Pumpkin/pumpkin/src/block/blocks/furnace.rs
Alexander Medvedev ae751f3a83 remove #[async_trait] from many many places
Compile time got improved by 77% (including last commit)
2025-12-04 13:57:03 +01:00

106 lines
3.3 KiB
Rust

use std::sync::Arc;
use async_trait::async_trait;
use pumpkin_data::block_properties::{BlockProperties, FurnaceLikeProperties};
use pumpkin_inventory::{
furnace::furnace_screen_handler::FurnaceScreenHandler, screen_handler::ScreenHandlerFactory,
};
use pumpkin_macros::pumpkin_block;
use pumpkin_util::text::TextComponent;
use pumpkin_world::{
BlockStateId,
block::entities::{BlockEntity, furnace::FurnaceBlockEntity},
inventory::Inventory,
};
use tokio::sync::Mutex;
use crate::block::{
BlockBehaviour, BlockFuture, BrokenArgs, NormalUseArgs, OnPlaceArgs, PlacedArgs,
registry::BlockActionResult,
};
struct FurnaceScreenFactory {
inventory: Arc<dyn Inventory>,
block_entity: Arc<dyn BlockEntity>,
}
impl FurnaceScreenFactory {
fn new(inventory: Arc<dyn Inventory>, block_entity: Arc<dyn BlockEntity>) -> Self {
Self {
inventory,
block_entity,
}
}
}
#[async_trait]
impl ScreenHandlerFactory for FurnaceScreenFactory {
async fn create_screen_handler(
&self,
sync_id: u8,
player_inventory: &Arc<pumpkin_inventory::player::player_inventory::PlayerInventory>,
_player: &dyn pumpkin_inventory::screen_handler::InventoryPlayer,
) -> Option<Arc<Mutex<dyn pumpkin_inventory::screen_handler::ScreenHandler>>> {
let furnace_screen_handler = FurnaceScreenHandler::new(
sync_id,
player_inventory,
self.inventory.clone(),
self.block_entity.clone(),
)
.await;
Some(Arc::new(Mutex::new(furnace_screen_handler)))
}
fn get_display_name(&self) -> pumpkin_util::text::TextComponent {
TextComponent::translate("container.furnace", &[])
}
}
#[pumpkin_block("minecraft:furnace")]
pub struct FurnaceBlock;
impl BlockBehaviour for FurnaceBlock {
fn normal_use<'a>(&'a self, args: NormalUseArgs<'a>) -> BlockFuture<'a, BlockActionResult> {
Box::pin(async move {
if let Some(block_entity) = args.world.get_block_entity(args.position).await
&& let Some(inventory) = block_entity.clone().get_inventory()
{
let furnace_screen_factory = FurnaceScreenFactory::new(inventory, block_entity);
args.player
.open_handled_screen(&furnace_screen_factory)
.await;
}
crate::block::registry::BlockActionResult::Consume
})
}
fn on_place<'a>(&'a self, args: OnPlaceArgs<'a>) -> BlockFuture<'a, BlockStateId> {
Box::pin(async move {
let mut props = FurnaceLikeProperties::default(args.block);
props.facing = args
.player
.living_entity
.entity
.get_horizontal_facing()
.opposite();
props.to_state_id(args.block)
})
}
fn placed<'a>(&'a self, args: PlacedArgs<'a>) -> BlockFuture<'a, ()> {
Box::pin(async move {
let furnace_block_entity = FurnaceBlockEntity::new(*args.position);
args.world
.add_block_entity(Arc::new(furnace_block_entity))
.await;
})
}
fn broken<'a>(&'a self, args: BrokenArgs<'a>) -> BlockFuture<'a, ()> {
Box::pin(async move {
args.world.remove_block_entity(args.position).await;
})
}
}