Pumpkin/pumpkin/src/entity/passive/glow_squid.rs
2026-04-28 21:29:27 +02:00

54 lines
1.5 KiB
Rust

use std::sync::{Arc, Weak};
use pumpkin_data::entity::EntityType;
use crate::entity::{
Entity, NBTStorage,
ai::goal::{
look_around::RandomLookAroundGoal, look_at_entity::LookAtEntityGoal, swim::SwimGoal,
wander_around::WanderAroundGoal,
},
mob::{Mob, MobEntity},
};
/// Represents a Glow Squid, a passive aquatic mob that emits a glowing particle effect.
///
/// Wiki: <https://minecraft.wiki/w/Glow_Squid>
pub struct GlowSquidEntity {
pub mob_entity: MobEntity,
}
impl GlowSquidEntity {
pub async fn new(entity: Entity) -> Arc<Self> {
let mob_entity = MobEntity::new(entity);
let glow_squid = Self { mob_entity };
let mob_arc = Arc::new(glow_squid);
let mob_weak: Weak<dyn Mob> = {
let mob_arc: Arc<dyn Mob> = mob_arc.clone();
Arc::downgrade(&mob_arc)
};
{
let mut goal_selector = mob_arc.mob_entity.goals_selector.lock().await;
goal_selector.add_goal(0, Box::new(SwimGoal::default()));
goal_selector.add_goal(1, Box::new(WanderAroundGoal::new(1.0)));
goal_selector.add_goal(
2,
LookAtEntityGoal::with_default(mob_weak, &EntityType::PLAYER, 6.0),
);
goal_selector.add_goal(3, Box::new(RandomLookAroundGoal::default()));
};
mob_arc
}
}
impl NBTStorage for GlowSquidEntity {}
impl Mob for GlowSquidEntity {
fn get_mob_entity(&self) -> &MobEntity {
&self.mob_entity
}
}