Pumpkin/pumpkin-world/src/lib.rs
Alexander Medvedev ce652860e0 fix nether
2026-01-04 20:28:51 +01:00

241 lines
8.1 KiB
Rust

use generation::settings::GenerationSettings;
use pumpkin_data::{BlockState, dimension::Dimension};
use pumpkin_util::math::vector2::Vector2;
pub mod biome;
pub mod block;
pub mod chunk;
pub mod chunk_system;
pub mod cylindrical_chunk_iterator;
pub mod data;
pub mod dimension;
pub mod entity;
pub mod generation;
pub mod inventory;
pub mod item;
pub mod level;
pub mod lock;
pub mod tick;
pub mod world;
pub mod world_info;
pub type BlockId = u16;
pub type BlockStateId = u16;
pub const CURRENT_MC_VERSION: &str = "1.21.11";
pub const CURRENT_BEDROCK_MC_VERSION: &str = "1.21.111";
#[macro_export]
macro_rules! global_path {
($path:expr) => {{
use std::path::Path;
Path::new(env!("CARGO_MANIFEST_DIR"))
.parent()
.unwrap()
.join(file!())
.parent()
.unwrap()
.join($path)
}};
}
// TODO: is there a way to do in-file benches?
pub use generation::{
GlobalRandomConfig, noise::router::proto_noise_router::ProtoNoiseRouters,
proto_chunk::ProtoChunk, settings::GENERATION_SETTINGS, settings::GeneratorSetting,
};
use crate::generation::{chunk_noise::CHUNK_DIM, proto_chunk::TerrainCache};
pub fn bench_create_and_populate_noise(
base_router: &ProtoNoiseRouters,
random_config: &GlobalRandomConfig,
settings: &GenerationSettings,
_terrain_cache: &TerrainCache,
default_block: &'static BlockState,
) {
use crate::biome::hash_seed;
use crate::generation::chunk_noise::ChunkNoiseGenerator;
use crate::generation::noise::router::surface_height_sampler::{
SurfaceHeightEstimateSampler, SurfaceHeightSamplerBuilderOptions,
};
use crate::generation::proto_chunk::StandardChunkFluidLevelSampler;
use crate::generation::{
aquifer_sampler::{FluidLevel, FluidLevelSampler},
biome_coords,
positions::chunk_pos,
};
let biome_mixer_seed = hash_seed(random_config.seed);
let mut chunk = ProtoChunk::new(0, 0, &Dimension::OVERWORLD, default_block, biome_mixer_seed);
// Create noise sampler and other required components
let generation_shape = &settings.shape;
let horizontal_cell_count = CHUNK_DIM / generation_shape.horizontal_cell_block_count();
let sampler = FluidLevelSampler::Chunk(StandardChunkFluidLevelSampler::new(
FluidLevel::new(settings.sea_level, settings.default_fluid.name),
FluidLevel::new(-54, &pumpkin_data::Block::LAVA),
));
let start_x = chunk_pos::start_block_x(0);
let start_z = chunk_pos::start_block_z(0);
let mut noise_sampler = ChunkNoiseGenerator::new(
&base_router.noise,
random_config,
horizontal_cell_count as usize,
start_x,
start_z,
generation_shape,
sampler,
settings.aquifers_enabled,
settings.ore_veins_enabled,
);
// Surface height estimator
let biome_pos = Vector2::new(
biome_coords::from_block(start_x),
biome_coords::from_block(start_z),
);
let horizontal_biome_end = biome_coords::from_block(
horizontal_cell_count * generation_shape.horizontal_cell_block_count(),
);
let surface_config = SurfaceHeightSamplerBuilderOptions::new(
biome_pos.x,
biome_pos.y,
horizontal_biome_end as usize,
generation_shape.min_y as i32,
generation_shape.max_y() as i32,
generation_shape.vertical_cell_block_count() as usize,
);
let mut surface_height_estimate_sampler =
SurfaceHeightEstimateSampler::generate(&base_router.surface_estimator, &surface_config);
chunk.populate_noise(&mut noise_sampler, &mut surface_height_estimate_sampler);
}
pub fn bench_create_and_populate_biome(
base_router: &ProtoNoiseRouters,
random_config: &GlobalRandomConfig,
settings: &GenerationSettings,
_terrain_cache: &TerrainCache,
default_block: &'static BlockState,
) {
use crate::biome::hash_seed;
use crate::generation::noise::router::multi_noise_sampler::{
MultiNoiseSampler, MultiNoiseSamplerBuilderOptions,
};
use crate::generation::{biome_coords, positions::chunk_pos};
let biome_mixer_seed = hash_seed(random_config.seed);
let mut chunk = ProtoChunk::new(0, 0, &Dimension::OVERWORLD, default_block, biome_mixer_seed);
// Create multi-noise sampler
let generation_shape = &settings.shape;
let horizontal_cell_count = CHUNK_DIM / generation_shape.horizontal_cell_block_count();
let start_x = chunk_pos::start_block_x(0);
let start_z = chunk_pos::start_block_z(0);
let biome_pos = Vector2::new(
biome_coords::from_block(start_x),
biome_coords::from_block(start_z),
);
let horizontal_biome_end = biome_coords::from_block(
horizontal_cell_count * generation_shape.horizontal_cell_block_count(),
);
let multi_noise_config = MultiNoiseSamplerBuilderOptions::new(
biome_pos.x,
biome_pos.y,
horizontal_biome_end as usize,
);
let mut multi_noise_sampler =
MultiNoiseSampler::generate(&base_router.multi_noise, &multi_noise_config);
chunk.populate_biomes(Dimension::OVERWORLD, &mut multi_noise_sampler);
}
pub fn bench_create_and_populate_noise_with_surface(
base_router: &ProtoNoiseRouters,
random_config: &GlobalRandomConfig,
settings: &GenerationSettings,
terrain_cache: &TerrainCache,
default_block: &'static BlockState,
) {
use crate::biome::hash_seed;
use crate::generation::chunk_noise::ChunkNoiseGenerator;
use crate::generation::noise::router::{
multi_noise_sampler::{MultiNoiseSampler, MultiNoiseSamplerBuilderOptions},
surface_height_sampler::{
SurfaceHeightEstimateSampler, SurfaceHeightSamplerBuilderOptions,
},
};
use crate::generation::proto_chunk::StandardChunkFluidLevelSampler;
use crate::generation::{
aquifer_sampler::{FluidLevel, FluidLevelSampler},
biome_coords,
positions::chunk_pos,
};
let biome_mixer_seed = hash_seed(random_config.seed);
let mut chunk = ProtoChunk::new(0, 0, &Dimension::OVERWORLD, default_block, biome_mixer_seed);
// Create all required components
let generation_shape = &settings.shape;
let horizontal_cell_count = CHUNK_DIM / generation_shape.horizontal_cell_block_count();
let start_x = chunk_pos::start_block_x(0);
let start_z = chunk_pos::start_block_z(0);
// Multi-noise sampler for biomes
let biome_pos = Vector2::new(
biome_coords::from_block(start_x),
biome_coords::from_block(start_z),
);
let horizontal_biome_end = biome_coords::from_block(
horizontal_cell_count * generation_shape.horizontal_cell_block_count(),
);
let multi_noise_config = MultiNoiseSamplerBuilderOptions::new(
biome_pos.x,
biome_pos.y,
horizontal_biome_end as usize,
);
let mut multi_noise_sampler =
MultiNoiseSampler::generate(&base_router.multi_noise, &multi_noise_config);
// Noise sampler
let sampler = FluidLevelSampler::Chunk(StandardChunkFluidLevelSampler::new(
FluidLevel::new(settings.sea_level, settings.default_fluid.name),
FluidLevel::new(-54, &pumpkin_data::Block::LAVA),
));
let mut noise_sampler = ChunkNoiseGenerator::new(
&base_router.noise,
random_config,
horizontal_cell_count as usize,
start_x,
start_z,
generation_shape,
sampler,
settings.aquifers_enabled,
settings.ore_veins_enabled,
);
// Surface height estimator
let surface_config = SurfaceHeightSamplerBuilderOptions::new(
biome_pos.x,
biome_pos.y,
horizontal_biome_end as usize,
generation_shape.min_y as i32,
generation_shape.max_y() as i32,
generation_shape.vertical_cell_block_count() as usize,
);
let mut surface_height_estimate_sampler =
SurfaceHeightEstimateSampler::generate(&base_router.surface_estimator, &surface_config);
chunk.populate_biomes(Dimension::OVERWORLD, &mut multi_noise_sampler);
chunk.populate_noise(&mut noise_sampler, &mut surface_height_estimate_sampler);
chunk.build_surface(
settings,
random_config,
terrain_cache,
&mut surface_height_estimate_sampler,
);
}