Pumpkin/pumpkin/src/entity/passive/polar_bear.rs
2026-04-28 21:29:27 +02:00

61 lines
1.8 KiB
Rust

use std::sync::{Arc, Weak};
use pumpkin_data::entity::EntityType;
use crate::entity::{
Entity, NBTStorage,
ai::goal::{
active_target::ActiveTargetGoal, look_around::RandomLookAroundGoal,
look_at_entity::LookAtEntityGoal, swim::SwimGoal, wander_around::WanderAroundGoal,
},
mob::{Mob, MobEntity},
};
/// Represents a Polar Bear, a neutral mob found in cold biomes.
///
/// Wiki: <https://minecraft.wiki/w/Polar_Bear>
pub struct PolarBearEntity {
pub mob_entity: MobEntity,
}
impl PolarBearEntity {
pub async fn new(entity: Entity) -> Arc<Self> {
let mob_entity = MobEntity::new(entity);
let polar_bear = Self { mob_entity };
let mob_arc = Arc::new(polar_bear);
let mob_weak: Weak<dyn Mob> = {
let mob_arc: Arc<dyn Mob> = mob_arc.clone();
Arc::downgrade(&mob_arc)
};
{
let mut goal_selector = mob_arc.mob_entity.goals_selector.lock().await;
goal_selector.add_goal(0, Box::new(SwimGoal::default()));
goal_selector.add_goal(1, Box::new(WanderAroundGoal::new(1.0)));
goal_selector.add_goal(
2,
LookAtEntityGoal::with_default(mob_weak, &EntityType::PLAYER, 6.0),
);
goal_selector.add_goal(3, Box::new(RandomLookAroundGoal::default()));
let mut target_selector = mob_arc.mob_entity.target_selector.lock().await;
// Polar bears are neutral but aggressive towards foxes
target_selector.add_goal(
1,
ActiveTargetGoal::with_default(&mob_arc.mob_entity, &EntityType::FOX, true),
);
};
mob_arc
}
}
impl NBTStorage for PolarBearEntity {}
impl Mob for PolarBearEntity {
fn get_mob_entity(&self) -> &MobEntity {
&self.mob_entity
}
}