38 lines
801 B
Rust
38 lines
801 B
Rust
use pumpkin_data::packet::clientbound::PLAY_GAME_EVENT;
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use pumpkin_macros::packet;
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use serde::{Deserialize, Serialize};
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#[derive(Serialize, Deserialize)]
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#[packet(PLAY_GAME_EVENT)]
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pub struct CGameEvent {
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event: u8,
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value: f32,
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}
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/// You need to implement all the random stuff somewhere, right?
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impl CGameEvent {
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pub fn new(event: GameEvent, value: f32) -> Self {
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Self {
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event: event as u8,
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value,
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}
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}
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}
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pub enum GameEvent {
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NoRespawnBlockAvailable,
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BeginRaining,
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EndRaining,
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ChangeGameMode,
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WinGame,
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DemoEvent,
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ArrowHitPlayer,
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RainLevelChange,
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ThunderLevelChange,
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PlayPufferfishStringSound,
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PlayElderGuardianMobAppearance,
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EnabledRespawnScreen,
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LimitedCrafting,
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StartWaitingChunks,
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}
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