117 lines
4.0 KiB
Rust
117 lines
4.0 KiB
Rust
use std::sync::Arc;
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use crate::block::{
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BlockBehaviour, BlockFuture, NormalUseArgs, OnPlaceArgs, OnSyncedBlockEventArgs, PlacedArgs,
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registry::BlockActionResult,
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};
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use crate::world::World;
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use pumpkin_data::block_properties::{BlockProperties, LadderLikeProperties};
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use pumpkin_data::translation;
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use pumpkin_inventory::{
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generic_container_screen_handler::create_generic_9x3,
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player::player_inventory::PlayerInventory,
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screen_handler::{BoxFuture, InventoryPlayer, ScreenHandlerFactory, SharedScreenHandler},
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};
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use pumpkin_macros::pumpkin_block;
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use pumpkin_util::math::position::BlockPos;
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use pumpkin_util::text::TextComponent;
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use pumpkin_world::{
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BlockStateId, block::entities::ender_chest::EnderChestBlockEntity, inventory::Inventory,
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};
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use tokio::sync::Mutex;
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struct EnderChestScreenFactory(Arc<dyn Inventory>);
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impl ScreenHandlerFactory for EnderChestScreenFactory {
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fn create_screen_handler<'a>(
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&'a self,
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sync_id: u8,
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player_inventory: &'a Arc<PlayerInventory>,
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_player: &'a dyn InventoryPlayer,
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) -> BoxFuture<'a, Option<SharedScreenHandler>> {
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Box::pin(async move {
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let handler = create_generic_9x3(sync_id, player_inventory, self.0.clone()).await;
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let concrete_arc = Arc::new(Mutex::new(handler));
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Some(concrete_arc as SharedScreenHandler)
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})
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}
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fn get_display_name(&self) -> TextComponent {
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TextComponent::translate(translation::CONTAINER_ENDERCHEST, &[])
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}
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}
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#[pumpkin_block("minecraft:ender_chest")]
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pub struct EnderChestBlock;
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impl BlockBehaviour for EnderChestBlock {
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fn on_place<'a>(&'a self, args: OnPlaceArgs<'a>) -> BlockFuture<'a, BlockStateId> {
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Box::pin(async move {
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let mut props = LadderLikeProperties::default(args.block);
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props.facing = args
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.player
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.living_entity
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.entity
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.get_horizontal_facing()
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.opposite();
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props.to_state_id(args.block)
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})
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}
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fn on_synced_block_event<'a>(
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&'a self,
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args: OnSyncedBlockEventArgs<'a>,
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) -> BlockFuture<'a, bool> {
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Box::pin(async move {
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// On the server, we don't need to do more because the client is responsible for that.
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args.r#type == Self::LID_ANIMATION_EVENT_TYPE
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})
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}
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fn normal_use<'a>(&'a self, args: NormalUseArgs<'a>) -> BlockFuture<'a, BlockActionResult> {
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Box::pin(async move {
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if is_chest_blocked(args.world, args.position).await {
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return BlockActionResult::Success;
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}
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if let Some(block_entity) = args.world.get_block_entity(args.position).await
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&& let Some(block_entity) = block_entity
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.as_any()
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.downcast_ref::<EnderChestBlockEntity>()
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{
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let inventory = args.player.ender_chest_inventory();
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inventory.set_tracker(block_entity.get_tracker()).await;
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args.player
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.open_handled_screen(&EnderChestScreenFactory(inventory.clone()))
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.await;
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// TODO: player.incrementStat(Stats.OPEN_ENDERCHEST);
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// TODO: PiglinBrain.onGuardedBlockInteracted(serverWorld, player, true);
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}
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BlockActionResult::Success
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})
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}
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fn placed<'a>(&'a self, args: PlacedArgs<'a>) -> BlockFuture<'a, ()> {
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Box::pin(async move {
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let block_entity = EnderChestBlockEntity::new(*args.position);
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args.world.add_block_entity(Arc::new(block_entity)).await;
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})
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}
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}
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async fn is_chest_blocked(world: &World, block_pos: &BlockPos) -> bool {
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// TODO: Block opening when a cat is sitting on top.
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has_block_on_top(world, block_pos).await
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}
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async fn has_block_on_top(world: &World, block_pos: &BlockPos) -> bool {
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let above_pos = block_pos.up();
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let above_state = world.get_block_state(&above_pos).await;
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above_state.is_solid_block()
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}
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impl EnderChestBlock {
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pub const LID_ANIMATION_EVENT_TYPE: u8 = 1;
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}
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