56 lines
1.4 KiB
Rust
56 lines
1.4 KiB
Rust
use serde::{Deserialize, Serialize};
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct Dimension {
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ambient_light: f32,
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bed_works: bool,
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coordinate_scale: f64,
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effects: DimensionEffects,
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#[serde(skip_serializing_if = "Option::is_none")]
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fixed_time: Option<i64>,
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has_ceiling: bool,
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has_raids: bool,
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has_skylight: bool,
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height: i32,
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infiniburn: String,
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logical_height: i32,
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min_y: i32,
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monster_spawn_block_light_limit: i32,
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monster_spawn_light_level: MonsterSpawnLightLevel,
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natural: bool,
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piglin_safe: bool,
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respawn_anchor_works: bool,
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ultrawarm: bool,
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}
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#[derive(Serialize, Deserialize, Clone, PartialEq, Eq, Default, Debug)]
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pub enum DimensionEffects {
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#[serde(rename = "minecraft:overworld")]
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#[default]
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Overworld,
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#[serde(rename = "minecraft:the_nether")]
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TheNether,
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#[serde(rename = "minecraft:the_end")]
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TheEnd,
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}
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#[derive(Clone, PartialEq, Debug, Serialize, Deserialize)]
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#[serde(untagged)]
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pub enum MonsterSpawnLightLevel {
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Int(i32),
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Tagged(MonsterSpawnLightLevelTagged),
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}
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#[derive(Clone, PartialEq, Debug, Serialize, Deserialize)]
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pub struct MonsterSpawnLightLevelTagged {
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min_inclusive: i32,
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max_inclusive: i32,
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r#type: String,
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}
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impl From<i32> for MonsterSpawnLightLevel {
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fn from(value: i32) -> Self {
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Self::Int(value)
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}
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}
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