Pumpkin/crates/pumpkin/src/block/entities/barrel.rs

254 lines
7.1 KiB
Rust

use pumpkin_data::block_properties::{BarrelLikeProperties, BlockProperties};
use pumpkin_data::sound::{Sound, SoundCategory};
use pumpkin_data::{Block, FacingExt, item_stack::ItemStack};
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_util::math::position::BlockPos;
use pumpkin_util::math::vector3::Vector3;
use pumpkin_util::random::xoroshiro128::Xoroshiro;
use pumpkin_util::random::{RandomImpl, get_seed};
use std::any::Any;
use std::pin::Pin;
use std::{
array::from_fn,
sync::{
Arc,
atomic::{AtomicBool, Ordering},
},
};
use crate::block::viewer::{
ViewerCountListener, ViewerCountTracker, ViewerCountTrackerExt, ViewerFuture,
};
use crate::world::{BlockFlags, World};
use pumpkin_world::inventory::InventoryFuture;
use pumpkin_world::inventory::{Clearable, Inventory, sync_write_items_to_nbt};
use super::BlockEntity;
pub struct BarrelBlockEntity {
pub position: BlockPos,
pub items: tokio::sync::RwLock<[ItemStack; Self::INVENTORY_SIZE]>,
pub dirty: AtomicBool,
// Viewer
viewers: ViewerCountTracker,
}
impl BlockEntity for BarrelBlockEntity {
fn resource_location(&self) -> &'static str {
Self::ID
}
fn get_position(&self) -> BlockPos {
self.position
}
fn from_nbt(nbt: &pumpkin_nbt::compound::NbtCompound, position: BlockPos) -> Self
where
Self: Sized,
{
let barrel = Self {
position,
items: tokio::sync::RwLock::new(from_fn(|_| ItemStack::EMPTY.clone())),
dirty: AtomicBool::new(false),
viewers: ViewerCountTracker::new(),
};
barrel.read_data(nbt, &mut *barrel.items.blocking_write());
barrel
}
fn write_nbt<'a>(
&'a self,
nbt: &'a mut NbtCompound,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'a>> {
self.write_inventory_nbt(nbt, true)
}
fn tick<'a>(&'a self, world: &'a Arc<World>) -> Pin<Box<dyn Future<Output = ()> + Send + 'a>> {
Box::pin(async move {
self.viewers
.update_viewer_count::<Self>(self, world, &self.position)
.await;
})
}
fn get_inventory(self: Arc<Self>) -> Option<Arc<dyn Inventory>> {
Some(self)
}
fn is_dirty(&self) -> bool {
self.dirty.load(Ordering::Relaxed)
}
fn clear_dirty(&self) {
self.dirty.store(false, Ordering::Relaxed);
}
fn chunk_data_nbt(&self) -> Option<NbtCompound> {
let mut nbt = NbtCompound::new();
sync_write_items_to_nbt(&*self.items.blocking_read(), &mut nbt);
Some(nbt)
}
fn as_any(&self) -> &dyn Any {
self
}
}
impl ViewerCountListener for BarrelBlockEntity {
fn on_container_open<'a>(
&'a self,
world: &'a Arc<World>,
_position: &'a BlockPos,
) -> ViewerFuture<'a, ()> {
Box::pin(async move {
self.play_sound(world, Sound::BlockBarrelOpen);
self.set_open(world, true).await;
})
}
fn on_container_close<'a>(
&'a self,
world: &'a Arc<World>,
_position: &'a BlockPos,
) -> ViewerFuture<'a, ()> {
Box::pin(async move {
self.play_sound(world, Sound::BlockBarrelClose);
self.set_open(world, false).await;
})
}
}
impl BarrelBlockEntity {
pub const INVENTORY_SIZE: usize = 27;
pub const ID: &'static str = "minecraft:barrel";
#[must_use]
pub fn new(position: BlockPos) -> Self {
Self {
position,
items: tokio::sync::RwLock::new(from_fn(|_| ItemStack::EMPTY.clone())),
dirty: AtomicBool::new(false),
viewers: ViewerCountTracker::new(),
}
}
async fn set_open(&self, world: &Arc<World>, open: bool) {
let state = world.get_block_state(&self.position);
let mut properties = BarrelLikeProperties::from_state_id(state.id, &Block::BARREL);
properties.open = open;
world
.clone()
.set_block_state(
&self.position,
properties.to_state_id(&Block::BARREL),
BlockFlags::NOTIFY_ALL,
)
.await;
}
fn play_sound(&self, world: &Arc<World>, sound: Sound) {
let mut rng = Xoroshiro::from_seed(get_seed());
let state = world.get_block_state(&self.position);
let properties = BarrelLikeProperties::from_state_id(state.id, &Block::BARREL);
let direction = properties.facing.to_block_direction().to_offset();
let position = Vector3::new(
self.position.0.x as f64 + 0.5 + direction.x as f64 / 2.0,
self.position.0.y as f64 + 0.5 + direction.y as f64 / 2.0,
self.position.0.z as f64 + 0.5 + direction.z as f64 / 2.0,
);
world.play_sound_fine(
sound,
SoundCategory::Blocks,
&position,
0.5,
rng.next_f32() * 0.1 + 0.9,
);
}
}
impl Inventory for BarrelBlockEntity {
fn size(&self) -> usize {
Self::INVENTORY_SIZE
}
fn is_empty(&self) -> InventoryFuture<'_, bool> {
Box::pin(async move {
let items = self.items.read().await;
items.iter().all(ItemStack::is_empty)
})
}
fn get_stack(&self, slot: usize) -> InventoryFuture<'_, ItemStack> {
Box::pin(async move {
let items = self.items.read().await;
items[slot].clone()
})
}
fn remove_stack(&self, slot: usize) -> InventoryFuture<'_, ItemStack> {
Box::pin(async move {
let mut items = self.items.write().await;
let removed = std::mem::replace(&mut items[slot], ItemStack::EMPTY.clone());
self.mark_dirty();
removed
})
}
fn remove_stack_specific(&self, slot: usize, amount: u8) -> InventoryFuture<'_, ItemStack> {
Box::pin(async move {
let mut items = self.items.write().await;
let res = if !items[slot].is_empty() && amount > 0 {
items[slot].split(amount)
} else {
ItemStack::EMPTY.clone()
};
self.mark_dirty();
res
})
}
fn set_stack(&self, slot: usize, stack: ItemStack) -> InventoryFuture<'_, ()> {
Box::pin(async move {
let mut items = self.items.write().await;
items[slot] = stack;
self.mark_dirty();
})
}
fn on_open(&self) -> InventoryFuture<'_, ()> {
Box::pin(async move {
self.viewers.open_container();
})
}
fn on_close(&self) -> InventoryFuture<'_, ()> {
Box::pin(async move {
self.viewers.close_container();
})
}
fn mark_dirty(&self) {
self.dirty.store(true, Ordering::Relaxed);
}
fn as_any(&self) -> &dyn Any {
self
}
}
impl Clearable for BarrelBlockEntity {
fn clear(&self) -> Pin<Box<dyn Future<Output = ()> + Send + '_>> {
Box::pin(async move {
let mut items = self.items.write().await;
items.fill_with(|| ItemStack::EMPTY.clone());
self.mark_dirty();
})
}
}