Print raw Packet ID when not found
We now will use Raw Packet IDs instead of hex
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parent
87aa5ec493
commit
3c7106af0b
@ -400,7 +400,7 @@ impl Client {
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}
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_ => {
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log::error!(
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"Failed to handle client packet id {:#04x} in Status State",
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"Failed to handle client packet id {} in Status State",
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packet.id.0
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);
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return Err(DeserializerError::UnknownPacket);
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@ -435,7 +435,7 @@ impl Client {
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}
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_ => {
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log::error!(
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"Failed to handle client packet id {:#04x} in Login State",
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"Failed to handle client packet id {} in Login State",
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packet.id.0
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);
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return Ok(());
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@ -469,7 +469,7 @@ impl Client {
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}
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_ => {
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log::error!(
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"Failed to handle client packet id {:#04x} in Config State",
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"Failed to handle client packet id {} in Config State",
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packet.id.0
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);
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return Err(DeserializerError::UnknownPacket);
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@ -722,7 +722,7 @@ impl Player {
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}
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SUseItem::PACKET_ID => self.handle_use_item(&SUseItem::read(bytebuf)?),
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_ => {
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log::warn!("Failed to handle player packet id {:#04x}", packet.id.0);
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log::warn!("Failed to handle player packet id {}", packet.id.0);
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// TODO: We give an error if all play packets are implemented
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// return Err(Box::new(DeserializerError::UnknownPacket));
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}
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@ -43,7 +43,7 @@ impl Scoreboard {
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world
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.broadcast_packet_all(&CDisplayObjective::new(
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pumpkin_protocol::client::play::DisplaySlot::Sidebar,
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"test",
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objective.name,
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))
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.await;
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}
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