Pumpkin/pumpkin-world/src/chunk/mod.rs
Snowiiii e0dd8d6b61 Move Chunks things from Client to Player
Also made Chunk handling more robust
2024-10-28 22:48:17 +01:00

320 lines
10 KiB
Rust

use std::cmp::max;
use std::collections::HashMap;
use std::ops::Index;
use fastnbt::LongArray;
use pumpkin_core::math::vector2::Vector2;
use serde::{Deserialize, Serialize};
use thiserror::Error;
use crate::{
block::{BlockId, BlockState},
coordinates::{ChunkRelativeBlockCoordinates, Height},
level::SaveFile,
WORLD_HEIGHT,
};
pub mod anvil;
const CHUNK_AREA: usize = 16 * 16;
const SUBCHUNK_VOLUME: usize = CHUNK_AREA * 16;
const CHUNK_VOLUME: usize = CHUNK_AREA * WORLD_HEIGHT;
pub trait ChunkReader: Sync + Send {
fn read_chunk(
&self,
save_file: &SaveFile,
at: &Vector2<i32>,
) -> Result<ChunkData, ChunkReadingError>;
}
#[derive(Error, Debug)]
pub enum ChunkReadingError {
#[error("Io error: {0}")]
IoError(std::io::ErrorKind),
#[error("Region is invalid")]
RegionIsInvalid,
#[error("Compression error {0}")]
Compression(CompressionError),
#[error("Tried to read chunk which does not exist")]
ChunkNotExist,
#[error("Failed to parse Chunk from bytes: {0}")]
ParsingError(ChunkParsingError),
}
#[derive(Error, Debug)]
pub enum CompressionError {
#[error("Compression scheme not recognised")]
UnknownCompression,
#[error("Error while working with zlib compression: {0}")]
ZlibError(std::io::Error),
#[error("Error while working with Gzip compression: {0}")]
GZipError(std::io::Error),
#[error("Error while working with LZ4 compression: {0}")]
LZ4Error(std::io::Error),
}
pub struct ChunkData {
pub blocks: ChunkBlocks,
pub position: Vector2<i32>,
}
pub struct ChunkBlocks {
// TODO make this a Vec that doesn't store the upper layers that only contain air
// The packet relies on this ordering -> leave it like this for performance
/// Ordering: yzx (y being the most significant)
blocks: Box<[BlockId; CHUNK_VOLUME]>,
/// See `https://minecraft.fandom.com/wiki/Heightmap` for more info
pub heightmap: ChunkHeightmaps,
}
#[derive(Deserialize, Debug, Clone)]
#[serde(rename_all = "PascalCase")]
struct PaletteEntry {
name: String,
_properties: Option<HashMap<String, String>>,
}
#[derive(Deserialize, Debug, Clone)]
struct ChunkSectionBlockStates {
data: Option<LongArray>,
palette: Vec<PaletteEntry>,
}
#[derive(Deserialize, Serialize, Debug, Clone)]
#[serde(rename_all = "UPPERCASE")]
pub struct ChunkHeightmaps {
motion_blocking: LongArray,
world_surface: LongArray,
}
#[derive(Deserialize, Debug)]
#[expect(dead_code)]
struct ChunkSection {
#[serde(rename = "Y")]
y: i32,
block_states: Option<ChunkSectionBlockStates>,
}
#[derive(Deserialize, Debug)]
#[serde(rename_all = "PascalCase")]
struct ChunkNbt {
#[expect(dead_code)]
data_version: usize,
#[serde(rename = "sections")]
sections: Vec<ChunkSection>,
heightmaps: ChunkHeightmaps,
}
#[derive(Deserialize, Debug, PartialEq, Eq)]
#[serde(tag = "Status")]
enum ChunkStatus {
#[serde(rename = "minecraft:empty")]
Empty,
#[serde(rename = "minecraft:structure_starts")]
StructureStarts,
#[serde(rename = "minecraft:structure_references")]
StructureReferences,
#[serde(rename = "minecraft:biomes")]
Biomes,
#[serde(rename = "minecraft:noise")]
Noise,
#[serde(rename = "minecraft:surface")]
Surface,
#[serde(rename = "minecraft:carvers")]
Carvers,
#[serde(rename = "minecraft:features")]
Features,
#[serde(rename = "minecraft:initialize_light")]
InitLight,
#[serde(rename = "minecraft:light")]
Light,
#[serde(rename = "minecraft:spawn")]
Spawn,
#[serde(rename = "minecraft:full")]
Full,
}
/// The Heightmap for a completely empty chunk
impl Default for ChunkHeightmaps {
fn default() -> Self {
Self {
// 0 packed into an i64 7 times.
motion_blocking: LongArray::new(vec![0; 37]),
world_surface: LongArray::new(vec![0; 37]),
}
}
}
impl Default for ChunkBlocks {
fn default() -> Self {
Self {
blocks: Box::new([BlockId::default(); CHUNK_VOLUME]),
heightmap: ChunkHeightmaps::default(),
}
}
}
impl ChunkBlocks {
pub fn empty_with_heightmap(heightmap: ChunkHeightmaps) -> Self {
Self {
blocks: Box::new([BlockId::default(); CHUNK_VOLUME]),
heightmap,
}
}
/// Gets the given block in the chunk
pub fn get_block(&self, position: ChunkRelativeBlockCoordinates) -> BlockId {
self.blocks[Self::convert_index(position)]
}
/// Sets the given block in the chunk, returning the old block
pub fn set_block(
&mut self,
position: ChunkRelativeBlockCoordinates,
block: BlockId,
) -> BlockId {
// TODO @LUK_ESC? update the heightmap
self.set_block_no_heightmap_update(position, block)
}
/// Sets the given block in the chunk, returning the old block
/// Contrary to `set_block` this does not update the heightmap.
///
/// Only use this if you know you don't need to update the heightmap
/// or if you manually set the heightmap in `empty_with_heightmap`
pub fn set_block_no_heightmap_update(
&mut self,
position: ChunkRelativeBlockCoordinates,
block: BlockId,
) -> BlockId {
std::mem::replace(&mut self.blocks[Self::convert_index(position)], block)
}
pub fn iter_subchunks(&self) -> impl Iterator<Item = &[BlockId; SUBCHUNK_VOLUME]> {
self.blocks
.chunks(SUBCHUNK_VOLUME)
.map(|subchunk| subchunk.try_into().unwrap())
}
fn convert_index(index: ChunkRelativeBlockCoordinates) -> usize {
// % works for negative numbers as intended.
index.y.get_absolute() as usize * CHUNK_AREA + *index.z as usize * 16 + *index.x as usize
}
#[expect(dead_code)]
fn calculate_heightmap(&self) -> ChunkHeightmaps {
// figure out how LongArray is formatted
// figure out how to find out if block is motion blocking
todo!()
}
}
impl Index<ChunkRelativeBlockCoordinates> for ChunkBlocks {
type Output = BlockId;
fn index(&self, index: ChunkRelativeBlockCoordinates) -> &Self::Output {
&self.blocks[Self::convert_index(index)]
}
}
impl ChunkData {
pub fn from_bytes(chunk_data: Vec<u8>, at: Vector2<i32>) -> Result<Self, ChunkParsingError> {
if fastnbt::from_bytes::<ChunkStatus>(&chunk_data)
.map_err(|_| ChunkParsingError::FailedReadStatus)?
!= ChunkStatus::Full
{
return Err(ChunkParsingError::ChunkNotGenerated);
}
let chunk_data = fastnbt::from_bytes::<ChunkNbt>(chunk_data.as_slice())
.map_err(|e| ChunkParsingError::ErrorDeserializingChunk(e.to_string()))?;
// this needs to be boxed, otherwise it will cause a stack-overflow
let mut blocks = ChunkBlocks::empty_with_heightmap(chunk_data.heightmaps);
let mut block_index = 0; // which block we're currently at
for section in chunk_data.sections.into_iter() {
let block_states = match section.block_states {
Some(states) => states,
None => continue, // TODO @lukas0008 this should instead fill all blocks with the only element of the palette
};
let palette = block_states
.palette
.iter()
.map(|entry| match BlockState::new(&entry.name) {
// Block not found, Often the case when World has an newer or older version then block registry
None => BlockState::AIR,
Some(state) => state,
})
.collect::<Vec<_>>();
let block_data = match block_states.data {
None => {
// We skipped placing an empty subchunk.
// We need to increase the y coordinate of the next subchunk being placed.
block_index += SUBCHUNK_VOLUME;
continue;
}
Some(d) => d,
}
.into_inner();
// How many bits each block has in one of the pallete u64s
let block_bit_size = {
let size = 64 - (palette.len() as i64 - 1).leading_zeros();
max(4, size)
};
// How many blocks there are in one of the palletes u64s
let blocks_in_pallete = 64 / block_bit_size;
let mask = (1 << block_bit_size) - 1;
'block_loop: for block in block_data.iter() {
for i in 0..blocks_in_pallete {
let index = (block >> (i * block_bit_size)) & mask;
let block = &palette[index as usize];
// TODO allow indexing blocks directly so we can just use block_index and save some time?
// this is fine because we initalized the heightmap of `blocks`
// from the cached value in the world file
blocks.set_block_no_heightmap_update(
ChunkRelativeBlockCoordinates {
z: ((block_index % CHUNK_AREA) / 16).into(),
y: Height::from_absolute((block_index / CHUNK_AREA) as u16),
x: (block_index % 16).into(),
},
BlockId(block.get_id()),
);
block_index += 1;
// if `SUBCHUNK_VOLUME `is not divisible by `blocks_in_pallete` the block_data
// can sometimes spill into other subchunks. We avoid that by aborting early
if (block_index % SUBCHUNK_VOLUME) == 0 {
break 'block_loop;
}
}
}
}
Ok(ChunkData {
blocks,
position: at,
})
}
}
#[derive(Error, Debug)]
pub enum ChunkParsingError {
#[error("Failed reading chunk status")]
FailedReadStatus,
#[error("The chunk isn't generated yet")]
ChunkNotGenerated,
#[error("Error deserializing chunk: {0}")]
ErrorDeserializingChunk(String),
}