54 lines
1.4 KiB
Rust
54 lines
1.4 KiB
Rust
use std::sync::{Arc, Weak};
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use pumpkin_data::entity::EntityType;
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use crate::entity::{
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Entity, NBTStorage,
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ai::goal::{
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look_around::RandomLookAroundGoal, look_at_entity::LookAtEntityGoal, swim::SwimGoal,
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wander_around::WanderAroundGoal,
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},
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mob::{Mob, MobEntity},
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};
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/// Represents an Ocelot, a shy passive mob found in jungles.
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///
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/// Wiki: <https://minecraft.wiki/w/Ocelot>
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pub struct OcelotEntity {
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pub mob_entity: MobEntity,
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}
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impl OcelotEntity {
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pub async fn new(entity: Entity) -> Arc<Self> {
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let mob_entity = MobEntity::new(entity);
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let ocelot = Self { mob_entity };
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let mob_arc = Arc::new(ocelot);
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let mob_weak: Weak<dyn Mob> = {
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let mob_arc: Arc<dyn Mob> = mob_arc.clone();
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Arc::downgrade(&mob_arc)
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};
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{
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let mut goal_selector = mob_arc.mob_entity.goals_selector.lock().await;
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goal_selector.add_goal(0, Box::new(SwimGoal::default()));
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goal_selector.add_goal(1, Box::new(WanderAroundGoal::new(1.0)));
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goal_selector.add_goal(
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2,
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LookAtEntityGoal::with_default(mob_weak, &EntityType::PLAYER, 6.0),
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);
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goal_selector.add_goal(3, Box::new(RandomLookAroundGoal::default()));
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};
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mob_arc
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}
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}
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impl NBTStorage for OcelotEntity {}
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impl Mob for OcelotEntity {
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fn get_mob_entity(&self) -> &MobEntity {
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&self.mob_entity
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}
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}
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