Pumpkin/pumpkin-protocol/src/java/client/login/login_success.rs
Alexander Medvedev b58822319d fix: CI
2026-01-28 23:40:48 +01:00

33 lines
1.1 KiB
Rust

use pumpkin_data::packet::clientbound::LOGIN_LOGIN_FINISHED;
use pumpkin_macros::java_packet;
use serde::Serialize;
use crate::Property;
/// Sent by the server to signal a successful login and transition to the configuration phase
///
/// This packet provides the client with its official UUID and username as
/// recognized by the server, along with any associated skin or cape properties.
#[derive(Serialize)]
#[java_packet(LOGIN_LOGIN_FINISHED)]
pub struct CLoginSuccess<'a> {
/// The unique identifier assigned to the player.
pub uuid: &'a uuid::Uuid,
/// The player's verified username.
pub username: &'a str,
/// A list of properties for the player's profile, such as skin data and signatures.
/// This is typically retrieved from the Mojang authentication servers.
pub properties: &'a [Property],
}
impl<'a> CLoginSuccess<'a> {
#[must_use]
pub const fn new(uuid: &'a uuid::Uuid, username: &'a str, properties: &'a [Property]) -> Self {
Self {
uuid,
username,
properties,
}
}
}