178 lines
5.6 KiB
Rust
178 lines
5.6 KiB
Rust
use std::sync::{
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Arc, Weak,
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atomic::{AtomicU8, Ordering},
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};
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use pumpkin_data::{
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entity::EntityType, item::Item, meta_data_type::MetaDataType, tracked_data::TrackedData,
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};
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use pumpkin_protocol::java::client::play::Metadata;
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use crate::entity::{
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Entity, EntityBase, EntityBaseFuture, NBTStorage, NbtFuture,
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ai::goal::{
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breed::BreedGoal, eat_grass::EatGrassGoal, escape_danger::EscapeDangerGoal,
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follow_parent::FollowParentGoal, look_around::RandomLookAroundGoal,
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look_at_entity::LookAtEntityGoal, swim::SwimGoal, tempt::TemptGoal,
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wander_around::WanderAroundGoal,
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},
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mob::{Mob, MobEntity},
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player::Player,
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};
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use pumpkin_data::item_stack::ItemStack;
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use pumpkin_data::particle::Particle;
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use pumpkin_data::sound::{Sound, SoundCategory};
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use pumpkin_util::math::vector3::Vector3;
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const TEMPT_ITEMS: &[&Item] = &[&Item::WHEAT];
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pub struct SheepEntity {
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pub mob_entity: MobEntity,
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color_and_sheared: AtomicU8,
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}
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impl SheepEntity {
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pub async fn new(entity: Entity) -> Arc<Self> {
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let mob_entity = MobEntity::new(entity);
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let sheep = Self {
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mob_entity,
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color_and_sheared: AtomicU8::new(0),
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};
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let mob_arc = Arc::new(sheep);
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let mob_weak: Weak<dyn Mob> = {
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let mob_arc: Arc<dyn Mob> = mob_arc.clone();
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Arc::downgrade(&mob_arc)
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};
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{
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let mut goal_selector = mob_arc.mob_entity.goals_selector.lock().await;
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goal_selector.add_goal(0, Box::new(SwimGoal::default()));
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goal_selector.add_goal(1, EscapeDangerGoal::new(1.25));
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goal_selector.add_goal(2, BreedGoal::new(1.0));
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goal_selector.add_goal(3, Box::new(TemptGoal::new(1.1, TEMPT_ITEMS)));
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goal_selector.add_goal(4, Box::new(FollowParentGoal::new(1.1)));
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goal_selector.add_goal(5, Box::new(EatGrassGoal::default()));
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goal_selector.add_goal(6, Box::new(WanderAroundGoal::new(1.0)));
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goal_selector.add_goal(
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7,
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LookAtEntityGoal::with_default(mob_weak, &EntityType::PLAYER, 6.0),
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);
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goal_selector.add_goal(8, Box::new(RandomLookAroundGoal::default()));
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};
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mob_arc
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}
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fn get_packed_byte(&self) -> u8 {
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self.color_and_sheared.load(Ordering::Relaxed)
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}
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pub fn get_color(&self) -> u8 {
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self.get_packed_byte() & 0x0F
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}
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pub fn is_sheared(&self) -> bool {
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(self.get_packed_byte() & 0x10) != 0
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}
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async fn set_packed_and_sync(&self, byte: u8) {
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self.color_and_sheared.store(byte, Ordering::Relaxed);
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self.mob_entity
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.living_entity
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.entity
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.send_meta_data(&[Metadata::new(
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TrackedData::WOOL_ID,
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MetaDataType::BYTE,
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byte as i8,
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)])
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.await;
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}
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pub async fn set_color(&self, color: u8) {
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let byte = (self.get_packed_byte() & 0xF0) | (color & 0x0F);
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self.set_packed_and_sync(byte).await;
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}
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pub async fn set_sheared(&self, sheared: bool) {
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let byte = if sheared {
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self.get_packed_byte() | 0x10
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} else {
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self.get_packed_byte() & !0x10
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};
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self.set_packed_and_sync(byte).await;
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}
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}
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use pumpkin_nbt::pnbt::PNbtCompound;
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impl NBTStorage for SheepEntity {
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fn write_nbt<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
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Box::pin(async {
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self.mob_entity.living_entity.write_nbt(nbt).await;
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nbt.put_bool(self.is_sheared());
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nbt.put_byte(self.get_color() as i8);
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})
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}
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fn read_nbt_non_mut<'a>(&'a self, nbt: &'a mut PNbtCompound) -> NbtFuture<'a, ()> {
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Box::pin(async {
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self.mob_entity.living_entity.read_nbt_non_mut(nbt).await;
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let sheared = nbt.get_bool().unwrap_or(false);
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let color = nbt.get_byte().unwrap_or(0) as u8;
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let byte = (color & 0x0F) | if sheared { 0x10 } else { 0 };
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self.color_and_sheared.store(byte, Ordering::Relaxed);
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})
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}
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}
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impl Mob for SheepEntity {
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fn get_mob_entity(&self) -> &MobEntity {
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&self.mob_entity
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}
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fn on_eating_grass(&self) -> EntityBaseFuture<'_, ()> {
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Box::pin(async {
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self.set_sheared(false).await;
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})
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}
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fn mob_interact<'a>(
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&'a self,
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player: &'a Player,
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item_stack: &'a mut ItemStack,
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) -> EntityBaseFuture<'a, bool> {
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Box::pin(async move {
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let is_food = TEMPT_ITEMS.iter().any(|i| i.id == item_stack.item.id);
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if is_food && self.is_breeding_ready() && !self.is_in_love() {
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item_stack.decrement_unless_creative(player.gamemode.load(), 1);
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self.mob_entity.set_love_ticks(600);
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let entity = &self.mob_entity.living_entity.entity;
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let world = entity.world.load();
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let pos = entity.pos.load();
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world
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.spawn_particle(
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pos + Vector3::new(0.0, f64::from(entity.height()), 0.0),
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Vector3::new(0.5, 0.5, 0.5),
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1.0,
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7,
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Particle::Heart,
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)
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.await;
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world
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.play_sound(
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Sound::EntitySheepAmbient,
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SoundCategory::Neutral,
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&entity.pos.load(),
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)
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.await;
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return true;
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}
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false
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})
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}
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}
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