Pumpkin/pumpkin-inventory/src/drag_handler.rs
Edvin Bryntesson 602c1c0859
clippy + format
2024-09-05 16:46:30 +02:00

177 lines
5.9 KiB
Rust

use crate::container_click::MouseDragType;
use crate::{Container, InventoryError};
use itertools::Itertools;
use num_traits::Euclid;
use pumpkin_world::item::ItemStack;
use std::collections::HashMap;
use std::sync::{Arc, Mutex, RwLock};
#[derive(Debug, Default)]
pub struct DragHandler(RwLock<HashMap<u64, Arc<Mutex<Drag>>>>);
impl DragHandler {
pub fn new() -> Self {
Self(RwLock::new(HashMap::new()))
}
pub fn new_drag(
&self,
container_id: u64,
player: i32,
drag_type: MouseDragType,
) -> Result<(), InventoryError> {
let drag = Drag {
player,
drag_type,
slots: vec![],
};
let mut drags = match self.0.write() {
Ok(drags) => drags,
Err(_) => Err(InventoryError::LockError)?,
};
drags.insert(container_id, Arc::new(Mutex::new(drag)));
Ok(())
}
pub fn add_slot(
&self,
container_id: u64,
player: i32,
slot: usize,
) -> Result<(), InventoryError> {
let drags = match self.0.read() {
Ok(drags) => drags,
Err(_) => Err(InventoryError::LockError)?,
};
match drags.get(&container_id) {
Some(drag) => {
let mut drag = drag.lock().unwrap();
if drag.player != player {
Err(InventoryError::MultiplePlayersDragging)?
}
if !drag.slots.contains(&slot) {
drag.slots.push(slot);
}
}
None => Err(InventoryError::OutOfOrderDragging)?,
}
Ok(())
}
pub fn apply_drag<T: Container>(
&self,
carried_item: &mut Option<ItemStack>,
container: &mut T,
container_id: &u64,
player: i32,
) -> Result<(), InventoryError> {
// Minecraft client does still send dragging packets when not carrying an item!
if carried_item.is_none() {
return Ok(());
}
let Ok(mut drags) = self.0.write() else {
Err(InventoryError::LockError)?
};
let Some((_, drag)) = drags.remove_entry(container_id) else {
Err(InventoryError::OutOfOrderDragging)?
};
let drag = drag.lock().unwrap();
if player != drag.player {
Err(InventoryError::MultiplePlayersDragging)?
}
let mut slots = container.all_slots();
let slots_cloned = slots
.iter()
.map(|stack| stack.map(|item| item.to_owned()))
.collect_vec();
match drag.drag_type {
// This is only valid in Creative GameMode.
// Checked in any function that uses this function.
MouseDragType::Middle => {
for slot in &drag.slots {
*slots[*slot] = *carried_item;
}
}
MouseDragType::Right => {
let amount_of_items = carried_item.unwrap().item_count as usize;
let mut single_item = carried_item.unwrap();
single_item.item_count = 1;
let changing_slots = drag.changing_slots(
amount_of_items,
&slots_cloned,
carried_item.as_ref().unwrap(),
);
let mut amount_removed = 0;
changing_slots.for_each(|slot| {
amount_removed += 1;
*slots[slot] = Some(single_item)
});
let mut remaining = carried_item.unwrap();
if remaining.item_count == amount_removed {
*carried_item = None
} else {
remaining.item_count -= amount_removed;
*carried_item = Some(remaining)
}
}
MouseDragType::Left => {
let amount_of_items = carried_item.unwrap().item_count as usize;
// TODO: Handle dragging a stack with greater amount than item allows as max unstackable
// In that specific case, follow MouseDragType::Right behaviours instead!
let changing_slots = drag.changing_slots(
amount_of_items,
&slots_cloned,
carried_item.as_ref().unwrap(),
);
let amount_of_slots = changing_slots.clone().count();
let (amount_per_slot, remainder) =
(carried_item.unwrap().item_count as usize).div_rem_euclid(&amount_of_slots);
let mut item_in_each_slot = carried_item.unwrap();
item_in_each_slot.item_count = amount_per_slot as u8;
changing_slots.for_each(|slot| *slots[slot] = Some(item_in_each_slot));
if remainder > 0 {
let mut remaining = carried_item.unwrap();
remaining.item_count = remainder as u8;
*carried_item = Some(remaining)
} else {
*carried_item = None
}
}
}
Ok(())
}
}
#[derive(Debug)]
struct Drag {
player: i32,
drag_type: MouseDragType,
slots: Vec<usize>,
}
impl Drag {
fn changing_slots<'a>(
&'a self,
amount_of_items: usize,
slots: &'a [Option<ItemStack>],
carried_item: &'a ItemStack,
) -> impl Iterator<Item = usize> + 'a + Clone {
self.slots
.iter()
.enumerate()
.take_while(move |(slot_number, _)| *slot_number <= amount_of_items)
.filter_map(move |(_, slot)| match &slots[*slot] {
Some(item_slot) => {
if *item_slot == *carried_item {
Some(*slot)
} else {
None
}
}
None => Some(*slot),
})
}
}