183 lines
5.6 KiB
Rust
183 lines
5.6 KiB
Rust
use std::sync::atomic::AtomicI32;
|
|
|
|
use async_trait::async_trait;
|
|
use crossbeam::atomic::AtomicCell;
|
|
use pumpkin_data::sound::Sound;
|
|
use pumpkin_nbt::tag::NbtTag;
|
|
use pumpkin_protocol::client::play::{CDamageEvent, CEntityStatus, MetaDataType, Metadata};
|
|
use pumpkin_util::math::vector3::Vector3;
|
|
|
|
use super::{Entity, EntityId, NBTStorage};
|
|
|
|
/// Represents a living entity within the game world.
|
|
///
|
|
/// This struct encapsulates the core properties and behaviors of living entities, including players, mobs, and other creatures.
|
|
pub struct LivingEntity {
|
|
/// The underlying entity object, providing basic entity information and functionality.
|
|
pub entity: Entity,
|
|
/// Previously last known position of the entity
|
|
pub last_pos: AtomicCell<Vector3<f64>>,
|
|
/// Tracks the remaining time until the entity can regenerate health.
|
|
pub time_until_regen: AtomicI32,
|
|
/// Stores the amount of damage the entity last received.
|
|
pub last_damage_taken: AtomicCell<f32>,
|
|
/// The current health level of the entity.
|
|
pub health: AtomicCell<f32>,
|
|
/// The distance the entity has been falling
|
|
pub fall_distance: AtomicCell<f32>,
|
|
}
|
|
impl LivingEntity {
|
|
pub const fn new(entity: Entity) -> Self {
|
|
Self {
|
|
entity,
|
|
last_pos: AtomicCell::new(Vector3::new(0.0, 0.0, 0.0)),
|
|
time_until_regen: AtomicI32::new(0),
|
|
last_damage_taken: AtomicCell::new(0.0),
|
|
health: AtomicCell::new(20.0),
|
|
fall_distance: AtomicCell::new(0.0),
|
|
}
|
|
}
|
|
|
|
pub fn tick(&self) {
|
|
if self
|
|
.time_until_regen
|
|
.load(std::sync::atomic::Ordering::Relaxed)
|
|
> 0
|
|
{
|
|
self.time_until_regen
|
|
.fetch_sub(1, std::sync::atomic::Ordering::Relaxed);
|
|
}
|
|
}
|
|
|
|
pub fn set_pos(&self, position: Vector3<f64>) {
|
|
self.last_pos.store(self.entity.pos.load());
|
|
self.entity.set_pos(position);
|
|
}
|
|
|
|
pub async fn set_health(&self, health: f32) {
|
|
self.health.store(health);
|
|
// tell everyone entities health changed
|
|
self.entity
|
|
.send_meta_data(Metadata::new(9, MetaDataType::Float, health))
|
|
.await;
|
|
}
|
|
|
|
pub const fn entity_id(&self) -> EntityId {
|
|
self.entity.entity_id
|
|
}
|
|
|
|
// TODO add damage_type enum
|
|
pub async fn damage(&self, amount: f32, damage_type: u8) {
|
|
self.entity
|
|
.world
|
|
.broadcast_packet_all(&CDamageEvent::new(
|
|
self.entity.entity_id.into(),
|
|
damage_type.into(),
|
|
None,
|
|
None,
|
|
None,
|
|
))
|
|
.await;
|
|
|
|
let new_health = (self.health.load() - amount).max(0.0);
|
|
|
|
if new_health == 0.0 {
|
|
self.kill().await;
|
|
} else {
|
|
self.set_health(new_health).await;
|
|
}
|
|
}
|
|
|
|
/// Returns if the entity was damaged or not
|
|
pub fn check_damage(&self, amount: f32) -> bool {
|
|
let regen = self
|
|
.time_until_regen
|
|
.load(std::sync::atomic::Ordering::Relaxed);
|
|
|
|
let last_damage = self.last_damage_taken.load();
|
|
// TODO: check if bypasses iframe
|
|
if regen > 10 {
|
|
if amount <= last_damage {
|
|
return false;
|
|
}
|
|
} else {
|
|
self.time_until_regen
|
|
.store(20, std::sync::atomic::Ordering::Relaxed);
|
|
}
|
|
|
|
self.last_damage_taken.store(amount);
|
|
amount > 0.0
|
|
}
|
|
|
|
pub async fn update_fall_distance(
|
|
&self,
|
|
height_difference: f64,
|
|
ground: bool,
|
|
dont_damage: bool,
|
|
) {
|
|
if ground {
|
|
let fall_distance = self.fall_distance.swap(0.0);
|
|
if fall_distance <= 0.0 || dont_damage {
|
|
return;
|
|
}
|
|
|
|
let safe_fall_distance = 3.0;
|
|
let mut damage = fall_distance - safe_fall_distance;
|
|
damage = (damage).round();
|
|
if !self.check_damage(damage) {
|
|
return;
|
|
}
|
|
|
|
self.entity
|
|
.play_sound(Self::get_fall_sound(fall_distance as i32))
|
|
.await;
|
|
// TODO: Play block fall sound
|
|
self.damage(damage, 10).await; // Fall
|
|
} else if height_difference < 0.0 {
|
|
let distance = self.fall_distance.load();
|
|
self.fall_distance
|
|
.store(distance - (height_difference as f32));
|
|
}
|
|
}
|
|
|
|
fn get_fall_sound(distance: i32) -> Sound {
|
|
if distance > 4 {
|
|
Sound::EntityGenericBigFall
|
|
} else {
|
|
Sound::EntityGenericSmallFall
|
|
}
|
|
}
|
|
|
|
/// Kills the Entity
|
|
///
|
|
/// This is similar to `kill` but Spawn Particles, Animation and plays death sound
|
|
pub async fn kill(&self) {
|
|
self.set_health(0.0).await;
|
|
|
|
// Spawns death smoke particles
|
|
self.entity
|
|
.world
|
|
.broadcast_packet_all(&CEntityStatus::new(self.entity.entity_id, 60))
|
|
.await;
|
|
// Plays the death sound and death animation
|
|
self.entity
|
|
.world
|
|
.broadcast_packet_all(&CEntityStatus::new(self.entity.entity_id, 3))
|
|
.await;
|
|
}
|
|
}
|
|
#[async_trait]
|
|
impl NBTStorage for LivingEntity {
|
|
async fn write_nbt(&self, nbt: &mut pumpkin_nbt::compound::NbtCompound) {
|
|
self.entity.write_nbt(nbt).await;
|
|
nbt.put("Health", NbtTag::Float(self.health.load()));
|
|
// todo more...
|
|
}
|
|
|
|
async fn read_nbt(&mut self, nbt: &mut pumpkin_nbt::compound::NbtCompound) {
|
|
self.entity.read_nbt(nbt).await;
|
|
self.health.store(nbt.get_float("Health").unwrap_or(0.0));
|
|
// todo more...
|
|
}
|
|
}
|