Pumpkin/pumpkin-data/src/block_state.rs
Alexander Medvedev 0635b048b5 Port to 26.1
2026-03-30 16:43:15 +02:00

203 lines
6.6 KiB
Rust

use pumpkin_util::math::boundingbox::BoundingBox;
use pumpkin_util::math::vector3::Vector3;
use crate::block_properties::{COLLISION_SHAPES, NoteblockInstrument};
use crate::{Block, BlockDirection};
/// Represents a specific state of a block, including its properties and physical behaviors.
///
/// A single `Block` (like a Hopper) can have multiple `BlockState`s (e.g., pointing North,
/// South, or being powered). This struct is optimized for high-speed lookups during
/// physics and lighting calculations.
#[derive(Debug)]
pub struct BlockState {
/// The global palette ID used for network serialization and chunk storage.
pub id: u16,
/// Bit-flags representing boolean or enum properties (e.g., `waterlogged`, `lit`, `facing`).
pub state_flags: u16,
/// Cached flags for each of the 6 sides to speed up ambient occlusion and face culling.
pub side_flags: u8,
/// The note block instrument produced when this block is placed underneath one.
pub instrument: NoteblockInstrument,
/// The light level emitted by this block, ranging from 0 to 15.
pub luminance: u8,
/// Defines how the block reacts to being pushed or pulled by a piston.
pub piston_behavior: PistonBehavior,
/// Overrides the base block hardness for this specific state if necessary.
pub hardness: f32,
/// Indices into a global voxel-shape registry for physical entity collisions.
pub collision_shapes: &'static [u16],
/// Indices into a global voxel-shape registry for the selection highlight box.
pub outline_shapes: &'static [u16],
/// How much light is subtracted as it passes through this block (0 for transparent, 15 for opaque).
pub opacity: u8,
/// The ID of the block entity associated with this state.
/// Set to `u16::MAX` if the block does not hold NBT data.
pub block_entity_type: u16,
}
impl PartialEq for BlockState {
fn eq(&self, other: &Self) -> bool {
self.id == other.id
}
}
#[derive(Clone, Debug, PartialEq, Eq)]
#[repr(u8)]
pub enum PistonBehavior {
Normal,
Destroy,
Block,
Ignore,
PushOnly,
}
impl BlockState {
#[must_use]
pub const fn is_air(&self) -> bool {
self.state_flags & IS_AIR != 0
}
#[must_use]
pub const fn burnable(&self) -> bool {
self.state_flags & BURNABLE != 0
}
#[must_use]
pub const fn tool_required(&self) -> bool {
self.state_flags & TOOL_REQUIRED != 0
}
#[must_use]
pub const fn sided_transparency(&self) -> bool {
self.state_flags & SIDED_TRANSPARENCY != 0
}
#[must_use]
pub const fn replaceable(&self) -> bool {
self.state_flags & REPLACEABLE != 0
}
#[must_use]
pub const fn is_liquid(&self) -> bool {
self.state_flags & IS_LIQUID != 0
}
/// Returns the legacy value for whether a block is solid.
#[must_use]
pub const fn is_solid(&self) -> bool {
self.state_flags & IS_SOLID != 0
}
#[must_use]
pub const fn is_full_cube(&self) -> bool {
self.state_flags & IS_FULL_CUBE != 0
}
/// Returns whether the block is solid.
/// Solid blocks conduct redstone and block redstone wire.
/// Non-solid blocks don't allow redstone wire on top to propagate their signal downwards in java.
#[must_use]
pub const fn is_solid_block(&self) -> bool {
self.state_flags & IS_SOLID_BLOCK != 0
}
#[must_use]
pub const fn has_random_ticks(&self) -> bool {
self.state_flags & HAS_RANDOM_TICKS != 0
}
///`isSideSolidFullSquare()` in Java!
#[must_use]
pub const fn is_side_solid(&self, side: BlockDirection) -> bool {
match side {
BlockDirection::Down => self.side_flags & DOWN_SIDE_SOLID != 0,
BlockDirection::Up => self.side_flags & UP_SIDE_SOLID != 0,
BlockDirection::North => self.side_flags & NORTH_SIDE_SOLID != 0,
BlockDirection::South => self.side_flags & SOUTH_SIDE_SOLID != 0,
BlockDirection::West => self.side_flags & WEST_SIDE_SOLID != 0,
BlockDirection::East => self.side_flags & EAST_SIDE_SOLID != 0,
}
}
///isSideSolid(..., Direction.UP, SideShapeType.CENTER) in Java!
///Only valid for UP and DOWN sides
#[must_use]
pub const fn is_center_solid(&self, side: BlockDirection) -> bool {
match side {
BlockDirection::Down => self.side_flags & DOWN_CENTER_SOLID != 0,
BlockDirection::Up => self.side_flags & UP_CENTER_SOLID != 0,
_ => unreachable!(),
}
}
#[must_use]
pub fn is_waterlogged(&self) -> bool {
let block = Block::from_state_id(self.id);
block.properties(self.id).is_some_and(|props| {
props
.to_props()
.iter()
.any(|(k, v)| k == &"waterlogged" && v == &"true")
})
}
/// Produce a new state identical to `self` except the waterlogged property
/// is set to `true`. If the block type does not support waterlogging or
/// the state was already waterlogged, `None` is returned.
#[must_use]
pub fn with_waterlogged(&self) -> Option<&'static BlockState> {
let block = Block::from_state_id(self.id);
block.with_waterlogged(self.id)
}
pub fn get_block_collision_shapes(&self) -> impl Iterator<Item = BoundingBox> + '_ {
self.collision_shapes
.iter()
.map(|&id| COLLISION_SHAPES[id as usize])
}
pub fn get_block_outline_shapes(&self) -> impl Iterator<Item = BoundingBox> + '_ {
let base_shapes = self
.outline_shapes
.iter()
.map(|&id| COLLISION_SHAPES[id as usize]);
let water_shape = self
.is_waterlogged()
.then(|| BoundingBox::new(Vector3::new(0.0, 0.0, 0.0), Vector3::new(1.0, 0.875, 1.0)));
base_shapes.chain(water_shape)
}
}
#[derive(Clone, Debug)]
pub struct BlockStateRef {
pub id: u16,
pub state_idx: u16,
}
//This is the Layout of state_props in the right order
// state_flags
const IS_AIR: u16 = 1 << 0;
const BURNABLE: u16 = 1 << 1;
const TOOL_REQUIRED: u16 = 1 << 2;
const SIDED_TRANSPARENCY: u16 = 1 << 3;
const REPLACEABLE: u16 = 1 << 4;
const IS_LIQUID: u16 = 1 << 5;
const IS_SOLID: u16 = 1 << 6;
const IS_FULL_CUBE: u16 = 1 << 7;
const IS_SOLID_BLOCK: u16 = 1 << 8;
const HAS_RANDOM_TICKS: u16 = 1 << 9;
// side_flags
const DOWN_SIDE_SOLID: u8 = 1 << 0;
const UP_SIDE_SOLID: u8 = 1 << 1;
const NORTH_SIDE_SOLID: u8 = 1 << 2;
const SOUTH_SIDE_SOLID: u8 = 1 << 3;
const WEST_SIDE_SOLID: u8 = 1 << 4;
const EAST_SIDE_SOLID: u8 = 1 << 5;
const DOWN_CENTER_SOLID: u8 = 1 << 6;
const UP_CENTER_SOLID: u8 = 1 << 7;