Pumpkin/pumpkin/src/plugin/api/context.rs
2026-02-07 16:51:56 +01:00

315 lines
10 KiB
Rust

use std::{
fs,
path::{Path, PathBuf},
sync::{Arc, OnceLock},
};
use crate::{LoggerOption, command::client_suggestions};
use pumpkin_util::{
PermissionLvl,
permission::{Permission, PermissionManager},
};
use tokio::sync::RwLock;
use crate::{
entity::player::Player,
plugin::{EventHandler, HandlerMap, PluginManager, TypedEventHandler},
server::Server,
};
use super::{EventPriority, Payload, PluginMetadata};
/// The `Context` struct represents the context of a plugin, containing metadata,
/// a server reference, and event handlers.
///
/// # Fields
/// - `metadata`: Metadata of the plugin.
/// - `server`: A reference to the server on which the plugin operates.
/// - `handlers`: A map of event handlers, protected by a read-write lock for safe access across threads.
pub struct Context {
metadata: PluginMetadata<'static>,
pub server: Arc<Server>,
pub handlers: Arc<RwLock<HandlerMap>>,
pub plugin_manager: Arc<PluginManager>,
pub permission_manager: Arc<RwLock<PermissionManager>>,
pub logger: Arc<OnceLock<LoggerOption>>,
}
impl Context {
/// Creates a new instance of `Context`.
///
/// # Arguments
/// - `metadata`: The metadata of the plugin.
/// - `server`: A reference to the server.
/// - `handlers`: A collection containing the event handlers.
///
/// # Returns
/// A new instance of `Context`.
#[must_use]
pub fn new(
metadata: PluginMetadata<'static>,
server: Arc<Server>,
handlers: Arc<RwLock<HandlerMap>>,
plugin_manager: Arc<PluginManager>,
logger: Arc<OnceLock<LoggerOption>>,
) -> Self {
let permission_manager = server.permission_manager.clone();
Self {
metadata,
server,
handlers,
plugin_manager,
permission_manager,
logger,
}
}
/// Retrieves the data folder path for the plugin, creating it if it does not exist.
///
/// # Returns
/// A string representing the path to the data folder.
#[must_use]
pub fn get_data_folder(&self) -> PathBuf {
let path = Path::new("./plugins").join(self.metadata.name);
if !path.exists() {
fs::create_dir_all(&path).unwrap();
}
path
}
/// Asynchronously retrieves a player by their name.
///
/// # Arguments
/// - `player_name`: The name of the player to retrieve.
///
/// # Returns
/// An optional reference to the player if found, or `None` if not.
#[must_use]
pub fn get_player_by_name(&self, player_name: &str) -> Option<Arc<Player>> {
self.server.get_player_by_name(player_name)
}
/// Registers a service with the plugin context.
///
/// This method allows you to associate a service instance with a given name,
/// making it available for retrieval by plugins or other components.
/// The service must be wrapped in an `Arc` and implement `Payload`.
///
/// # Arguments
///
/// * `name` - The unique name to register the service under.
/// * `service` - The service instance to register, wrapped in an `Arc`.
///
/// # Example
///
/// ```ignore
/// context.register_service("my_service", Arc::new(MyService::new())).await;
/// ```
pub async fn register_service<N: Into<String>, T: Payload + 'static>(
&self,
name: N,
service: Arc<T>,
) {
let mut services = self.plugin_manager.services.write().await;
services.insert(name.into(), service);
}
/// Retrieves a registered service by name and type.
///
/// This method attempts to fetch a service previously registered under the given name,
/// and downcasts it to the requested type using name-based type checking.
/// Returns `Some(Arc<T>)` if the service exists and the type matches, or `None` otherwise.
///
/// This method is safe to use across compilation boundaries as it uses string-based
/// type identification instead of `TypeId`.
///
/// # Arguments
///
/// * `name` - The name of the service to retrieve.
///
/// # Returns
///
/// An `Option<Arc<T>>` containing the service if found and type matches, or `None`.
///
/// # Example
///
/// ```ignore
/// if let Some(service) = context.get_service::<MyService>("my_service").await {
/// // Use the service
/// }
/// ```
pub async fn get_service<T: Payload + 'static>(&self, name: &str) -> Option<Arc<T>> {
let services = self.plugin_manager.services.read().await;
let service = services.get(name)?.clone();
<dyn Payload>::downcast_arc::<T>(service)
}
/// Asynchronously registers a command with the server.
///
/// # Arguments
/// - `tree`: The command tree to register.
/// - `permission`: The permission level required to execute the command.
pub async fn register_command<P: Into<String>>(
&self,
tree: crate::command::tree::CommandTree,
permission: P,
) {
let plugin_name = self.metadata.name;
let permission = permission.into();
let full_permission_node = if permission.contains(':') {
permission
} else {
format!("{plugin_name}:{permission}")
};
{
let mut dispatcher_lock = self.server.command_dispatcher.write().await;
dispatcher_lock.register(tree, full_permission_node);
};
for world in self.server.worlds.load().iter() {
for player in world.players.load().iter() {
let command_dispatcher = self.server.command_dispatcher.read().await;
client_suggestions::send_c_commands_packet(
player,
&self.server,
&command_dispatcher,
)
.await;
}
}
}
/// Asynchronously unregisters a command from the server.
///
/// # Arguments
/// - `name`: The name of the command to unregister.
pub async fn unregister_command(&self, name: &str) {
{
let mut dispatcher_lock = self.server.command_dispatcher.write().await;
dispatcher_lock.unregister(name);
};
for world in self.server.worlds.load().iter() {
for player in world.players.load().iter() {
let command_dispatcher = self.server.command_dispatcher.read().await;
client_suggestions::send_c_commands_packet(
player,
&self.server,
&command_dispatcher,
)
.await;
}
}
}
/// Register a permission for this plugin
pub async fn register_permission(&self, permission: Permission) -> Result<(), String> {
// Ensure the permission has the correct namespace
let plugin_name = self.metadata.name;
if !permission.node.starts_with(&format!("{plugin_name}:")) {
return Err(format!(
"Permission {} must use the plugin's namespace ({})",
permission.node, plugin_name
));
}
let registry = &self.permission_manager.read().await.registry;
registry.write().await.register_permission(permission)
}
/// Check if a player has a permission
pub async fn player_has_permission(&self, player_uuid: &uuid::Uuid, permission: &str) -> bool {
let permission_manager = self.permission_manager.read().await;
// If the player isn't online, we need to find their op level
let player_op_level = (self.server.get_player_by_uuid(*player_uuid))
.map_or(PermissionLvl::Zero, |player| player.permission_lvl.load());
permission_manager
.has_permission(player_uuid, permission, player_op_level)
.await
}
/// Asynchronously registers an event handler for a specific event type.
///
/// # Type Parameters
/// - `E`: The event type that the handler will respond to.
/// - `H`: The type of the event handler.
///
/// # Arguments
/// - `handler`: A reference to the event handler.
/// - `priority`: The priority of the event handler.
/// - `blocking`: A boolean indicating whether the handler is blocking.
///
/// # Constraints
/// The handler must implement the `EventHandler<E>` trait.
pub async fn register_event<E: Payload + 'static, H>(
&self,
handler: Arc<H>,
priority: EventPriority,
blocking: bool,
) where
H: EventHandler<E> + 'static,
{
let mut handlers = self.handlers.write().await;
let handlers_vec = handlers
.entry(E::get_name_static())
.or_insert_with(Vec::new);
let typed_handler = TypedEventHandler {
handler,
priority,
blocking,
_phantom: std::marker::PhantomData,
};
handlers_vec.push(Box::new(typed_handler));
}
/// Registers a custom plugin loader that can load additional plugin types.
///
/// This method allows plugins to extend the server with support for loading
/// plugins in different formats (e.g., Lua, JavaScript, Python). When a new
/// loader is registered, the plugin manager will automatically attempt to load
/// any previously unloadable files in the plugins directory with this new loader.
///
/// # Arguments
/// - `loader`: The custom plugin loader implementation to register.
///
/// # Returns
/// `true` if new plugins were loaded as a result of registering this loader, `false` otherwise.
///
/// # Example
///
/// ```ignore
/// // Create and register a custom Lua plugin loader
/// let lua_loader = Arc::new(LuaPluginLoader::new());
/// context.register_plugin_loader(lua_loader).await;
/// ```
pub async fn register_plugin_loader(
&self,
loader: Arc<dyn crate::plugin::loader::PluginLoader>,
) -> bool {
let before_count = self.plugin_manager.loaded_plugins().await.len();
self.plugin_manager.add_loader(loader).await;
let after_count = self.plugin_manager.loaded_plugins().await.len();
// Return true if any new plugins were loaded
after_count > before_count
}
/// Initializes logging via the log crate for the plugin.
pub fn init_log(&self) {
let logger_arc = self.logger.clone();
let static_logger = Box::leak(Box::new(logger_arc));
if let Some(Some((_logger_impl, level))) = static_logger.get() {
// TODO
log::set_max_level(*level);
}
}
}