Pumpkin/pumpkin/src/client/client_packet.rs
2024-08-06 12:47:37 +02:00

191 lines
6.5 KiB
Rust

use num_traits::FromPrimitive;
use pumpkin_protocol::{
client::{
config::{CFinishConfig, CKnownPacks, CRegistryData},
login::{CEncryptionRequest, CLoginSuccess},
status::{CPingResponse, CStatusResponse},
},
server::{
config::{SAcknowledgeFinishConfig, SClientInformation, SKnownPacks, SPluginMessage},
handshake::SHandShake,
login::{SEncryptionResponse, SLoginAcknowledged, SLoginPluginResponse, SLoginStart},
status::{SPingRequest, SStatusRequest},
},
ConnectionState, KnownPack,
};
use pumpkin_registry::Registry;
use rsa::Pkcs1v15Encrypt;
use sha1::{Digest, Sha1};
use crate::{
client::authentication::{self, GameProfile},
entity::player::{ChatMode, Hand},
server::Server,
};
use super::{authentication::auth_digest, Client, EncryptionError, PlayerConfig};
/// Processes incoming Packets from the Client to the Server
/// Implements the `Client` Packets
impl Client {
pub fn handle_handshake(&mut self, _server: &mut Server, handshake: SHandShake) {
// TODO set protocol version and check protocol version
self.connection_state = handshake.next_state;
dbg!("handshake");
}
pub fn handle_status_request(&mut self, server: &mut Server, _status_request: SStatusRequest) {
self.send_packet(CStatusResponse::new(&server.status_response_json))
.unwrap_or_else(|e| self.kick(&e.to_string()));
}
pub fn handle_ping_request(&mut self, _server: &mut Server, ping_request: SPingRequest) {
dbg!("ping");
self.send_packet(CPingResponse::new(ping_request.payload))
.unwrap_or_else(|e| self.kick(&e.to_string()));
self.close();
}
pub fn handle_login_start(&mut self, server: &mut Server, login_start: SLoginStart) {
dbg!("login start");
// default game profile, when no online mode
self.gameprofile = Some(GameProfile {
id: login_start.uuid,
name: login_start.name,
properties: vec![],
});
// todo: check config for encryption
let verify_token: [u8; 4] = rand::random();
let public_key_der = &server.public_key_der;
let packet = CEncryptionRequest::new(
"",
public_key_der,
&verify_token,
server.base_config.online_mode, // TODO
);
self.send_packet(packet)
.unwrap_or_else(|e| self.kick(&e.to_string()));
}
pub fn handle_encryption_response(
&mut self,
server: &mut Server,
encryption_response: SEncryptionResponse,
) {
let shared_secret = server
.private_key
.decrypt(Pkcs1v15Encrypt, &encryption_response.shared_secret)
.map_err(|_| EncryptionError::FailedDecrypt)
.unwrap();
self.enable_encryption(&shared_secret)
.unwrap_or_else(|e| self.kick(&e.to_string()));
if server.base_config.online_mode {
let hash = Sha1::new()
.chain_update(&shared_secret)
.chain_update(&server.public_key_der)
.finalize();
let hash = auth_digest(&hash);
let ip = self.address.ip();
match authentication::authenticate(
&self.gameprofile.as_ref().unwrap().name,
&hash,
&ip,
server,
) {
Ok(p) => self.gameprofile = Some(p),
Err(e) => self.kick(&e.to_string()),
}
}
if let Some(profile) = self.gameprofile.as_ref().cloned() {
let packet = CLoginSuccess::new(profile.id, profile.name, &profile.properties, false);
self.send_packet(packet)
.unwrap_or_else(|e| self.kick(&e.to_string()));
} else {
self.kick("game profile is none");
}
}
pub fn handle_plugin_response(
&mut self,
_server: &mut Server,
_plugin_response: SLoginPluginResponse,
) {
}
pub fn handle_login_acknowledged(
&mut self,
server: &mut Server,
_login_acknowledged: SLoginAcknowledged,
) {
self.connection_state = ConnectionState::Config;
server
.send_brand(self)
.unwrap_or_else(|e| self.kick(&e.to_string()));
// known data packs
self.send_packet(CKnownPacks::new(&[KnownPack {
namespace: "minecraft",
id: "core",
version: "1.21",
}]))
.unwrap_or_else(|e| self.kick(&e.to_string()));
dbg!("login achnowlaged");
}
pub fn handle_client_information(
&mut self,
_server: &mut Server,
client_information: SClientInformation,
) {
self.config = Some(PlayerConfig {
locale: client_information.locale,
view_distance: client_information.view_distance,
chat_mode: ChatMode::from_i32(client_information.chat_mode).unwrap(),
chat_colors: client_information.chat_colors,
skin_parts: client_information.skin_parts,
main_hand: Hand::from_i32(client_information.main_hand).unwrap(),
text_filtering: client_information.text_filtering,
server_listing: client_information.server_listing,
});
}
pub fn handle_plugin_message(&mut self, _server: &mut Server, plugin_message: SPluginMessage) {
if plugin_message.channel.starts_with("minecraft:brand")
|| plugin_message.channel.starts_with("MC|Brand")
{
dbg!("got a client brand");
match String::from_utf8(plugin_message.data) {
Ok(brand) => self.brand = Some(brand),
Err(e) => self.kick(&e.to_string()),
}
}
}
pub fn handle_known_packs(&mut self, _server: &mut Server, _config_acknowledged: SKnownPacks) {
for registry in Registry::get_static() {
self.send_packet(CRegistryData::new(
&registry.registry_id,
&registry.registry_entries,
))
.unwrap_or_else(|e| self.kick(&e.to_string()));
}
// We are done with configuring
dbg!("finish config");
self.send_packet(CFinishConfig::new())
.unwrap_or_else(|e| self.kick(&e.to_string()));
}
pub fn handle_config_acknowledged(
&mut self,
server: &mut Server,
_config_acknowledged: SAcknowledgeFinishConfig,
) {
dbg!("config acknowledged");
self.connection_state = ConnectionState::Play;
// generate a player
server.spawn_player(self);
}
}