37 lines
1.2 KiB
Plaintext
37 lines
1.2 KiB
Plaintext
interface gui {
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use text.{text-component};
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use common.{click-type};
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use item-stack.{item-stack};
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use screens.{screen};
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resource gui {
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constructor(%type: screen, title: text-component);
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set-item: func(slot: u32, item: item-stack);
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get-item: func(slot: u32) -> option<item-stack>;
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/// Returns the type of this GUI.
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get-type: func() -> screen;
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/// Returns the title of this GUI.
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get-title: func() -> text-component;
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/// Returns the number of slots in this GUI.
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get-size: func() -> u32;
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/// Clears all items from the GUI.
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clear-items: func();
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/// Sets whether players can grab items out of the inventory.
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set-allow-grab-items: func(allow: bool);
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/// Returns whether players can grab items out of the inventory.
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get-allow-grab-items: func() -> bool;
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/// Sets whether players can put items into the inventory from their own.
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set-allow-put-items: func(allow: bool);
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/// Returns whether players can put items into the inventory from their own.
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get-allow-put-items: func() -> bool;
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}
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}
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