Pumpkin/pumpkin/src/entity/passive/chicken.rs
Alexander Medvedev f2c1d8407a fix: entities in air
hopefully lol
2026-05-03 09:24:26 +02:00

151 lines
5.1 KiB
Rust

use std::sync::{
Arc, Weak,
atomic::{AtomicI32, Ordering, Ordering::Relaxed},
};
use pumpkin_data::item_stack::ItemStack;
use pumpkin_data::particle::Particle;
use pumpkin_data::sound::{Sound, SoundCategory};
use pumpkin_data::{entity::EntityType, item::Item};
use pumpkin_util::math::vector3::Vector3;
use rand::RngExt;
use crate::entity::{
Entity, EntityBase, EntityBaseFuture, NBTStorage, NbtFuture,
ai::goal::{
breed::BreedGoal, escape_danger::EscapeDangerGoal, follow_parent::FollowParentGoal,
look_around::RandomLookAroundGoal, look_at_entity::LookAtEntityGoal, swim::SwimGoal,
tempt::TemptGoal, wander_around::WanderAroundGoal,
},
mob::{Mob, MobEntity},
player::Player,
};
use pumpkin_nbt::pnbt::PNbtCompound;
const TEMPT_ITEMS: &[&Item] = &[
&Item::WHEAT_SEEDS,
&Item::MELON_SEEDS,
&Item::PUMPKIN_SEEDS,
&Item::BEETROOT_SEEDS,
&Item::TORCHFLOWER_SEEDS,
&Item::PITCHER_POD,
];
/// Represents a Chicken, a passive mob that lays eggs and is immune to fall damage.
///
/// Wiki: <https://minecraft.wiki/w/Chicken>
pub struct ChickenEntity {
pub mob_entity: MobEntity,
egg_lay_time: AtomicI32,
}
impl ChickenEntity {
pub async fn new(entity: Entity) -> Arc<Self> {
let mob_entity = MobEntity::new(entity);
let egg_lay_time = rand::rng().random_range(6000..12000);
let chicken = Self {
mob_entity,
egg_lay_time: AtomicI32::new(egg_lay_time),
};
let mob_arc = Arc::new(chicken);
let mob_weak: Weak<dyn Mob> = {
let mob_arc: Arc<dyn Mob> = mob_arc.clone();
Arc::downgrade(&mob_arc)
};
{
let mut goal_selector = mob_arc.mob_entity.goals_selector.lock().await;
goal_selector.add_goal(0, Box::new(SwimGoal::default()));
goal_selector.add_goal(1, EscapeDangerGoal::new(1.4));
goal_selector.add_goal(2, BreedGoal::new(1.0));
goal_selector.add_goal(3, Box::new(TemptGoal::new(1.0, TEMPT_ITEMS)));
goal_selector.add_goal(4, Box::new(FollowParentGoal::new(1.1)));
goal_selector.add_goal(5, Box::new(WanderAroundGoal::new(1.0)));
goal_selector.add_goal(
6,
LookAtEntityGoal::with_default(mob_weak, &EntityType::PLAYER, 6.0),
);
goal_selector.add_goal(7, Box::new(RandomLookAroundGoal::default()));
};
mob_arc
}
}
impl NBTStorage for ChickenEntity {
fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
self.mob_entity.living_entity.write_nbt(nbt).await;
nbt.put_int(self.egg_lay_time.load(Ordering::Relaxed));
})
}
fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
Box::pin(async {
self.mob_entity.living_entity.read_nbt_non_mut(nbt).await;
self.egg_lay_time
.store(nbt.get_int().unwrap_or(6000), Ordering::Relaxed);
})
}
}
impl Mob for ChickenEntity {
fn get_mob_entity(&self) -> &MobEntity {
&self.mob_entity
}
fn mob_tick<'a>(&'a self, _caller: &'a Arc<dyn EntityBase>) -> EntityBaseFuture<'a, ()> {
Box::pin(async {
if self.mob_entity.living_entity.dead.load(Relaxed) {
return;
}
if self.egg_lay_time.fetch_sub(1, Ordering::Relaxed) <= 1 {
let next_time = rand::rng().random_range(6000..12000);
let entity = &self.mob_entity.living_entity.entity;
let world = entity.world.load_full();
let pos = entity.block_pos.load();
world.drop_stack(&pos, ItemStack::new(1, &Item::EGG)).await;
self.egg_lay_time.store(next_time, Ordering::Relaxed);
}
})
}
fn mob_interact<'a>(
&'a self,
player: &'a Player,
item_stack: &'a mut ItemStack,
) -> EntityBaseFuture<'a, bool> {
Box::pin(async move {
let is_food = TEMPT_ITEMS.iter().any(|i| i.id == item_stack.item.id);
if is_food && self.is_breeding_ready() && !self.is_in_love() {
item_stack.decrement_unless_creative(player.gamemode.load(), 1);
self.mob_entity.set_love_ticks(600);
let entity = &self.mob_entity.living_entity.entity;
let world = entity.world.load();
let pos = entity.pos.load();
world
.spawn_particle(
pos + Vector3::new(0.0, f64::from(entity.height()), 0.0),
Vector3::new(0.5, 0.5, 0.5),
1.0,
7,
Particle::Heart,
)
.await;
world
.play_sound(
Sound::EntityChickenAmbient,
SoundCategory::Neutral,
&entity.pos.load(),
)
.await;
return true;
}
false
})
}
}