148 lines
5.2 KiB
Rust
148 lines
5.2 KiB
Rust
use crate::net::authentication::MOJANG_BEDROCK_PUBLIC_KEY_BASE64;
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use crate::{
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net::{ClientPlatform, DisconnectReason, GameProfile, bedrock::BedrockClient},
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server::Server,
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};
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use pumpkin_config::networking::compression::CompressionInfo;
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use pumpkin_protocol::bedrock::server::resource_pack_response::SResourcePackResponse;
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use pumpkin_protocol::{
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bedrock::{
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client::{
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network_settings::CNetworkSettings, play_status::CPlayStatus,
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resource_pack_stack::CResourcePackStackPacket, resource_packs_info::CResourcePacksInfo,
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start_game::Experiments,
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},
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frame_set::FrameSet,
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server::{login::SLogin, request_network_settings::SRequestNetworkSettings},
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},
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codec::var_uint::VarUInt,
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};
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use pumpkin_util::jwt::{AuthError, verify_chain};
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use pumpkin_world::CURRENT_BEDROCK_MC_VERSION;
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use serde::Deserialize;
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use std::sync::Arc;
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use thiserror::Error;
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use uuid::Uuid;
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#[derive(Debug, Error)]
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pub enum LoginError {
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#[error("Login packet data is not a valid JSON array of tokens")]
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InvalidTokenFormat(#[from] serde_json::Error),
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#[error("JWT chain validation failed: {0}")]
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ChainValidationFailed(#[from] AuthError),
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#[error("The validated username is invalid")]
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InvalidUsername,
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#[error("Could not parse UUID from validated token")]
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InvalidUuid,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "PascalCase")]
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struct FullLoginPayload {
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certificate: String,
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}
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#[derive(Deserialize, Debug)]
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struct CertificateChainPayload {
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chain: Vec<String>,
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}
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impl BedrockClient {
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pub async fn handle_request_network_settings(&self, _packet: SRequestNetworkSettings) {
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self.send_game_packet(&CNetworkSettings::new(0, 0, false, 0, 0.0))
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.await;
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self.set_compression(CompressionInfo::default()).await;
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}
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pub async fn handle_login(self: &Arc<Self>, packet: SLogin, server: &Server) -> Option<()> {
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match self.try_handle_login(packet, server).await {
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Ok(()) => Some(()),
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Err(error) => {
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log::warn!("Bedrock login failed: {error}");
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let message = match error {
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LoginError::InvalidUsername => "Your username is invalid.".to_string(),
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_ => "Failed to log in. The data sent by your client was invalid.".to_string(),
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};
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self.kick(DisconnectReason::LoginPacketNoRequest, message)
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.await;
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None
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}
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}
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}
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pub async fn try_handle_login(
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self: &Arc<Self>,
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packet: SLogin,
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server: &Server,
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) -> Result<(), LoginError> {
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let outer_payload: FullLoginPayload = serde_json::from_slice(&packet.jwt)?;
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let inner_payload: CertificateChainPayload =
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serde_json::from_str(&outer_payload.certificate)?;
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let chain_vec: Vec<&str> = inner_payload.chain.iter().map(String::as_str).collect();
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let player_data = verify_chain(&chain_vec, MOJANG_BEDROCK_PUBLIC_KEY_BASE64)?;
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let profile = GameProfile {
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id: Uuid::parse_str(&player_data.uuid).map_err(|_| LoginError::InvalidUuid)?,
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name: player_data.display_name,
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properties: Vec::new(),
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profile_actions: None,
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};
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//let raw_token = unsafe { String::from_utf8_unchecked(packet.raw_token) };
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//let raw_token: Vec<&str> = raw_token.split('.').collect();
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// We dont care about the validation, we just want to get the data
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//let _raw_token = unsafe {
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// String::from_utf8_unchecked(general_purpose::URL_SAFE_NO_PAD.decode(raw_token[1]).unwrap())
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//};
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let mut frame_set = FrameSet::default();
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self.write_game_packet_to_set(&CPlayStatus::LoginSuccess, &mut frame_set)
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.await;
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self.write_game_packet_to_set(
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&CResourcePacksInfo::new(false, false, false, false, Uuid::default(), String::new()),
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&mut frame_set,
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)
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.await;
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self.send_frame_set(frame_set, 0x84).await;
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if let Some((player, world)) = server
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.add_player(ClientPlatform::Bedrock(self.clone()), profile, None)
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.await
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{
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world
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.spawn_bedrock_player(&server.basic_config, player.clone(), server)
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.await;
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*self.player.lock().await = Some(player);
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}
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Ok(())
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}
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pub async fn handle_resource_pack_response(&self, packet: SResourcePackResponse) {
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// TODO: Add all
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if packet.response == SResourcePackResponse::STATUS_HAVE_ALL_PACKS {
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log::debug!("Bedrock: STATUS_HAVE_ALL_PACKS");
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let mut frame_set = FrameSet::default();
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self.write_game_packet_to_set(
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&CResourcePackStackPacket::new(
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false,
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VarUInt(0),
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CURRENT_BEDROCK_MC_VERSION.to_string(),
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Experiments {
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names_size: 0,
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experiments_ever_toggled: false,
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},
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false,
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),
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&mut frame_set,
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)
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.await;
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self.send_frame_set(frame_set, 0x84).await;
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}
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}
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}
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