261 lines
7.0 KiB
Rust
261 lines
7.0 KiB
Rust
use crate::container_click::{MouseClick, MouseDragState, MouseDragType};
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use crate::player::PlayerInventory;
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use num_derive::{FromPrimitive, ToPrimitive};
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use pumpkin_world::item::ItemStack;
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pub mod container_click;
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pub mod drag_handler;
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mod error;
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mod open_container;
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pub mod player;
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pub mod window_property;
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pub use error::InventoryError;
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pub use open_container::OpenContainer;
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/// https://wiki.vg/Inventory
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#[derive(Debug, ToPrimitive, FromPrimitive, Clone, Copy, Eq, PartialEq)]
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pub enum WindowType {
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// not used
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Generic9x1,
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// not used
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Generic9x2,
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// General-purpose 3-row inventory. Used by Chest, minecart with chest, ender chest, and barrel
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Generic9x3,
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// not used
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Generic9x4,
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// not used
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Generic9x5,
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// Used by large chests
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Generic9x6,
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// General-purpose 3-by-3 square inventory, used by Dispenser and Dropper
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Generic3x3,
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// General-purpose 3-by-3 square inventory, used by the Crafter
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Craft3x3,
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Anvil,
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Beacon,
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BlastFurnace,
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BrewingStand,
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CraftingTable,
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EnchantmentTable,
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Furnace,
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Grindstone,
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// Hopper or minecart with hopper
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Hopper,
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Lectern,
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Loom,
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// Villager, Wandering Trader
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Merchant,
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ShulkerBox,
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SmithingTable,
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Smoker,
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CartographyTable,
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Stonecutter,
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}
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impl WindowType {
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pub const fn default_title(&self) -> &'static str {
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// TODO: Add titles here:
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/*match self {
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_ => "WINDOW TITLE",
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}*/
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"WINDOW TITLE"
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}
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}
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// Container needs Sync + Send to be able to be in async Server
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pub trait Container: Sync + Send {
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fn window_type(&self) -> &'static WindowType;
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fn handle_item_change(
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&mut self,
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carried_item: &mut Option<ItemStack>,
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slot: usize,
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mouse_click: MouseClick,
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) -> Result<(), InventoryError> {
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let mut all_slots = self.all_slots();
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if slot < all_slots.len() {
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Err(InventoryError::InvalidSlot)?
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}
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handle_item_change(carried_item, all_slots[slot], mouse_click);
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Ok(())
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}
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fn all_slots(&mut self) -> Vec<&mut Option<ItemStack>>;
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fn all_slots_ref(&self) -> Vec<Option<&ItemStack>>;
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fn all_combinable_slots(&self) -> Vec<Option<&ItemStack>> {
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self.all_slots_ref()
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}
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fn all_combinable_slots_mut(&mut self) -> Vec<&mut Option<ItemStack>> {
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self.all_slots()
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}
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fn advance_state_id(&mut self) -> i32;
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fn reset_state_id(&mut self);
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fn state_id(&self) -> i32;
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fn print_all_contents(&self) {
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self.all_slots_ref()
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.into_iter()
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.enumerate()
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.filter_map(|(slot, item)| item.map(|item| (slot, item)))
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.for_each(|(slot, item)| {
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dbg!(slot, item);
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});
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}
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fn internal_pumpkin_id(&self) -> u64 {
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0
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}
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}
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pub fn handle_item_take(
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carried_item: &mut Option<ItemStack>,
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item_slot: &mut Option<ItemStack>,
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mouse_click: MouseClick,
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) {
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let Some(item) = item_slot else {
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return;
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};
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let mut new_item = *item;
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match mouse_click {
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MouseClick::Left => {
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*item_slot = None;
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}
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MouseClick::Right => {
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let half = item.item_count / 2;
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item.item_count -= half;
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new_item.item_count = half;
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}
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}
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*carried_item = Some(new_item);
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}
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pub fn handle_item_change(
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carried_slot: &mut Option<ItemStack>,
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current_slot: &mut Option<ItemStack>,
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mouse_click: MouseClick,
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) {
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match (current_slot.as_mut(), carried_slot.as_mut()) {
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// Swap or combine current and carried
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(Some(current), Some(carried)) => {
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if current.item_id == carried.item_id {
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combine_stacks(carried_slot, current, mouse_click);
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} else if mouse_click == MouseClick::Left {
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let carried = *carried;
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*carried_slot = Some(current.to_owned());
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*current_slot = Some(carried.to_owned());
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}
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}
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// Put held stack into empty slot
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(None, Some(carried)) => match mouse_click {
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MouseClick::Left => {
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*current_slot = Some(carried.to_owned());
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*carried_slot = None;
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}
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MouseClick::Right => {
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carried.item_count -= 1;
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let mut new = *carried;
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new.item_count = 1;
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*current_slot = Some(new);
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}
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},
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// Take stack into carried
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(Some(_current), None) => handle_item_take(carried_slot, current_slot, mouse_click),
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(None, None) => (),
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}
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}
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pub fn combine_stacks(
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carried_slot: &mut Option<ItemStack>,
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slot: &mut ItemStack,
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mouse_click: MouseClick,
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) {
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let Some(carried_item) = carried_slot else {
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return;
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};
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let carried_change = match mouse_click {
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MouseClick::Left => carried_item.item_count,
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MouseClick::Right => 1,
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};
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// TODO: Check for item stack max size here
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if slot.item_count + carried_change <= 64 {
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slot.item_count += carried_change;
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carried_item.item_count -= carried_change;
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if carried_item.item_count == 0 {
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*carried_slot = None;
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}
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} else {
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let left_over = slot.item_count + carried_change - 64;
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slot.item_count = 64;
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carried_item.item_count = left_over;
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}
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}
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pub struct OptionallyCombinedContainer<'a, 'b> {
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container: Option<&'a mut Box<dyn Container>>,
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inventory: &'b mut PlayerInventory,
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}
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impl<'a, 'b> OptionallyCombinedContainer<'a, 'b> {
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pub fn new(
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player_inventory: &'b mut PlayerInventory,
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container: Option<&'a mut Box<dyn Container>>,
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) -> Self {
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Self {
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inventory: player_inventory,
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container,
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}
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}
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}
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impl<'a> Container for OptionallyCombinedContainer<'a, 'a> {
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fn window_type(&self) -> &'static WindowType {
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if let Some(container) = &self.container {
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container.window_type()
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} else {
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&WindowType::Generic9x1
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}
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}
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fn all_slots(&mut self) -> Vec<&mut Option<ItemStack>> {
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let slots = match &mut self.container {
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Some(container) => {
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let mut slots = container.all_slots();
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slots.extend(self.inventory.all_combinable_slots_mut());
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slots
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}
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None => self.inventory.all_slots(),
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};
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dbg!(slots.len());
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slots
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}
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fn all_slots_ref(&self) -> Vec<Option<&ItemStack>> {
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match &self.container {
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Some(container) => {
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let mut slots = container.all_slots_ref();
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slots.extend(self.inventory.all_combinable_slots());
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slots
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}
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None => self.inventory.all_slots_ref(),
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}
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}
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fn advance_state_id(&mut self) -> i32 {
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self.inventory.advance_state_id()
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}
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fn reset_state_id(&mut self) {
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self.inventory.reset_state_id()
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}
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fn state_id(&self) -> i32 {
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self.inventory.state_id()
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}
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}
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