118 lines
3.8 KiB
Markdown
118 lines
3.8 KiB
Markdown
# 从 Bukkit 迁移事件
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在 Bukkit 中,事件处理通过创建实现 `Listener` 接口的类,并用 `@EventHandler` 注解方法来完成。
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而在 Pumpkin 中,事件处理器是结构体或对象,并通过 `context.register_event_handler(...)` 进行显式注册。此外,Pumpkin 还区分了**阻塞(Blocking)**与**非阻塞(Non-blocking)**事件,以最大化服务器的并发性能。
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---
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## 核心差异
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| 特性 | Bukkit / Spigot | Pumpkin |
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| :--- | :--- | :--- |
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| **监听器声明** | 方法上的 `@EventHandler` 注解 | 实现 `EventHandler<E>` trait / 接口 |
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| **事件注册** | `pm.registerEvents(listener, plugin)` | `context.register_event_handler(handler, priority, is_blocking)` |
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| **执行模型** | 主线程执行(`EventPriority`) | 可选**阻塞**(顺序执行/可取消)与**非阻塞**(并发执行) |
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| **事件取消** | `event.setCancelled(true)` | 在阻塞事件上调用 `event.cancel()` |
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---
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## Pumpkin 中的阻塞与非阻塞事件
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与 Bukkit 中所有事件处理器都在主服务器线程上按顺序执行不同,Pumpkin 允许您指定事件处理器是否为**阻塞**类型:
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```rust
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// Registration signature in Rust:
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context.register_event_handler(handler, priority, is_blocking)?;
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```
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- **阻塞(`is_blocking = true`)**:按优先级顺序依次执行。可以修改事件数据(例如修改进服消息)或取消事件。
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- **非阻塞(`is_blocking = false`)**:在工作线程间并发执行。非常适合日志记录、指标收集或无需取消事件的外部通知。
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---
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## 代码对比:玩家加入事件
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### 1. Bukkit 实现 (Java)
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```java [JoinListener.java]
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public class JoinListener implements Listener {
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@EventHandler(priority = EventPriority.NORMAL)
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public void onPlayerJoin(PlayerJoinEvent event) {
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Player player = event.getPlayer();
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event.setJoinMessage("Welcome " + player.getName() + " to the server!");
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}
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}
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// In JavaPlugin:
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// getServer().getPluginManager().registerEvents(new JoinListener(), this);
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```
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### 2. Pumpkin 实现
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::: code-group
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```rust [Rust]
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use pumpkin_plugin_api::{
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Context, Plugin, PluginMetadata, Server,
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events::{EventData, EventHandler, EventPriority, PlayerJoinEvent},
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text::TextComponent,
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};
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struct JoinHandler;
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impl EventHandler<PlayerJoinEvent> for JoinHandler {
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fn handle<'a>(
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&'a self,
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_server: Server,
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mut event: EventData<PlayerJoinEvent>,
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) -> EventData<PlayerJoinEvent> {
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event.join_message = TextComponent::text("Welcome to the Pumpkin server!");
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event
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}
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}
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pub struct MyPlugin;
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impl Plugin for MyPlugin {
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fn new() -> Self { MyPlugin }
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fn metadata(&self) -> PluginMetadata {
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PluginMetadata {
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name: "join_plugin".into(),
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version: "1.0.0".into(),
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authors: vec!["Developer".into()],
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description: "Join event handler".into(),
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}
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}
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fn on_load(&mut self, context: Context) -> pumpkin_plugin_api::Result<()> {
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// Register blocking event handler with Normal priority
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context.register_event_handler(JoinHandler, EventPriority::Normal, true)?;
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Ok(())
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}
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}
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```
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```python [Python]
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from pumpkin_api import (
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Plugin, PluginMetadata, register_plugin,
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event, server, context
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)
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class MyPlugin(Plugin):
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def metadata(self) -> PluginMetadata:
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return PluginMetadata(name="join_plugin", version="1.0.0", authors=["Dev"], description="Join event")
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def on_load(self, ctx: context.Context) -> None:
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self.register_event(ctx, event.EventType.PLAYER_JOIN_EVENT, self.on_player_join)
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def on_player_join(self, srv: server.Server, evt: event.PlayerJoinEventData) -> event.PlayerJoinEventData:
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print(f"Player joined!")
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return evt
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register_plugin(MyPlugin)
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```
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:::
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