some new block entities updates
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@ -1,5 +1,6 @@
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interface block-entity {
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use common.{block-pos};
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use item-stack.{item-stack};
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resource block-entity {
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resource-location: func() -> string;
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@ -9,6 +10,16 @@ interface block-entity {
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clear-dirty: func();
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}
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resource container-block-entity {
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get-block-entity: func() -> block-entity;
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get-size: func() -> u32;
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is-empty: func() -> bool;
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get-stack: func(slot: u32) -> option<item-stack>;
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set-stack: func(slot: u32, stack: option<item-stack>);
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remove-stack: func(slot: u32) -> option<item-stack>;
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clear: func();
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}
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resource command-block-entity {
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get-block-entity: func () -> block-entity;
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last-output: func() -> string;
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@ -57,6 +68,7 @@ interface block-entity {
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resource jukebox-block-entity {
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get-block-entity: func() -> block-entity;
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get-container: func() -> container-block-entity;
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is-playing: func() -> bool;
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stop-playing: func();
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start-playing: func(length-in-ticks: u64);
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@ -64,6 +76,7 @@ interface block-entity {
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resource chest-block-entity {
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get-block-entity: func() -> block-entity;
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get-container: func() -> container-block-entity;
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viewer-count: func() -> u32;
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}
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@ -74,11 +87,325 @@ interface block-entity {
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get-delay: func() -> s32;
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}
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resource map-block-entity {
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get-block-entity: func() -> block-entity;
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get-map-id: func() -> s32;
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set-map-id: func(map-id: s32);
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get-colors: func() -> list<u8>;
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set-colors: func(colors: list<u8>);
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set-pixel: func(x: u32, y: u32, color: u8);
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get-pixel: func(x: u32, y: u32) -> u8;
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update: func();
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stream-frame: func(frame-data: list<u8>);
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}
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resource hanging-sign-block-entity {
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get-block-entity: func() -> block-entity;
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get-front-text: func() -> sign-text;
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set-front-text: func(text: sign-text);
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get-back-text: func() -> sign-text;
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set-back-text: func(text: sign-text);
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is-waxed: func() -> bool;
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set-waxed: func(waxed: bool);
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}
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resource trapped-chest-block-entity {
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get-block-entity: func() -> block-entity;
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get-container: func() -> container-block-entity;
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viewer-count: func() -> u32;
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}
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resource banner-block-entity {
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get-block-entity: func() -> block-entity;
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get-custom-name: func() -> option<string>;
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}
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resource barrel-block-entity {
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get-block-entity: func() -> block-entity;
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get-container: func() -> container-block-entity;
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viewer-count: func() -> u32;
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}
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resource beacon-block-entity {
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get-block-entity: func() -> block-entity;
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get-container: func() -> container-block-entity;
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get-primary-effect: func() -> s32;
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get-secondary-effect: func() -> s32;
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get-levels: func() -> s32;
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}
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resource bed-block-entity {
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get-block-entity: func() -> block-entity;
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}
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resource beehive-block-entity {
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get-block-entity: func() -> block-entity;
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get-bee-count: func() -> u32;
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}
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resource bell-block-entity {
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get-block-entity: func() -> block-entity;
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is-ringing: func() -> bool;
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get-ring-ticks: func() -> s32;
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}
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resource blasting-furnace-block-entity {
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get-block-entity: func() -> block-entity;
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get-container: func() -> container-block-entity;
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get-cooking-time-spent: func() -> u16;
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get-cooking-total-time: func() -> u16;
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get-lit-time-remaining: func() -> u16;
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get-lit-total-time: func() -> u16;
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is-burning: func() -> bool;
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}
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resource brewing-stand-block-entity {
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get-block-entity: func() -> block-entity;
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get-container: func() -> container-block-entity;
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get-brew-time: func() -> s32;
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get-fuel: func() -> s32;
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}
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resource brushable-block-block-entity {
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get-block-entity: func() -> block-entity;
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}
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resource calibrated-sculk-sensor-block-entity {
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get-block-entity: func() -> block-entity;
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}
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resource campfire-block-entity {
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get-block-entity: func() -> block-entity;
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get-container: func() -> container-block-entity;
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}
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resource chiseled-bookshelf-block-entity {
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get-block-entity: func() -> block-entity;
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get-container: func() -> container-block-entity;
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get-last-interacted-slot: func() -> s8;
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}
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resource comparator-block-entity {
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get-block-entity: func() -> block-entity;
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get-output-signal: func() -> u8;
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}
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resource conduit-block-entity {
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get-block-entity: func() -> block-entity;
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}
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resource copper-golem-statue-block-entity {
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get-block-entity: func() -> block-entity;
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}
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resource crafter-block-entity {
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get-block-entity: func() -> block-entity;
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get-container: func() -> container-block-entity;
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get-crafting-ticks-remaining: func() -> s32;
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is-triggered: func() -> bool;
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}
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resource creaking-heart-block-entity {
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get-block-entity: func() -> block-entity;
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get-creaking-uuid: func() -> option<string>;
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}
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resource daylight-detector-block-entity {
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get-block-entity: func() -> block-entity;
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}
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resource decorated-pot-block-entity {
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get-block-entity: func() -> block-entity;
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}
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resource dispenser-block-entity {
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get-block-entity: func() -> block-entity;
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get-container: func() -> container-block-entity;
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}
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resource dropper-block-entity {
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get-block-entity: func() -> block-entity;
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get-container: func() -> container-block-entity;
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}
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resource enchanting-table-block-entity {
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get-block-entity: func() -> block-entity;
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}
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resource end-gateway-block-entity {
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get-block-entity: func() -> block-entity;
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get-age: func() -> s64;
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is-exact-teleport: func() -> bool;
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}
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resource end-portal-block-entity {
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get-block-entity: func() -> block-entity;
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}
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resource ender-chest-block-entity {
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get-block-entity: func() -> block-entity;
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viewer-count: func() -> u32;
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}
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resource furnace-block-entity {
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get-block-entity: func() -> block-entity;
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get-container: func() -> container-block-entity;
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get-cooking-time-spent: func() -> u16;
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get-cooking-total-time: func() -> u16;
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get-lit-time-remaining: func() -> u16;
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get-lit-total-time: func() -> u16;
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is-burning: func() -> bool;
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}
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resource hopper-block-entity {
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get-block-entity: func() -> block-entity;
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get-container: func() -> container-block-entity;
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get-cooldown: func() -> s32;
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}
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resource jigsaw-block-entity {
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get-block-entity: func() -> block-entity;
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get-name: func() -> string;
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get-target: func() -> string;
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get-pool: func() -> string;
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get-final-state: func() -> string;
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get-selection-priority: func() -> s32;
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get-placement-priority: func() -> s32;
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}
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resource lectern-block-entity {
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get-block-entity: func() -> block-entity;
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get-container: func() -> container-block-entity;
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get-page: func() -> u32;
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}
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resource piston-block-entity {
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get-block-entity: func() -> block-entity;
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get-progress: func() -> f32;
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is-extending: func() -> bool;
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is-source: func() -> bool;
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}
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resource potent-sulfur-block-entity {
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get-block-entity: func() -> block-entity;
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}
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resource sculk-catalyst-block-entity {
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get-block-entity: func() -> block-entity;
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}
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resource sculk-sensor-block-entity {
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get-block-entity: func() -> block-entity;
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}
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resource sculk-shrieker-block-entity {
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get-block-entity: func() -> block-entity;
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get-warning-level: func() -> s32;
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}
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resource shelf-block-entity {
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get-block-entity: func() -> block-entity;
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get-container: func() -> container-block-entity;
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}
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resource shulker-box-block-entity {
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get-block-entity: func() -> block-entity;
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get-container: func() -> container-block-entity;
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viewer-count: func() -> u32;
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}
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resource skull-block-entity {
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get-block-entity: func() -> block-entity;
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get-note-block-sound: func() -> option<string>;
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}
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resource smoker-block-entity {
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get-block-entity: func() -> block-entity;
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get-container: func() -> container-block-entity;
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get-cooking-time-spent: func() -> u16;
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get-cooking-total-time: func() -> u16;
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get-lit-time-remaining: func() -> u16;
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get-lit-total-time: func() -> u16;
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is-burning: func() -> bool;
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}
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resource structure-block-block-entity {
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get-block-entity: func() -> block-entity;
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get-name: func() -> string;
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get-author: func() -> string;
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get-mode: func() -> string;
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get-integrity: func() -> f32;
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get-seed: func() -> s64;
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}
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resource test-block-block-entity {
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get-block-entity: func() -> block-entity;
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}
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resource test-instance-block-block-entity {
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get-block-entity: func() -> block-entity;
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}
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resource trial-spawner-block-entity {
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get-block-entity: func() -> block-entity;
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}
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resource vault-block-entity {
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get-block-entity: func() -> block-entity;
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}
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variant block-entity-type {
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command-block-entity(command-block-entity),
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sign-block-entity(sign-block-entity),
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hanging-sign-block-entity(hanging-sign-block-entity),
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jukebox-block-entity(jukebox-block-entity),
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chest-block-entity(chest-block-entity),
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trapped-chest-block-entity(trapped-chest-block-entity),
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mob-spawner-block-entity(mob-spawner-block-entity),
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map-block-entity(map-block-entity),
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banner-block-entity(banner-block-entity),
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barrel-block-entity(barrel-block-entity),
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beacon-block-entity(beacon-block-entity),
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bed-block-entity(bed-block-entity),
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beehive-block-entity(beehive-block-entity),
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bell-block-entity(bell-block-entity),
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blasting-furnace-block-entity(blasting-furnace-block-entity),
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brewing-stand-block-entity(brewing-stand-block-entity),
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brushable-block-block-entity(brushable-block-block-entity),
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calibrated-sculk-sensor-block-entity(calibrated-sculk-sensor-block-entity),
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campfire-block-entity(campfire-block-entity),
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chiseled-bookshelf-block-entity(chiseled-bookshelf-block-entity),
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comparator-block-entity(comparator-block-entity),
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conduit-block-entity(conduit-block-entity),
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copper-golem-statue-block-entity(copper-golem-statue-block-entity),
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crafter-block-entity(crafter-block-entity),
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creaking-heart-block-entity(creaking-heart-block-entity),
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daylight-detector-block-entity(daylight-detector-block-entity),
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decorated-pot-block-entity(decorated-pot-block-entity),
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dispenser-block-entity(dispenser-block-entity),
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dropper-block-entity(dropper-block-entity),
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enchanting-table-block-entity(enchanting-table-block-entity),
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end-gateway-block-entity(end-gateway-block-entity),
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end-portal-block-entity(end-portal-block-entity),
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ender-chest-block-entity(ender-chest-block-entity),
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furnace-block-entity(furnace-block-entity),
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hopper-block-entity(hopper-block-entity),
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jigsaw-block-entity(jigsaw-block-entity),
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lectern-block-entity(lectern-block-entity),
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piston-block-entity(piston-block-entity),
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potent-sulfur-block-entity(potent-sulfur-block-entity),
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sculk-catalyst-block-entity(sculk-catalyst-block-entity),
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sculk-sensor-block-entity(sculk-sensor-block-entity),
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sculk-shrieker-block-entity(sculk-shrieker-block-entity),
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shelf-block-entity(shelf-block-entity),
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shulker-box-block-entity(shulker-box-block-entity),
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skull-block-entity(skull-block-entity),
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smoker-block-entity(smoker-block-entity),
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structure-block-block-entity(structure-block-block-entity),
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test-block-block-entity(test-block-block-entity),
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test-instance-block-block-entity(test-instance-block-block-entity),
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trial-spawner-block-entity(trial-spawner-block-entity),
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vault-block-entity(vault-block-entity),
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container-block-entity(container-block-entity),
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}
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}
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@ -43,6 +43,8 @@ world plugin {
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import java-dialogs;
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/// Provides status effect types and instances.
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import status-effect;
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/// Provides block entity types and instances.
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import block-entity;
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// Provides 1 : 1 inter-plugin communication
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import ipc;
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/// Provides player management.
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