouse_click)
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}
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container_click::Slot::OutsideInventory => (),
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};
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dbg!(&self.carried_item);
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let filled_inventory_slots = self
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.inventory
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.slots()
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.into_iter()
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.enumerate()
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.filter_map(|(slot, item)| item.map(|item| (slot, item.item_count)))
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.collect::<Vec<_>>();
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dbg!(filled_inventory_slots);
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return;
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} else {
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return;
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}
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};
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}
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}
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@ -1,10 +1,12 @@
|
||||
use std::str::FromStr;
|
||||
|
||||
use crate::{client::Client, server::Server};
|
||||
use num_derive::{FromPrimitive, ToPrimitive};
|
||||
use num_traits::ToPrimitive;
|
||||
use pumpkin_core::text::TextComponent;
|
||||
use pumpkin_entity::{entity_type::EntityType, Entity, EntityId};
|
||||
use pumpkin_inventory::player::PlayerInventory;
|
||||
use pumpkin_inventory::Container;
|
||||
use pumpkin_protocol::{
|
||||
bytebuf::packet_id::Packet,
|
||||
client::play::{CGameEvent, CPlayDisconnect, CSyncPlayerPosition, CSystemChatMessage},
|
||||
@ -16,11 +18,10 @@ use pumpkin_protocol::{
|
||||
},
|
||||
ConnectionState, RawPacket, ServerPacket, VarInt,
|
||||
};
|
||||
use pumpkin_world::item::ItemStack;
|
||||
use pumpkin_world::vector3::Vector3;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{client::Client, server::Server};
|
||||
|
||||
pub struct Player {
|
||||
pub client: Client,
|
||||
pub entity: Entity,
|
||||
@ -31,8 +32,8 @@ pub struct Player {
|
||||
pub food: i32,
|
||||
pub food_saturation: f32,
|
||||
pub inventory: PlayerInventory,
|
||||
pub open_container: Option<()>,
|
||||
|
||||
pub open_container: Option<Box<dyn Container>>,
|
||||
pub carried_item: Option<ItemStack>,
|
||||
// Client side value, Should be not trusted
|
||||
pub on_ground: bool,
|
||||
|
||||
@ -66,6 +67,7 @@ impl Player {
|
||||
velocity: Vector3::new(0.0, 0.0, 0.0),
|
||||
inventory: PlayerInventory::new(),
|
||||
open_container: None,
|
||||
carried_item: None,
|
||||
gamemode,
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user