Pumpkin/pumpkin/src/net/bedrock/login.rs
2026-01-23 15:17:56 +01:00

148 lines
5.2 KiB
Rust

use crate::net::authentication::MOJANG_BEDROCK_PUBLIC_KEY_BASE64;
use crate::{
net::{ClientPlatform, DisconnectReason, GameProfile, bedrock::BedrockClient},
server::Server,
};
use pumpkin_config::networking::compression::CompressionInfo;
use pumpkin_protocol::bedrock::server::resource_pack_response::SResourcePackResponse;
use pumpkin_protocol::{
bedrock::{
client::{
network_settings::CNetworkSettings, play_status::CPlayStatus,
resource_pack_stack::CResourcePackStackPacket, resource_packs_info::CResourcePacksInfo,
start_game::Experiments,
},
frame_set::FrameSet,
server::{login::SLogin, request_network_settings::SRequestNetworkSettings},
},
codec::var_uint::VarUInt,
};
use pumpkin_util::jwt::{AuthError, verify_chain};
use pumpkin_world::CURRENT_BEDROCK_MC_VERSION;
use serde::Deserialize;
use std::sync::Arc;
use thiserror::Error;
use uuid::Uuid;
#[derive(Debug, Error)]
pub enum LoginError {
#[error("Login packet data is not a valid JSON array of tokens")]
InvalidTokenFormat(#[from] serde_json::Error),
#[error("JWT chain validation failed: {0}")]
ChainValidationFailed(#[from] AuthError),
#[error("The validated username is invalid")]
InvalidUsername,
#[error("Could not parse UUID from validated token")]
InvalidUuid,
}
#[derive(Deserialize)]
#[serde(rename_all = "PascalCase")]
struct FullLoginPayload {
certificate: String,
}
#[derive(Deserialize, Debug)]
struct CertificateChainPayload {
chain: Vec<String>,
}
impl BedrockClient {
pub async fn handle_request_network_settings(&self, _packet: SRequestNetworkSettings) {
self.send_game_packet(&CNetworkSettings::new(0, 0, false, 0, 0.0))
.await;
self.set_compression(CompressionInfo::default()).await;
}
pub async fn handle_login(self: &Arc<Self>, packet: SLogin, server: &Server) -> Option<()> {
match self.try_handle_login(packet, server).await {
Ok(()) => Some(()),
Err(error) => {
log::warn!("Bedrock login failed: {error}");
let message = match error {
LoginError::InvalidUsername => "Your username is invalid.".to_string(),
_ => "Failed to log in. The data sent by your client was invalid.".to_string(),
};
self.kick(DisconnectReason::LoginPacketNoRequest, message)
.await;
None
}
}
}
pub async fn try_handle_login(
self: &Arc<Self>,
packet: SLogin,
server: &Server,
) -> Result<(), LoginError> {
let outer_payload: FullLoginPayload = serde_json::from_slice(&packet.jwt)?;
let inner_payload: CertificateChainPayload =
serde_json::from_str(&outer_payload.certificate)?;
let chain_vec: Vec<&str> = inner_payload.chain.iter().map(String::as_str).collect();
let player_data = verify_chain(&chain_vec, MOJANG_BEDROCK_PUBLIC_KEY_BASE64)?;
let profile = GameProfile {
id: Uuid::parse_str(&player_data.uuid).map_err(|_| LoginError::InvalidUuid)?,
name: player_data.display_name,
properties: Vec::new(),
profile_actions: None,
};
//let raw_token = unsafe { String::from_utf8_unchecked(packet.raw_token) };
//let raw_token: Vec<&str> = raw_token.split('.').collect();
// We dont care about the validation, we just want to get the data
//let _raw_token = unsafe {
// String::from_utf8_unchecked(general_purpose::URL_SAFE_NO_PAD.decode(raw_token[1]).unwrap())
//};
let mut frame_set = FrameSet::default();
self.write_game_packet_to_set(&CPlayStatus::LoginSuccess, &mut frame_set)
.await;
self.write_game_packet_to_set(
&CResourcePacksInfo::new(false, false, false, false, Uuid::default(), String::new()),
&mut frame_set,
)
.await;
self.send_frame_set(frame_set, 0x84).await;
if let Some((player, world)) = server
.add_player(ClientPlatform::Bedrock(self.clone()), profile, None)
.await
{
world
.spawn_bedrock_player(&server.basic_config, player.clone(), server)
.await;
*self.player.lock().await = Some(player);
}
Ok(())
}
pub async fn handle_resource_pack_response(&self, packet: SResourcePackResponse) {
// TODO: Add all
if packet.response == SResourcePackResponse::STATUS_HAVE_ALL_PACKS {
log::debug!("Bedrock: STATUS_HAVE_ALL_PACKS");
let mut frame_set = FrameSet::default();
self.write_game_packet_to_set(
&CResourcePackStackPacket::new(
false,
VarUInt(0),
CURRENT_BEDROCK_MC_VERSION.to_string(),
Experiments {
names_size: 0,
experiments_ever_toggled: false,
},
false,
),
&mut frame_set,
)
.await;
self.send_frame_set(frame_set, 0x84).await;
}
}
}