Pumpkin/pumpkin-inventory/src/lib.rs
2024-09-05 14:54:38 +02:00

261 lines
7.0 KiB
Rust

use crate::container_click::{MouseClick, MouseDragState, MouseDragType};
use crate::player::PlayerInventory;
use num_derive::{FromPrimitive, ToPrimitive};
use pumpkin_world::item::ItemStack;
pub mod container_click;
pub mod drag_handler;
mod error;
mod open_container;
pub mod player;
pub mod window_property;
pub use error::InventoryError;
pub use open_container::OpenContainer;
/// https://wiki.vg/Inventory
#[derive(Debug, ToPrimitive, FromPrimitive, Clone, Copy, Eq, PartialEq)]
pub enum WindowType {
// not used
Generic9x1,
// not used
Generic9x2,
// General-purpose 3-row inventory. Used by Chest, minecart with chest, ender chest, and barrel
Generic9x3,
// not used
Generic9x4,
// not used
Generic9x5,
// Used by large chests
Generic9x6,
// General-purpose 3-by-3 square inventory, used by Dispenser and Dropper
Generic3x3,
// General-purpose 3-by-3 square inventory, used by the Crafter
Craft3x3,
Anvil,
Beacon,
BlastFurnace,
BrewingStand,
CraftingTable,
EnchantmentTable,
Furnace,
Grindstone,
// Hopper or minecart with hopper
Hopper,
Lectern,
Loom,
// Villager, Wandering Trader
Merchant,
ShulkerBox,
SmithingTable,
Smoker,
CartographyTable,
Stonecutter,
}
impl WindowType {
pub const fn default_title(&self) -> &'static str {
// TODO: Add titles here:
/*match self {
_ => "WINDOW TITLE",
}*/
"WINDOW TITLE"
}
}
// Container needs Sync + Send to be able to be in async Server
pub trait Container: Sync + Send {
fn window_type(&self) -> &'static WindowType;
fn handle_item_change(
&mut self,
carried_item: &mut Option<ItemStack>,
slot: usize,
mouse_click: MouseClick,
) -> Result<(), InventoryError> {
let mut all_slots = self.all_slots();
if slot < all_slots.len() {
Err(InventoryError::InvalidSlot)?
}
handle_item_change(carried_item, all_slots[slot], mouse_click);
Ok(())
}
fn all_slots(&mut self) -> Vec<&mut Option<ItemStack>>;
fn all_slots_ref(&self) -> Vec<Option<&ItemStack>>;
fn all_combinable_slots(&self) -> Vec<Option<&ItemStack>> {
self.all_slots_ref()
}
fn all_combinable_slots_mut(&mut self) -> Vec<&mut Option<ItemStack>> {
self.all_slots()
}
fn advance_state_id(&mut self) -> i32;
fn reset_state_id(&mut self);
fn state_id(&self) -> i32;
fn print_all_contents(&self) {
self.all_slots_ref()
.into_iter()
.enumerate()
.filter_map(|(slot, item)| item.map(|item| (slot, item)))
.for_each(|(slot, item)| {
dbg!(slot, item);
});
}
fn internal_pumpkin_id(&self) -> u64 {
0
}
}
pub fn handle_item_take(
carried_item: &mut Option<ItemStack>,
item_slot: &mut Option<ItemStack>,
mouse_click: MouseClick,
) {
let Some(item) = item_slot else {
return;
};
let mut new_item = *item;
match mouse_click {
MouseClick::Left => {
*item_slot = None;
}
MouseClick::Right => {
let half = item.item_count / 2;
item.item_count -= half;
new_item.item_count = half;
}
}
*carried_item = Some(new_item);
}
pub fn handle_item_change(
carried_slot: &mut Option<ItemStack>,
current_slot: &mut Option<ItemStack>,
mouse_click: MouseClick,
) {
match (current_slot.as_mut(), carried_slot.as_mut()) {
// Swap or combine current and carried
(Some(current), Some(carried)) => {
if current.item_id == carried.item_id {
combine_stacks(carried_slot, current, mouse_click);
} else if mouse_click == MouseClick::Left {
let carried = *carried;
*carried_slot = Some(current.to_owned());
*current_slot = Some(carried.to_owned());
}
}
// Put held stack into empty slot
(None, Some(carried)) => match mouse_click {
MouseClick::Left => {
*current_slot = Some(carried.to_owned());
*carried_slot = None;
}
MouseClick::Right => {
carried.item_count -= 1;
let mut new = *carried;
new.item_count = 1;
*current_slot = Some(new);
}
},
// Take stack into carried
(Some(_current), None) => handle_item_take(carried_slot, current_slot, mouse_click),
(None, None) => (),
}
}
pub fn combine_stacks(
carried_slot: &mut Option<ItemStack>,
slot: &mut ItemStack,
mouse_click: MouseClick,
) {
let Some(carried_item) = carried_slot else {
return;
};
let carried_change = match mouse_click {
MouseClick::Left => carried_item.item_count,
MouseClick::Right => 1,
};
// TODO: Check for item stack max size here
if slot.item_count + carried_change <= 64 {
slot.item_count += carried_change;
carried_item.item_count -= carried_change;
if carried_item.item_count == 0 {
*carried_slot = None;
}
} else {
let left_over = slot.item_count + carried_change - 64;
slot.item_count = 64;
carried_item.item_count = left_over;
}
}
pub struct OptionallyCombinedContainer<'a, 'b> {
container: Option<&'a mut Box<dyn Container>>,
inventory: &'b mut PlayerInventory,
}
impl<'a, 'b> OptionallyCombinedContainer<'a, 'b> {
pub fn new(
player_inventory: &'b mut PlayerInventory,
container: Option<&'a mut Box<dyn Container>>,
) -> Self {
Self {
inventory: player_inventory,
container,
}
}
}
impl<'a> Container for OptionallyCombinedContainer<'a, 'a> {
fn window_type(&self) -> &'static WindowType {
if let Some(container) = &self.container {
container.window_type()
} else {
&WindowType::Generic9x1
}
}
fn all_slots(&mut self) -> Vec<&mut Option<ItemStack>> {
let slots = match &mut self.container {
Some(container) => {
let mut slots = container.all_slots();
slots.extend(self.inventory.all_combinable_slots_mut());
slots
}
None => self.inventory.all_slots(),
};
dbg!(slots.len());
slots
}
fn all_slots_ref(&self) -> Vec<Option<&ItemStack>> {
match &self.container {
Some(container) => {
let mut slots = container.all_slots_ref();
slots.extend(self.inventory.all_combinable_slots());
slots
}
None => self.inventory.all_slots_ref(),
}
}
fn advance_state_id(&mut self) -> i32 {
self.inventory.advance_state_id()
}
fn reset_state_id(&mut self) {
self.inventory.reset_state_id()
}
fn state_id(&self) -> i32 {
self.inventory.state_id()
}
}