fix(ai): NeutralMob anger, neutral targets, daylight sun-burn (#3568)
* neutral mob cleanup and reuse * spider attack * dailight grudge (coderabbit) * stale anger_target reuse in the creative/spectator check. (coderabbit) * cargo fmt * fix spider * fix can_attack override to the iron golem * CustomName parse * Entity NBT reads reset omitted keys * Spawn eggs and dispensers now apply the entity_data NBT to the mob they spawn. * /summon never calls a finalize-spawn step * spawn paths handling * alerting system for polar bear * Adult target behaviour * gate angry, bee stung * wear effected by unbreaking in sun burn * spawn as baby spawn egg disconect * fix clippy spawn as baby * Restore the entity type during deserialization * Check the full entity NBT before finalization trial spawners * e shared baby age for piglin offspring * CustomName save now calls to_nbt_tag_for_version * Literal names round-trip unchanged * dont restrict vanilla spawn eggs entity data can change * spawn egg custom data prepare egg mob * else if nested to marcro * set_custom_name client sync * nbt isBaby correct pass not age for zombie. fix sutom health * fix broken data command * removed souble damage dealing * share piglin isAgeable. DATA_BABY_ID + Zoglin * take sky light (minus sky darkening) and block light. * bee sight and anger * NoAI for Mobs and testing * Op check and order * plugin integration for permission handling * Permission node spawn for plugin * CreatureSpawnEvent tell plugins who who spawned it * update can_attack and invulnarbility check * Returns `false` when a plugin cancels the [`EntitySpawnEvent`] * Preserve the required entity ID * ghast reject iron golem can attack
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@ -549,6 +549,7 @@ interface event {
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position: position,
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position: position,
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target-world: %world,
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target-world: %world,
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spawn-reason: string,
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spawn-reason: string,
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player: option<player>,
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cancelled: bool
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cancelled: bool
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}
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}
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