Pumpkin/pumpkin/src/entity/mob/blaze.rs
2026-04-28 21:29:27 +02:00

59 lines
1.8 KiB
Rust

use std::sync::{Arc, Weak};
use pumpkin_data::entity::EntityType;
use crate::entity::{
Entity, NBTStorage,
ai::goal::{
active_target::ActiveTargetGoal, look_around::RandomLookAroundGoal,
look_at_entity::LookAtEntityGoal, melee_attack::MeleeAttackGoal, swim::SwimGoal,
wander_around::WanderAroundGoal,
},
mob::{Mob, MobEntity},
};
pub struct BlazeEntity {
entity: Arc<MobEntity>,
}
impl BlazeEntity {
pub async fn new(entity: Entity) -> Arc<Self> {
let entity = Arc::new(MobEntity::new(entity));
let zombie = Self { entity };
let mob_arc = Arc::new(zombie);
let mob_weak: Weak<dyn Mob> = {
let mob_arc: Arc<dyn Mob> = mob_arc.clone();
Arc::downgrade(&mob_arc)
};
{
let mut goal_selector = mob_arc.entity.goals_selector.lock().await;
let mut target_selector = mob_arc.entity.target_selector.lock().await;
goal_selector.add_goal(0, Box::new(SwimGoal::default()));
// TODO: BlazeShootFireballGoal
goal_selector.add_goal(4, Box::new(MeleeAttackGoal::new(1.0, false)));
goal_selector.add_goal(5, Box::new(WanderAroundGoal::new(1.0)));
goal_selector.add_goal(
8,
LookAtEntityGoal::with_default(mob_weak, &EntityType::PLAYER, 8.0),
);
goal_selector.add_goal(8, Box::new(RandomLookAroundGoal::default()));
target_selector.add_goal(
2,
ActiveTargetGoal::with_default(&mob_arc.entity, &EntityType::PLAYER, true),
);
};
mob_arc
}
}
impl NBTStorage for BlazeEntity {}
impl Mob for BlazeEntity {
fn get_mob_entity(&self) -> &MobEntity {
&self.entity
}
}