add debug of mouse_click
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@ -10,13 +10,12 @@ pub struct Click {
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pub mode: ClickMode,
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pub state_id: u32,
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pub window_type: WindowType,
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pub changed_items: Vec<(usize, Item)>,
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pub changed_items: Vec<ItemChange>,
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pub carried_item: Option<Item>,
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}
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impl ClickMode {
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fn new(mode: u8, button: i8, slot: i16, total_slots: usize) -> Self {
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assert!(slot < total_slots.try_into().unwrap());
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pub fn new(mode: u8, button: i8, slot: i16) -> Self {
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match mode {
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0 => Self::new_normal_click(button, slot),
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// Both buttons do the same here, so we omit it
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@ -167,6 +166,7 @@ pub enum ClickType {
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},
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DoubleClick,
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}
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#[derive(Debug)]
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pub enum MouseClick {
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Left,
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Right,
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@ -199,3 +199,8 @@ pub enum MouseDragState {
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AddSlot,
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End,
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}
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pub enum ItemChange {
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Remove { slot: usize },
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Add { slot: usize, item: Item },
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}
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@ -53,3 +53,27 @@ impl WindowType {
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"WINDOW TITLE"
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}
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}
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pub trait Container {
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const SLOTS: usize;
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fn item_mut(&mut self, slot: usize) -> &mut Item;
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}
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pub struct ContainerStruct<const SLOTS: usize> {
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slots: [Option<Item>; SLOTS],
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state_id: usize,
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open_by: Option<Vec<i32>>,
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}
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impl<const T: usize> ContainerStruct<T> {
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pub fn take_item(&mut self, slot: usize) -> Item {
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assert!(slot < T);
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let Some(item) = self.slots[slot] else {
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panic!()
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};
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self.slots[slot] = None;
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self.state_id += 1;
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item
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}
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}
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@ -1,8 +1,8 @@
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use pumpkin_core::text::TextComponent;
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use pumpkin_inventory::container_click;
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use pumpkin_inventory::container_click::KeyClick;
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use pumpkin_inventory::container_click::MouseClick;
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use pumpkin_inventory::window_property::{WindowProperty, WindowPropertyTrait};
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use pumpkin_inventory::WindowType;
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use pumpkin_inventory::{container_click, ContainerStruct};
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use pumpkin_protocol::client::play::{
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CCloseContainer, COpenScreen, CSetContainerContent, CSetContainerProperty, CSetContainerSlot,
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};
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@ -11,6 +11,7 @@ use pumpkin_protocol::slot::Slot;
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use pumpkin_world::item::Item;
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use crate::entity::player::Player;
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use crate::server::Server;
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impl Player {
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pub fn open_container(
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@ -104,4 +105,49 @@ impl Player {
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self.client
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.send_packet(&CSetContainerProperty::new(window_type as u8, id, value));
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}
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pub fn handle_click_container(&mut self, packet: SClickContainer) {
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use container_click::*;
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let click = Click {
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state_id: packet.state_id.0.try_into().unwrap(),
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changed_items: packet
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.array_of_changed_slots
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.into_iter()
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.map(|(slot, item)| {
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let slot = slot.try_into().unwrap();
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if let Some(item) = item.to_item() {
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ItemChange::Add { slot, item }
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} else {
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ItemChange::Remove { slot }
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}
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})
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.collect::<Vec<_>>(),
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window_type: WindowType::from_u8(packet.window_id).unwrap(),
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carried_item: packet.carried_item.to_item(),
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mode: ClickMode::new(
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packet
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.mode
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.0
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.try_into()
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.expect("Mode can only be between 0-6"),
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packet.button,
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packet.slot,
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),
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};
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match click.mode.click_type {
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ClickType::MouseClick(mouse_click) => self.mouse_click(mouse_click),
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_ => todo!(),
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}
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}
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pub fn mouse_click(&mut self, mouse_click: MouseClick) {
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dbg!(mouse_click);
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}
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}
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/*impl<const SLOTS: usize> ContainerStruct<SLOTS> {
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pub fn opened_by_players(&mut self, server: Server) -> Vec<&Player> {
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}
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}*/
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@ -9,9 +9,10 @@ use pumpkin_protocol::{
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bytebuf::packet_id::Packet,
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client::play::{CGameEvent, CPlayDisconnect, CSyncPlayerPosition, CSystemChatMessage},
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server::play::{
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SChatCommand, SChatMessage, SClientInformationPlay, SConfirmTeleport, SInteract,
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SPlayPingRequest, SPlayerAction, SPlayerCommand, SPlayerPosition, SPlayerPositionRotation,
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SPlayerRotation, SSetCreativeSlot, SSetHeldItem, SSwingArm, SUseItemOn,
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SChatCommand, SChatMessage, SClickContainer, SClientInformationPlay, SConfirmTeleport,
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SInteract, SPlayPingRequest, SPlayerAction, SPlayerCommand, SPlayerPosition,
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SPlayerPositionRotation, SPlayerRotation, SSetCreativeSlot, SSetHeldItem, SSwingArm,
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SUseItemOn,
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},
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ConnectionState, RawPacket, ServerPacket, VarInt,
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};
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@ -30,6 +31,7 @@ pub struct Player {
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pub food: i32,
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pub food_saturation: f32,
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pub inventory: PlayerInventory,
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pub open_container: Option<()>,
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// Client side value, Should be not trusted
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pub on_ground: bool,
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@ -63,6 +65,7 @@ impl Player {
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current_block_destroy_stage: 0,
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velocity: Vector3::new(0.0, 0.0, 0.0),
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inventory: PlayerInventory::new(),
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open_container: None,
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gamemode,
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}
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}
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@ -195,6 +198,9 @@ impl Player {
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SPlayPingRequest::PACKET_ID => {
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self.handle_play_ping_request(server, SPlayPingRequest::read(bytebuf).unwrap())
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}
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SClickContainer::PACKET_ID => {
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self.handle_click_container(SClickContainer::read(bytebuf).unwrap())
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}
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_ => log::error!("Failed to handle player packet id {:#04x}", packet.id.0),
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}
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}
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