351 lines
7.5 KiB
Rust
351 lines
7.5 KiB
Rust
#![allow(unused_imports)]
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#[rustfmt::skip]
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#[path = "generated/chest_loot.rs"]
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pub mod chest_loot_table;
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#[cfg(feature = "item")]
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#[rustfmt::skip]
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#[path = "generated/item.rs"]
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pub mod item;
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#[cfg(feature = "item")]
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pub mod item_stack;
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#[cfg(feature = "packet")]
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#[rustfmt::skip]
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#[path = "generated/packet.rs"]
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pub mod packet;
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#[cfg(feature = "jukebox_song")]
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#[rustfmt::skip]
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#[path = "generated/jukebox_song.rs"]
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pub mod jukebox_song;
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#[cfg(feature = "translation")]
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#[rustfmt::skip]
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#[path = "generated/translation.rs"]
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pub mod translation;
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#[cfg(feature = "registry")]
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#[rustfmt::skip]
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#[path = "generated/registry.rs"]
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pub mod registry;
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#[cfg(feature = "screen")]
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#[rustfmt::skip]
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#[path = "generated/screen.rs"]
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pub mod screen;
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#[cfg(feature = "particle")]
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#[rustfmt::skip]
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#[path = "generated/particle.rs"]
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pub mod particle;
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#[cfg(feature = "statistic")]
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#[rustfmt::skip]
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#[path = "generated/statistic.rs"]
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pub mod statistic;
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#[cfg(feature = "sound")]
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#[rustfmt::skip]
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#[path = "generated/sound_category.rs"]
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mod sound_category;
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#[cfg(feature = "sound")]
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#[rustfmt::skip]
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#[path = "generated/sound.rs"]
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mod sound_enum;
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#[cfg(feature = "sound")]
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pub mod sound {
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pub use crate::sound_category::*;
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pub use crate::sound_enum::*;
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}
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#[cfg(feature = "advancement")]
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#[rustfmt::skip]
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#[path = "generated/advancement.rs"]
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pub mod advancement;
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#[cfg(feature = "advancement")]
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pub mod advancement_data;
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#[cfg(feature = "advancement")]
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pub use advancement::*;
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#[cfg(feature = "recipes")]
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#[rustfmt::skip]
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#[path = "generated/recipes.rs"]
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pub mod recipes;
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#[cfg(feature = "data_component")]
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#[rustfmt::skip]
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#[path = "generated/data_component.rs"]
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pub mod data_component;
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#[cfg(feature = "data_component")]
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pub mod data_component_impl;
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#[cfg(feature = "attributes")]
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#[rustfmt::skip]
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#[path = "generated/attributes.rs"]
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pub mod attributes;
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#[cfg(feature = "tracked_data")]
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#[rustfmt::skip]
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#[path = "generated/tracked_data.rs"]
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pub mod tracked_data;
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#[cfg(feature = "meta_data_type")]
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#[rustfmt::skip]
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#[path = "generated/meta_data_type.rs"]
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pub mod meta_data_type;
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#[cfg(feature = "noise_parameter")]
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#[rustfmt::skip]
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#[path = "generated/noise_parameter.rs"]
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pub mod noise_parameter;
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#[cfg(feature = "biome")]
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#[expect(clippy::unreachable)]
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#[rustfmt::skip]
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#[path = "generated/biome.rs"]
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pub mod biome;
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#[cfg(feature = "chunk_status")]
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#[rustfmt::skip]
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#[path = "generated/chunk_status.rs"]
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pub mod chunk_status;
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#[cfg(feature = "chunk")]
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pub mod chunk {
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#[cfg(feature = "biome")]
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pub use super::biome::*;
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#[cfg(feature = "chunk_status")]
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pub use super::chunk_status::ChunkStatus;
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#[cfg(feature = "noise_parameter")]
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pub use super::noise_parameter::*;
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}
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#[cfg(feature = "game_event")]
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#[rustfmt::skip]
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#[path = "generated/game_event.rs"]
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pub mod game_event;
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#[cfg(feature = "game_rules")]
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#[rustfmt::skip]
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#[path ="generated/game_rules.rs"]
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pub mod game_rules;
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#[cfg(feature = "entity_pose")]
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#[rustfmt::skip]
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#[path = "generated/entity_pose.rs"]
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mod entity_pose;
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#[cfg(feature = "entity_status")]
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#[rustfmt::skip]
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#[path = "generated/entity_status.rs"]
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mod entity_status;
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#[cfg(feature = "entity_type")]
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#[rustfmt::skip]
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#[path = "generated/entity_type.rs"]
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mod entity_type;
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#[cfg(feature = "spawn_egg")]
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#[rustfmt::skip]
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#[path = "generated/spawn_egg.rs"]
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mod spawn_egg;
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#[cfg(feature = "dimension")]
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#[rustfmt::skip]
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#[path = "generated/dimension.rs"]
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pub mod dimension;
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#[cfg(feature = "enchantment")]
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#[rustfmt::skip]
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#[path = "generated/enchantment.rs"]
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mod enchantment;
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#[cfg(feature = "enchantment")]
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pub use enchantment::*;
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#[cfg(feature = "entity")]
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pub mod entity {
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#[cfg(feature = "entity_pose")]
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pub use super::entity_pose::*;
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#[cfg(feature = "entity_status")]
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pub use super::entity_status::*;
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#[cfg(feature = "entity_type")]
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pub use super::entity_type::*;
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#[cfg(feature = "spawn_egg")]
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pub use super::spawn_egg::*;
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}
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#[cfg(feature = "world_event")]
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#[rustfmt::skip]
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#[path = "generated/world_event.rs"]
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mod world_event;
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#[cfg(feature = "message_type")]
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#[rustfmt::skip]
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#[path = "generated/message_type.rs"]
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mod message_type;
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#[cfg(feature = "world")]
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pub mod world {
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#[cfg(feature = "message_type")]
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pub use super::message_type::*;
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#[cfg(feature = "world_event")]
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pub use super::world_event::*;
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}
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#[rustfmt::skip]
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#[path = "generated/placed_feature.rs"]
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pub mod placed_feature;
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#[rustfmt::skip]
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#[path = "generated/configured_feature.rs"]
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pub mod configured_feature;
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#[cfg(feature = "scoreboard")]
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#[rustfmt::skip]
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#[path = "generated/scoreboard_slot.rs"]
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pub mod scoreboard;
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#[cfg(feature = "damage")]
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#[rustfmt::skip]
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#[path = "generated/damage_type.rs"]
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pub mod damage;
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#[cfg(feature = "fluid")]
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#[rustfmt::skip]
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#[path = "generated/fluid.rs"]
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pub mod fluid;
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#[cfg(feature = "block")]
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#[expect(clippy::unreachable)]
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#[rustfmt::skip]
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#[path = "generated/block.rs"]
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pub mod block_properties;
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#[cfg(feature = "block")]
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#[rustfmt::skip]
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#[path = "generated/block_state_remap.rs"]
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pub mod block_state_remap;
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#[cfg(feature = "item_id_remap")]
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#[rustfmt::skip]
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#[path = "generated/item_id_remap.rs"]
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pub mod item_id_remap;
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#[cfg(feature = "entity_id_remap")]
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#[rustfmt::skip]
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#[path = "generated/entity_id_remap.rs"]
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pub mod entity_id_remap;
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#[cfg(feature = "sound_id_remap")]
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#[rustfmt::skip]
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#[path = "generated/sound_id_remap.rs"]
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pub mod sound_id_remap;
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#[cfg(feature = "bedrock_creative")]
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#[rustfmt::skip]
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#[path = "generated/bedrock_creative.rs"]
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pub mod bedrock_creative;
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#[cfg(feature = "tag")]
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#[rustfmt::skip]
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#[path = "generated/tag.rs"]
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pub mod tag;
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#[cfg(feature = "noise_router")]
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#[rustfmt::skip]
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#[path = "generated/noise_router.rs"]
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pub mod noise_router;
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#[cfg(feature = "composter")]
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#[rustfmt::skip]
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#[path = "generated/composter_increase_chance.rs"]
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pub mod composter_increase_chance;
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#[cfg(feature = "flower_pot")]
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#[rustfmt::skip]
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#[path = "generated/flower_pot_transformations.rs"]
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pub mod flower_pot_transformations;
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#[cfg(feature = "fuels")]
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#[rustfmt::skip]
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#[path = "generated/fuels.rs"]
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pub mod fuels;
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#[cfg(feature = "effect")]
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#[rustfmt::skip]
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#[path = "generated/effect.rs"]
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pub mod effect;
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#[cfg(feature = "structures")]
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#[rustfmt::skip]
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#[path = "generated/structures.rs"]
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pub mod structures;
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#[cfg(feature = "potion")]
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#[rustfmt::skip]
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#[path = "generated/potion.rs"]
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pub mod potion;
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#[cfg(feature = "potion_brewing")]
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#[rustfmt::skip]
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#[path = "generated/potion_brewing.rs"]
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pub mod potion_brewing;
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#[cfg(feature = "recipe_remainder")]
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#[rustfmt::skip]
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#[path = "generated/recipe_remainder.rs"]
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pub mod recipe_remainder;
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#[cfg(feature = "block")]
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mod block_direction;
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#[cfg(feature = "block")]
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pub mod block_rotation;
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#[cfg(feature = "block")]
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pub mod block_state;
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#[cfg(feature = "block")]
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mod blocks;
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#[cfg(feature = "block")]
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pub use block_direction::BlockDirection;
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#[cfg(feature = "block")]
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pub use block_direction::FacingExt;
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#[cfg(feature = "block")]
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pub use block_direction::HorizontalFacingExt;
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#[cfg(feature = "block")]
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pub use block_rotation::{Mirror, Rotation};
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#[cfg(feature = "block")]
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pub use block_state::BlockState;
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#[cfg(feature = "block")]
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pub use block_state::BlockStateRef;
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#[cfg(feature = "block")]
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pub use blocks::Block;
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#[cfg(feature = "chunk_gen_settings")]
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#[rustfmt::skip]
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#[path = "generated/chunk_gen_settings.rs"]
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pub mod chunk_gen_settings;
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#[cfg(feature = "carver")]
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#[rustfmt::skip]
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#[path = "generated/carver.rs"]
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pub mod carver;
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#[cfg(feature = "villager")]
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#[rustfmt::skip]
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#[path = "generated/villager.rs"]
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pub mod villager;
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#[cfg(feature = "slot_ranges")]
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#[rustfmt::skip]
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#[path = "generated/slot_ranges.rs"]
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pub mod slot_ranges;
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