Pumpkin/pumpkin/src/entity
2026-07-30 12:55:41 +02:00
..
ai fix(move_control): remove movement input reset while navigator owns movement (#2442) 2026-07-24 18:29:51 +02:00
boss refactor(data) BlockId and BlockStateId wrapper types (#2328) 2026-07-01 18:05:05 +02:00
decoration feat: add Leash 2026-07-25 10:51:55 +02:00
effect Revert a55c42c83 2026-05-10 12:13:33 +02:00
mob feat: added some Love 💞 2026-07-25 12:08:59 +02:00
passive feat: added some Love 💞 2026-07-25 12:08:59 +02:00
player feat: Initial advancement triggers 2026-07-17 16:10:43 +02:00
predicate Implements some AI Goals for Zombie (#1011) 2025-07-31 09:33:48 +02:00
projectile chore: update bug report template 2026-07-30 12:55:41 +02:00
vehicle fix: vanilla level.dat loading 2026-07-13 12:53:33 +02:00
ageable.rs feat: added some Love 💞 2026-07-25 12:08:59 +02:00
area_effect_cloud.rs perf: ditch serde because its slower 2026-07-19 18:07:37 +02:00
attributes.rs fix(client): preserve vanilla modifier identifiers in synced updates (#1997) 2026-06-24 18:12:43 +02:00
breath.rs fix: vanilla level.dat loading 2026-07-13 12:53:33 +02:00
combat.rs chore: code tweaks (#2245) 2026-06-09 15:47:50 +02:00
experience_orb.rs chore: less awaits more fun 2026-05-14 12:28:43 +02:00
falling.rs fix: vanilla level.dat loading 2026-07-13 12:53:33 +02:00
hunger.rs Revert a55c42c83 2026-05-10 12:13:33 +02:00
item.rs chore: update bug report template 2026-07-30 12:55:41 +02:00
living.rs feat: data-driven mob spawn equipment system with vanilla-accurate gear (#2454) 2026-07-24 18:20:49 +02:00
mod.rs feat: added some Love 💞 2026-07-25 12:08:59 +02:00
player.rs feat(server): support F3+2 tick debug sample chart (#2636) 2026-07-29 19:59:08 +02:00
projectile_deflection.rs fix: CI 2026-01-28 23:40:48 +01:00
tnt.rs fix: vanilla level.dat loading 2026-07-13 12:53:33 +02:00
type.rs fix(entity): split the types of wind charges (#2293) 2026-06-25 17:45:06 +02:00