536 lines
17 KiB
Rust
536 lines
17 KiB
Rust
use std::{
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path::PathBuf,
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pin::Pin,
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sync::{
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RwLock,
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atomic::{AtomicBool, Ordering},
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},
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};
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use bytes::Bytes;
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use pumpkin_data::{Block, BlockStateId, chunk::ChunkStatus, fluid::Fluid};
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use pumpkin_nbt::{compound::NbtCompound, nbt_long_array};
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use rustc_hash::FxHashMap;
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use tokio::sync::Mutex;
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use crate::{
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chunk::{
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ChunkEntityData, ChunkReadingError, ChunkSerializingError,
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format::anvil::{SingleChunkDataSerializer, WORLD_DATA_VERSION},
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io::{Dirtiable, file_manager::PathFromLevelFolder},
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},
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generation::section_coords,
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level::LevelFolder,
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tick::{ScheduledTick, scheduler::ChunkTickScheduler},
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};
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use pumpkin_util::math::position::BlockPos;
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use pumpkin_util::math::vector2::Vector2;
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use serde::{Deserialize, Serialize};
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use super::{
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ChunkData, ChunkHeightmaps, ChunkLight, ChunkParsingError, ChunkSections,
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palette::{BiomePalette, BlockPalette},
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};
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pub mod anvil;
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pub mod linear;
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pub mod pump;
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impl SingleChunkDataSerializer for ChunkData {
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#[inline]
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fn from_bytes(bytes: &Bytes, pos: Vector2<i32>) -> Result<Self, ChunkReadingError> {
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Self::internal_from_bytes(bytes, pos).map_err(ChunkReadingError::ParsingError)
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}
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#[inline]
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fn to_bytes(
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&self,
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) -> Pin<Box<dyn Future<Output = Result<Bytes, ChunkSerializingError>> + Send + '_>> {
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Box::pin(async move { self.internal_to_bytes() })
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}
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#[inline]
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fn position(&self) -> (i32, i32) {
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(self.x, self.z)
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}
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}
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impl PathFromLevelFolder for ChunkData {
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#[inline]
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fn file_path(folder: &LevelFolder, file_name: &str) -> PathBuf {
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folder.region_folder.join(file_name)
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}
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}
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impl Dirtiable for ChunkData {
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#[inline]
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fn mark_dirty(&self, flag: bool) {
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self.dirty.store(flag, Ordering::Relaxed);
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}
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#[inline]
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fn is_dirty(&self) -> bool {
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self.dirty.load(Ordering::Relaxed)
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}
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}
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impl ChunkData {
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pub fn internal_from_bytes(
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chunk_data: &[u8],
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position: Vector2<i32>,
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) -> Result<Self, ChunkParsingError> {
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let is_named = chunk_data.len() >= 3
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&& chunk_data[0] == 0x0a
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&& chunk_data[1] == 0x00
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&& chunk_data[2] == 0x00;
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let chunk_data = if is_named {
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pumpkin_nbt::from_bytes::<ChunkNbt>(std::io::Cursor::new(chunk_data))
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} else {
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pumpkin_nbt::from_bytes_unnamed::<ChunkNbt>(std::io::Cursor::new(chunk_data))
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}
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.map_err(|e| ChunkParsingError::ErrorDeserializingChunk(e.to_string()))?;
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if chunk_data.x_pos != position.x || chunk_data.z_pos != position.y {
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return Err(ChunkParsingError::ErrorDeserializingChunk(format!(
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"Expected data for chunk {},{} but got it for {},{}!",
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position.x, position.y, chunk_data.x_pos, chunk_data.z_pos,
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)));
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}
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let min_y_section = chunk_data.min_y_section;
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let max_y_section = chunk_data
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.sections
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.iter()
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.map(|s| s.y)
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.max()
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.unwrap_or(min_y_section as i8);
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let section_count = (max_y_section as i32 - min_y_section + 1).max(0) as usize;
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let mut block_lights = vec![LightContainer::Empty(0); section_count];
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let mut sky_lights = vec![LightContainer::Empty(0); section_count];
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let mut block_palettes = vec![BlockPalette::default(); section_count];
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let mut biome_palettes = vec![BiomePalette::default(); section_count];
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for section in chunk_data.sections {
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let index = (section.y as i32 - min_y_section) as usize;
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if index >= section_count {
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continue;
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}
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// When loading light data, missing data should default to 0 (no light)
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block_lights[index] = section
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.block_light
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.map_or(LightContainer::Empty(0), LightContainer::Full);
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sky_lights[index] = section
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.sky_light
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.map_or(LightContainer::Empty(0), LightContainer::Full);
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// Convert NBT to Palettes
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block_palettes[index] = section
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.block_states
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.map(BlockPalette::from_disk_nbt)
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.unwrap_or_default();
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biome_palettes[index] = section
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.biomes
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.map(BiomePalette::from_disk_nbt)
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.unwrap_or_default();
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}
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// Assemble the LightEngine
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let light_engine = ChunkLight {
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block_light: block_lights.into_boxed_slice(),
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sky_light: sky_lights.into_boxed_slice(),
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};
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// Assemble the ChunkSections
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let min_y = section_coords::section_to_block(chunk_data.min_y_section);
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let (random_tick_sections, randomly_ticking_mask) =
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ChunkSections::build_random_tick_sections_cache(&block_palettes);
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let section = ChunkSections {
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count: block_palettes.len(),
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block_sections: RwLock::new(block_palettes.into_boxed_slice()),
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random_tick_sections: RwLock::new(random_tick_sections),
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randomly_ticking_mask: std::sync::atomic::AtomicU32::new(randomly_ticking_mask),
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biome_sections: RwLock::new(biome_palettes.into_boxed_slice()),
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min_y,
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};
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Ok(Self {
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section,
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heightmap: std::sync::Mutex::new(chunk_data.heightmaps),
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x: position.x,
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z: position.y,
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// This chunk is read from disk, so it has not been modified
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dirty: AtomicBool::new(false),
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block_ticks: ChunkTickScheduler::from_iter(chunk_data.block_ticks),
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fluid_ticks: ChunkTickScheduler::from_iter(chunk_data.fluid_ticks),
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pending_block_entities: {
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let mut block_entities = FxHashMap::default();
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for nbt in chunk_data.block_entities {
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if let Some(x) = nbt.get_int("x")
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&& let Some(y) = nbt.get_int("y")
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&& let Some(z) = nbt.get_int("z")
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{
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block_entities.insert(BlockPos::new(x, y, z), nbt);
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}
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}
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std::sync::Mutex::new(block_entities)
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},
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light_engine: std::sync::Mutex::new(light_engine),
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light_populated: AtomicBool::new(chunk_data.light_correct),
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status: chunk_data.status,
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blending_data: None,
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})
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}
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fn internal_to_bytes(&self) -> Result<Bytes, ChunkSerializingError> {
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fn extract_light_ref(light: Option<&LightContainer>) -> Option<&[u8]> {
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match light {
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Some(LightContainer::Full(data)) => Some(data.as_ref()),
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_ => None,
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}
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}
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let is_light_correct = self
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.light_populated
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.load(std::sync::atomic::Ordering::Relaxed);
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let block_entities_nbt = {
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let entities_guard = self.pending_block_entities.lock().unwrap();
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entities_guard.values().cloned().collect::<Vec<_>>()
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};
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let light_lock = self.light_engine.lock().unwrap();
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let heightmap_lock = self.heightmap.lock().unwrap();
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let block_lock = self.section.block_sections.read().unwrap();
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let biome_lock = self.section.biome_sections.read().unwrap();
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let min_section_y = (self.section.min_y >> 4) as i8;
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let sections = (0..self.section.count)
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.map(|i| ChunkSectionNbtRef {
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y: i as i8 + min_section_y,
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block_states: Some(block_lock[i].to_disk_nbt()),
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biomes: Some(biome_lock[i].to_disk_nbt()),
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block_light: extract_light_ref(light_lock.block_light.get(i)),
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sky_light: extract_light_ref(light_lock.sky_light.get(i)),
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})
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.collect::<Vec<_>>();
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let nbt_ref = ChunkNbtRef {
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data_version: WORLD_DATA_VERSION,
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x_pos: self.x,
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z_pos: self.z,
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min_y_section: section_coords::block_to_section(self.section.min_y),
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status: &self.status,
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heightmaps: &heightmap_lock,
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sections,
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block_ticks: &self.block_ticks.to_vec(),
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fluid_ticks: &self.fluid_ticks.to_vec(),
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block_entities: &block_entities_nbt,
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light_correct: is_light_correct,
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};
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let mut result = Vec::new();
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pumpkin_nbt::to_bytes(&nbt_ref, &mut result)
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.map_err(ChunkSerializingError::ErrorSerializingChunk)?;
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Ok(result.into())
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}
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}
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impl PathFromLevelFolder for ChunkEntityData {
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#[inline]
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fn file_path(folder: &LevelFolder, file_name: &str) -> PathBuf {
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folder.entities_folder.join(file_name)
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}
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}
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impl Dirtiable for ChunkEntityData {
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#[inline]
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fn mark_dirty(&self, flag: bool) {
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self.dirty.store(flag, Ordering::Relaxed);
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}
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#[inline]
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fn is_dirty(&self) -> bool {
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self.dirty.load(Ordering::Relaxed)
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}
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}
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impl SingleChunkDataSerializer for ChunkEntityData {
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#[inline]
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fn from_bytes(bytes: &Bytes, pos: Vector2<i32>) -> Result<Self, ChunkReadingError> {
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Self::internal_from_bytes(bytes, pos).map_err(ChunkReadingError::ParsingError)
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}
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#[inline]
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fn to_bytes(
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&self,
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) -> Pin<Box<dyn Future<Output = Result<Bytes, ChunkSerializingError>> + Send + '_>> {
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Box::pin(async move { self.internal_to_bytes().await })
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}
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#[inline]
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fn position(&self) -> (i32, i32) {
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(self.x, self.z)
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}
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}
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impl ChunkEntityData {
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fn internal_from_bytes(
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chunk_data: &[u8],
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position: Vector2<i32>,
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) -> Result<Self, ChunkParsingError> {
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let is_named = chunk_data.len() >= 3
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&& chunk_data[0] == 0x0a
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&& chunk_data[1] == 0x00
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&& chunk_data[2] == 0x00;
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let chunk_entity_data = if is_named {
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pumpkin_nbt::from_bytes::<EntityNbt>(std::io::Cursor::new(chunk_data))
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} else {
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pumpkin_nbt::from_bytes_unnamed::<EntityNbt>(std::io::Cursor::new(chunk_data))
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}
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.map_err(|e| ChunkParsingError::ErrorDeserializingChunk(e.to_string()))?;
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if chunk_entity_data.position[0] != position.x
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|| chunk_entity_data.position[1] != position.y
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{
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return Err(ChunkParsingError::ErrorDeserializingChunk(format!(
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"Expected data for entity chunk {},{} but got it for {},{}!",
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position.x,
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position.y,
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chunk_entity_data.position[0],
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chunk_entity_data.position[1],
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)));
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}
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Ok(Self {
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x: position.x,
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z: position.y,
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data: Mutex::new(chunk_entity_data.entities),
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dirty: AtomicBool::new(false),
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})
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}
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async fn internal_to_bytes(&self) -> Result<Bytes, ChunkSerializingError> {
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let nbt = EntityNbt {
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data_version: WORLD_DATA_VERSION,
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position: [self.x, self.z],
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entities: self.data.lock().await.clone(),
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};
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let mut result = Vec::new();
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pumpkin_nbt::to_bytes(&nbt, &mut result)
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.map_err(ChunkSerializingError::ErrorSerializingChunk)?;
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Ok(result.into())
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}
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}
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#[derive(Serialize, Deserialize)]
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struct ChunkSectionNBT {
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#[serde(skip_serializing_if = "Option::is_none")]
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block_states: Option<ChunkSectionBlockStates>,
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#[serde(skip_serializing_if = "Option::is_none")]
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biomes: Option<ChunkSectionBiomes>,
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#[serde(rename = "BlockLight", skip_serializing_if = "Option::is_none")]
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block_light: Option<Box<[u8]>>,
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#[serde(rename = "SkyLight", skip_serializing_if = "Option::is_none")]
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sky_light: Option<Box<[u8]>>,
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#[serde(rename = "Y")]
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y: i8,
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}
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#[derive(Serialize)]
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struct ChunkSectionNbtRef<'a> {
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#[serde(skip_serializing_if = "Option::is_none")]
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block_states: Option<ChunkSectionBlockStates>,
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#[serde(skip_serializing_if = "Option::is_none")]
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biomes: Option<ChunkSectionBiomes>,
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#[serde(rename = "BlockLight", skip_serializing_if = "Option::is_none")]
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block_light: Option<&'a [u8]>,
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#[serde(rename = "SkyLight", skip_serializing_if = "Option::is_none")]
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sky_light: Option<&'a [u8]>,
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#[serde(rename = "Y")]
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y: i8,
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}
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#[derive(Serialize, Deserialize, Debug, Clone)]
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pub struct ChunkSectionBiomes {
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#[serde(
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serialize_with = "nbt_long_array",
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skip_serializing_if = "Option::is_none"
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)]
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pub(crate) data: Option<Box<[i64]>>,
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pub(crate) palette: Box<[u8]>,
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}
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#[derive(Serialize, Deserialize, Clone)]
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pub struct ChunkSectionBlockStates {
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#[serde(
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serialize_with = "nbt_long_array",
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skip_serializing_if = "Option::is_none"
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)]
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pub(crate) data: Option<Box<[i64]>>,
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#[serde(with = "block_state_checked")]
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pub(crate) palette: Box<[BlockStateId]>,
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}
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mod block_state_checked {
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use pumpkin_data::BlockStateId;
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use serde::{Deserialize, Deserializer, Serialize, Serializer};
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pub fn serialize<S: Serializer>(
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value: &[BlockStateId],
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serializer: S,
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) -> Result<S::Ok, S::Error> {
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value
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.iter()
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.map(|v| BlockStateId::as_u16(*v))
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.collect::<Vec<u16>>()
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.serialize(serializer)
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}
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pub fn deserialize<'de, D: Deserializer<'de>>(
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deserializer: D,
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) -> Result<Box<[BlockStateId]>, D::Error> {
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let raw = <Box<[u16]> as Deserialize>::deserialize(deserializer)?;
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Ok(raw.iter().map(|v| BlockStateId::new_or_air(*v)).collect())
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}
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}
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#[derive(Debug, Clone)]
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pub enum LightContainer {
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Empty(u8),
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Full(Box<[u8]>),
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}
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impl LightContainer {
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pub const DIM: usize = 16;
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pub const ARRAY_SIZE: usize = Self::DIM * Self::DIM * Self::DIM / 2;
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#[must_use]
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pub fn new_empty(default: u8) -> Self {
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assert!(default <= 15, "Default value must be between 0 and 15");
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Self::Empty(default)
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}
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|
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#[must_use]
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pub fn new(data: Box<[u8]>) -> Self {
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assert!(
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data.len() == Self::ARRAY_SIZE,
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"Data length must be {}",
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Self::ARRAY_SIZE
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);
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Self::Full(data)
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}
|
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|
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#[must_use]
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pub fn new_filled(default: u8) -> Self {
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assert!(default <= 15, "Default value must be between 0 and 15");
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let value = default << 4 | default;
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Self::Full([value; Self::ARRAY_SIZE].into())
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}
|
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|
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#[must_use]
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pub const fn is_empty(&self) -> bool {
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matches!(self, Self::Empty(_))
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}
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const fn index(x: usize, y: usize, z: usize) -> usize {
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y * 16 * 16 + z * 16 + x
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}
|
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|
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#[must_use]
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pub fn get(&self, x: usize, y: usize, z: usize) -> u8 {
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match self {
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Self::Full(data) => {
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let index = Self::index(x, y, z);
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data[index >> 1] >> (4 * (index & 1)) & 0x0F
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}
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Self::Empty(default) => *default,
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}
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}
|
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pub fn set(&mut self, x: usize, y: usize, z: usize, value: u8) {
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match self {
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Self::Full(data) => {
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let index = Self::index(x, y, z);
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let mask = 0x0F << (4 * (index & 1));
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data[index >> 1] &= !mask;
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data[index >> 1] |= value << (4 * (index & 1));
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}
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Self::Empty(default) => {
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if value != *default {
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*self = Self::new_filled(*default);
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self.set(x, y, z, value);
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}
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}
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}
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}
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pub fn fill(&mut self, value: u8) {
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*self = Self::new_filled(value);
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}
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}
|
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impl Default for LightContainer {
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fn default() -> Self {
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Self::new_empty(15)
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}
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}
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|
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#[derive(Serialize, Deserialize)]
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#[serde(rename_all = "PascalCase")]
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struct ChunkNbt {
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data_version: i32,
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#[serde(rename = "xPos")]
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x_pos: i32,
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#[serde(rename = "zPos")]
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z_pos: i32,
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#[serde(rename = "yPos")]
|
|
min_y_section: i32,
|
|
status: ChunkStatus,
|
|
#[serde(rename = "sections")]
|
|
sections: Vec<ChunkSectionNBT>,
|
|
#[serde(default)]
|
|
heightmaps: ChunkHeightmaps,
|
|
#[serde(rename = "block_ticks", default)]
|
|
block_ticks: Vec<ScheduledTick<&'static Block>>,
|
|
#[serde(rename = "fluid_ticks", default)]
|
|
fluid_ticks: Vec<ScheduledTick<&'static Fluid>>,
|
|
#[serde(rename = "block_entities", default)]
|
|
block_entities: Vec<NbtCompound>,
|
|
#[serde(rename = "isLightOn", default)]
|
|
light_correct: bool,
|
|
}
|
|
|
|
#[derive(Serialize)]
|
|
#[serde(rename_all = "PascalCase")]
|
|
struct ChunkNbtRef<'a> {
|
|
data_version: i32,
|
|
#[serde(rename = "xPos")]
|
|
x_pos: i32,
|
|
#[serde(rename = "zPos")]
|
|
z_pos: i32,
|
|
#[serde(rename = "yPos")]
|
|
min_y_section: i32,
|
|
status: &'a ChunkStatus,
|
|
#[serde(rename = "sections")]
|
|
sections: Vec<ChunkSectionNbtRef<'a>>,
|
|
heightmaps: &'a ChunkHeightmaps,
|
|
#[serde(rename = "block_ticks")]
|
|
block_ticks: &'a [ScheduledTick<&'static Block>],
|
|
#[serde(rename = "fluid_ticks")]
|
|
fluid_ticks: &'a [ScheduledTick<&'static Fluid>],
|
|
#[serde(rename = "block_entities")]
|
|
block_entities: &'a [NbtCompound],
|
|
#[serde(rename = "isLightOn", default)]
|
|
light_correct: bool,
|
|
}
|
|
|
|
#[derive(Serialize, Deserialize, Debug)]
|
|
#[serde(rename_all = "PascalCase")]
|
|
struct EntityNbt {
|
|
data_version: i32,
|
|
position: [i32; 2],
|
|
entities: Vec<NbtCompound>,
|
|
}
|