Pumpkin/pumpkin/src/block/blocks/lectern.rs
Alexander Medvedev 68bae5899e feat: add stats
2026-06-12 20:55:29 +02:00

152 lines
5.5 KiB
Rust

use std::sync::Arc;
use crate::block::entities::lectern::LecternBlockEntity;
use crate::block::registry::BlockActionResult;
use crate::block::{
BlockBehaviour, BlockFuture, BrokenArgs, NormalUseArgs, OnPlaceArgs, PlacedArgs,
UseWithItemArgs,
};
use crate::entity::Entity;
use crate::entity::item::ItemEntity;
use crate::world::World;
use pumpkin_data::Block;
use pumpkin_data::block_properties::{BlockProperties, LecternLikeProperties};
use pumpkin_data::entity::EntityType;
use pumpkin_macros::pumpkin_block;
use pumpkin_util::math::position::BlockPos;
use pumpkin_util::math::vector3::Vector3;
use pumpkin_world::BlockStateId;
use pumpkin_world::inventory::Inventory;
use pumpkin_world::world::BlockFlags;
#[pumpkin_block("minecraft:lectern")]
pub struct LecternBlock;
impl LecternBlock {
async fn update_lectern_state(
has_book: bool,
block: &Block,
position: &BlockPos,
world: &Arc<World>,
props: &mut LecternLikeProperties,
) {
props.has_book = has_book;
world
.set_block_state(position, props.to_state_id(block), BlockFlags::NOTIFY_ALL)
.await;
}
}
impl BlockBehaviour for LecternBlock {
fn placed<'a>(&'a self, args: PlacedArgs<'a>) -> BlockFuture<'a, ()> {
Box::pin(async move {
let block_entity = LecternBlockEntity::new(*args.position);
args.world.add_block_entity(Arc::new(block_entity));
})
}
fn on_place<'a>(&'a self, args: OnPlaceArgs<'a>) -> BlockFuture<'a, BlockStateId> {
Box::pin(async move {
let mut props = LecternLikeProperties::default(args.block);
props.facing = args
.player
.living_entity
.entity
.get_horizontal_facing()
.opposite();
props.to_state_id(args.block)
})
}
fn normal_use<'a>(&'a self, args: NormalUseArgs<'a>) -> BlockFuture<'a, BlockActionResult> {
Box::pin(async move {
args.player
.increment_stat(
pumpkin_data::statistic::StatisticCategory::Custom,
pumpkin_data::statistic::CustomStatistic::InteractWithLectern as i32,
1,
)
.await;
if let Some(block_entity) = args.world.get_block_entity(args.position)
&& let Some(lectern_entity) =
block_entity.as_any().downcast_ref::<LecternBlockEntity>()
{
let book = lectern_entity.remove_stack(0).await;
if !book.is_empty() {
// Logic to give the book to the player
// Need to find a proper way to give items to player. For now skip.
let mut props = LecternLikeProperties::from_state_id(
args.world.get_block_state(args.position).id,
args.block,
);
Self::update_lectern_state(
false,
args.block,
args.position,
args.world,
&mut props,
)
.await;
return BlockActionResult::Success;
}
}
BlockActionResult::Pass
})
}
fn use_with_item<'a>(
&'a self,
args: UseWithItemArgs<'a>,
) -> BlockFuture<'a, BlockActionResult> {
Box::pin(async move {
let mut item_stack = args.item_stack.lock().await;
// Check if it's a book
if item_stack.item.registry_key.contains("book")
&& let Some(block_entity) = args.world.get_block_entity(args.position)
&& let Some(lectern_entity) =
block_entity.as_any().downcast_ref::<LecternBlockEntity>()
&& lectern_entity.book.lock().await.is_empty()
{
let book = item_stack.split_unless_creative(args.player.gamemode.load(), 1);
lectern_entity.set_stack(0, book).await;
let mut props = LecternLikeProperties::from_state_id(
args.world.get_block_state(args.position).id,
args.block,
);
Self::update_lectern_state(true, args.block, args.position, args.world, &mut props)
.await;
return BlockActionResult::Success;
}
BlockActionResult::Pass
})
}
fn broken<'a>(&'a self, args: BrokenArgs<'a>) -> BlockFuture<'a, ()> {
Box::pin(async move {
if let Some(block_entity) = args.world.get_block_entity(args.position)
&& let Some(lectern_entity) =
block_entity.as_any().downcast_ref::<LecternBlockEntity>()
{
let book = lectern_entity.remove_stack(0).await;
if !book.is_empty() {
// Drop the book item
let entity = Entity::new(
args.world.clone(),
Vector3::new(
f64::from(args.position.0.x) + 0.5,
f64::from(args.position.0.y) + 0.5,
f64::from(args.position.0.z) + 0.5,
),
&EntityType::ITEM,
);
let item_entity = ItemEntity::new(entity, book);
args.world.spawn_entity(Arc::new(item_entity)).await;
}
}
})
}
}