Pumpkin/crates/pumpkin/src/entity/passive/dolphin.rs
2026-09-02 15:16:42 +02:00

134 lines
4.3 KiB
Rust

use std::sync::{
Arc, Weak,
atomic::{AtomicBool, AtomicI32, Ordering},
};
use pumpkin_data::entity::EntityType;
use pumpkin_data::item::Item;
use pumpkin_data::item_stack::ItemStack;
use pumpkin_data::particle::Particle;
use pumpkin_data::sound::{Sound, SoundCategory};
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_util::math::vector3::Vector3;
use crate::entity::{
Entity, EntityBase,
ai::goal::{
escape_danger::EscapeDangerGoal, look_around::RandomLookAroundGoal,
look_at_entity::LookAtEntityGoal, melee_attack::MeleeAttackGoal, revenge::RevengeGoal,
swim::SwimGoal, tempt::TemptGoal, try_find_water::TryFindWaterGoal,
wander_around::WanderAroundGoal,
},
mob::{Mob, MobEntity},
player::Player,
};
const TEMPT_ITEMS: &[&Item] = &[&Item::COD, &Item::SALMON, &Item::TROPICAL_FISH];
pub struct DolphinEntity {
pub mob_entity: MobEntity,
pub got_fish: AtomicBool,
pub moistness_level: AtomicI32,
}
impl DolphinEntity {
pub fn new(entity: Entity) -> Arc<Self> {
let mob_entity = MobEntity::new(entity);
let dolphin = Self {
mob_entity,
got_fish: AtomicBool::new(false),
moistness_level: AtomicI32::new(2400),
};
let mob_arc = Arc::new(dolphin);
let mob_weak: Weak<dyn Mob> = {
let mob_arc: Arc<dyn Mob> = mob_arc.clone();
Arc::downgrade(&mob_arc)
};
{
let mut goal_selector = mob_arc
.mob_entity
.goals_selector
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner);
goal_selector.add_goal(0, Box::new(TryFindWaterGoal));
goal_selector.add_goal(0, Box::new(SwimGoal::default()));
goal_selector.add_goal(1, EscapeDangerGoal::new(1.6));
goal_selector.add_goal(2, Box::new(MeleeAttackGoal::new(1.2, true)));
goal_selector.add_goal(3, Box::new(TemptGoal::new(1.2, TEMPT_ITEMS)));
goal_selector.add_goal(4, Box::new(WanderAroundGoal::new(1.0)));
goal_selector.add_goal(
5,
LookAtEntityGoal::with_default(mob_weak, &EntityType::PLAYER, 6.0),
);
goal_selector.add_goal(6, Box::new(RandomLookAroundGoal::default()));
};
{
let mut target_selector = mob_arc
.mob_entity
.target_selector
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner);
target_selector.add_goal(1, Box::new(RevengeGoal::new(true)));
};
mob_arc
}
#[must_use]
pub fn got_fish(&self) -> bool {
self.got_fish.load(Ordering::Relaxed)
}
pub fn set_got_fish(&self, val: bool) {
self.got_fish.store(val, Ordering::Relaxed);
}
}
impl Mob for DolphinEntity {
fn mob_write_nbt(&self, nbt: &mut NbtCompound) {
nbt.put_bool("GotFish", self.got_fish());
nbt.put_int("Moistness", self.moistness_level.load(Ordering::Relaxed));
}
fn mob_read_nbt(&self, nbt: &NbtCompound) {
if let Some(got_fish) = nbt.get_bool("GotFish") {
self.set_got_fish(got_fish);
}
if let Some(moistness) = nbt.get_int("Moistness") {
self.moistness_level.store(moistness, Ordering::Relaxed);
}
}
fn get_mob_entity(&self) -> &MobEntity {
&self.mob_entity
}
fn mob_interact(&self, player: &Arc<Player>, item_stack: &mut ItemStack) -> bool {
let item = item_stack.get_item();
if TEMPT_ITEMS.iter().any(|i| i.id == item.id) {
item_stack.decrement_unless_creative(player.gamemode.load(), 1);
self.set_got_fish(true);
self.mob_entity.living_entity.heal(2.0);
let entity = self.get_entity();
let world = entity.world.load();
let pos = entity.pos.load();
world.spawn_particle(
pos + Vector3::new(0.0, f64::from(entity.height()), 0.0),
Vector3::new(0.5, 0.5, 0.5),
1.0,
7,
Particle::HappyVillager,
);
world.play_sound(Sound::EntityDolphinEat, SoundCategory::Neutral, &pos);
return true;
}
false
}
}