Pumpkin/crates/pumpkin-util/src/permission.rs
Alexander Medvedev 61bd8f77b6 chore: swap permissions_manger to dashmap
i need this also PatchBukkit
2026-08-19 19:50:20 +02:00

454 lines
15 KiB
Rust

use dashmap::DashMap;
use serde::{Deserialize, Deserializer, Serialize, Serializer};
use std::collections::HashMap;
/// Describes the default behaviour for permissions.
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub enum PermissionDefault {
/// Permission is not granted by default.
Deny,
/// Permission is granted by default.
Allow,
/// Permission is granted by default to operators.
Op(PermissionLvl),
}
/// Defines a permission node in the system.
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct Permission {
/// The full node name (e.g., "minecraft:command.gamemode").
pub node: String,
/// Description of what this permission does.
pub description: String,
/// The default value of this permission.
pub default: PermissionDefault,
/// Children nodes that are affected by this permission.
pub children: HashMap<String, bool>,
}
impl Permission {
/// Creates a new `Permission` instance.
///
/// # Parameters
/// - `node`: The full permission node string (e.g., `"minecraft:command.gamemode"`).
/// - `description`: A human-readable description of what this permission does.
/// - `default`: The default behaviour of the permission (`PermissionDefault`).
///
/// # Returns
/// A new `Permission` with an empty set of children.
#[must_use]
pub fn new(node: &str, description: &str, default: PermissionDefault) -> Self {
Self {
node: node.to_string(),
description: description.to_string(),
default,
children: HashMap::new(),
}
}
/// Adds a child permission node to this permission.
///
/// # Arguments
/// * `child` - Child node name.
/// * `value` - Whether the child is allowed by default.
///
/// # Returns
/// Mutable reference to self for chaining.
pub fn add_child(&mut self, child: &str, value: bool) -> &mut Self {
self.children.insert(child.to_string(), value);
self
}
}
/// Repository for all registered permissions in the server.
#[derive(Default)]
pub struct PermissionRegistry {
/// All registered permissions.
permissions: DashMap<String, Permission>,
}
impl PermissionRegistry {
/// Creates a new empty `PermissionRegistry`.
///
/// # Returns
/// A `PermissionRegistry` with no permissions registered.
#[must_use]
pub fn new() -> Self {
Self {
permissions: DashMap::new(),
}
}
/// Registers a new permission in the registry.
///
/// # Parameters
/// - `permission`: The `Permission` instance to add.
///
/// # Returns
/// - `Ok(())` if the permission was successfully registered.
/// - `Err(String)` if a permission with the same node already exists.
pub fn register_permission(&self, permission: Permission) -> Result<(), String> {
if self.permissions.contains_key(&permission.node) {
return Err(format!(
"Permission {} is already registered",
permission.node
));
}
self.permissions.insert(permission.node.clone(), permission);
Ok(())
}
/// Registers a new permission in the registry and expects it to be registered.
///
/// # Panics
///
/// Panics if the permission could not be registered (if one with the same node already exists).
///
/// # Parameters
/// - `permission`: The `Permission` instance to add.
#[allow(clippy::expect_used)]
pub fn register_permission_or_panic(&self, permission: Permission) {
self.register_permission(permission)
.expect("Permission should have been registered successfully");
}
/// Retrieves a permission node by its name.
///
/// # Parameters
/// - `node`: The full permission node string to look up.
///
/// # Returns
/// `Some(Ref<'_, String, Permission>)` if the node exists, or `None` otherwise.
#[must_use]
pub fn get_permission(
&self,
node: &str,
) -> Option<dashmap::mapref::one::Ref<'_, String, Permission>> {
self.permissions.get(node)
}
/// Overrides the default behaviour of an already-registered permission.
///
/// Used to apply per-command permission overrides from the server
/// configuration after the built-in permissions have been registered.
///
/// # Parameters
/// - `node`: The full permission node string to update.
/// - `default`: The new default behaviour to apply.
///
/// # Returns
/// - `true` if the node existed and its default was updated.
/// - `false` if no permission with that node is registered.
#[must_use]
pub fn set_default(&self, node: &str, default: PermissionDefault) -> bool {
if let Some(mut permission) = self.permissions.get_mut(node) {
permission.default = default;
true
} else {
false
}
}
/// Checks whether a permission node exists in the registry.
///
/// # Parameters
/// - `node`: The permission node string to check.
///
/// # Returns
/// `true` if the node exists, `false` otherwise.
#[must_use]
pub fn has_permission(&self, node: &str) -> bool {
self.permissions.contains_key(node)
}
}
/// Storage for player permissions.
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
pub struct PermissionAttachment {
/// Directly assigned permissions.
pub permissions: HashMap<String, bool>,
}
impl PermissionAttachment {
/// Creates a new empty `PermissionAttachment`.
///
/// # Returns
/// A `PermissionAttachment` with no permissions set.
#[must_use]
pub fn new() -> Self {
Self {
permissions: HashMap::new(),
}
}
/// Sets a permission value for a specific node.
///
/// # Parameters
/// - `node`: The permission node string.
/// - `value`: Whether the permission is granted (`true`) or denied (`false`).
pub fn set_permission(&mut self, node: &str, value: bool) {
self.permissions.insert(node.to_string(), value);
}
/// Removes a permission from this attachment.
///
/// # Parameters
/// - `node`: The permission node string to remove.
pub fn unset_permission(&mut self, node: &str) {
self.permissions.remove(node);
}
/// Checks if a permission is explicitly set.
///
/// # Parameters
/// - `node`: The permission node string to query.
///
/// # Returns
/// `Some(true)` if granted, `Some(false)` if denied, or `None` if not set.
#[must_use]
pub fn has_permission_set(&self, node: &str) -> Option<bool> {
self.permissions.get(node).copied()
}
/// Returns a reference to all set permissions.
///
/// # Returns
/// A `&HashMap<String, bool>` containing all permission nodes and their values.
#[must_use]
pub const fn get_permissions(&self) -> &HashMap<String, bool> {
&self.permissions
}
}
/// Manager for player and server permissions.
#[derive(Default)]
pub struct PermissionManager {
/// Global registry of permissions.
pub registry: PermissionRegistry,
/// Player permission attachments keyed by player UUID.
pub attachments: DashMap<uuid::Uuid, DashMap<String, bool>>,
}
impl PermissionManager {
/// Creates a new empty `PermissionManager`.
#[must_use]
pub fn new() -> Self {
Self {
registry: PermissionRegistry::new(),
attachments: DashMap::new(),
}
}
/// Creates a new `PermissionManager` with an existing `PermissionRegistry`.
#[must_use]
pub fn with_registry(registry: PermissionRegistry) -> Self {
Self {
registry,
attachments: DashMap::new(),
}
}
/// Registers a new permission node in the global registry.
pub fn register_permission(&self, permission: Permission) -> Result<(), String> {
self.registry.register_permission(permission)
}
/// Registers a new permission node in the global registry or panics if already registered.
pub fn register_permission_or_panic(&self, permission: Permission) {
self.registry.register_permission_or_panic(permission);
}
/// Retrieves a permission node by its name from the registry.
#[must_use]
pub fn get_permission(
&self,
node: &str,
) -> Option<dashmap::mapref::one::Ref<'_, String, Permission>> {
self.registry.get_permission(node)
}
/// Overrides the default behaviour of an already-registered permission in the registry.
#[must_use]
pub fn set_default(&self, node: &str, default: PermissionDefault) -> bool {
self.registry.set_default(node, default)
}
/// Checks whether a permission node exists in the registry.
#[must_use]
pub fn has_registered_permission(&self, node: &str) -> bool {
self.registry.has_permission(node)
}
/// Sets a player's explicit permission.
pub fn set_permission(&self, player_id: uuid::Uuid, node: impl Into<String>, value: bool) {
self.attachments
.entry(player_id)
.or_default()
.insert(node.into(), value);
}
/// Unsets a player's explicit permission.
pub fn unset_permission(&self, player_id: &uuid::Uuid, node: &str) {
if let Some(player_perms) = self.attachments.get(player_id) {
player_perms.remove(node);
}
}
/// Checks if a permission is explicitly set for a player.
#[must_use]
pub fn has_permission_set(&self, player_id: &uuid::Uuid, node: &str) -> Option<bool> {
self.attachments
.get(player_id)
.and_then(|p| p.get(node).as_deref().copied())
}
/// Removes all permission attachments for a player.
pub fn remove_attachment(&self, player_id: &uuid::Uuid) {
self.attachments.remove(player_id);
}
/// Retrieves all explicitly assigned permissions for a player.
#[must_use]
pub fn get_player_permissions(&self, player_id: &uuid::Uuid) -> Option<HashMap<String, bool>> {
self.attachments.get(player_id).map(|p| {
p.iter()
.map(|item| (item.key().clone(), *item.value()))
.collect()
})
}
/// Checks if a player has a specific permission.
///
/// # Parameters
/// - `player_id`: The UUID of the player.
/// - `permission_node`: The permission node string to check (e.g., "minecraft:command.gamemode").
/// - `player_op_level`: The operator level of the player (`PermissionLvl`).
///
/// # Returns
/// `true` if the player has the permission, `false` otherwise.
#[must_use]
pub fn has_permission(
&self,
player_id: &uuid::Uuid,
permission_node: &str,
player_op_level: PermissionLvl,
) -> bool {
// Check explicitly set permissions
if let Some(attachment) = self.attachments.get(player_id) {
// Check for the exact permission match
if let Some(value) = attachment.get(permission_node) {
return *value;
}
// Check parent nodes (for wildcard permissions)
let node_parts: Vec<&str> = permission_node.split(':').collect();
if node_parts.len() == 2 {
let namespace = node_parts[0];
let key_parts: Vec<&str> = node_parts[1].split('.').collect();
// Check wildcard permissions at each level
let mut current_node = namespace.to_string();
if let Some(value) = attachment.get(&format!("{current_node}:*")) {
return *value;
}
current_node.push(':');
for (i, part) in key_parts.iter().enumerate() {
current_node.push_str(part);
if let Some(value) = attachment.get(&current_node) {
return *value;
}
if i < key_parts.len() - 1 {
if let Some(value) = attachment.get(&format!("{current_node}.*")) {
return *value;
}
current_node.push('.');
}
}
}
// Check for inherited permissions from parent nodes
for item in attachment.iter() {
let node = item.key();
let value = *item.value();
if let Some(permission) = self.registry.get_permission(node)
&& let Some(child_val) = permission.children.get(permission_node)
{
return value && *child_val;
}
}
}
// Fall back to the default permission value
self.registry
.get_permission(permission_node)
.is_some_and(|permission| match permission.default {
PermissionDefault::Allow => true,
PermissionDefault::Deny => false,
PermissionDefault::Op(required_level) => player_op_level >= required_level,
})
}
}
/// Represents the player's permission level
///
/// Permission levels determine the player's access to commands and server operations.
/// Each numeric level corresponds to a specific role:
/// - `Zero`: `normal`: Player can use basic commands.
/// - `One`: `moderator`: Player can bypass spawn protection.
/// - `Two`: `gamemaster`: Player or executor can use more commands and player can use command blocks.
/// - `Three`: `admin`: Player or executor can use commands related to multiplayer management.
/// - `Four`: `owner`: Player or executor can use all of the commands, including commands related to server management.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
pub enum PermissionLvl {
/// Normal player. Can use basic commands.
#[default]
Zero = 0,
/// Moderator. Can bypass spawn protection.
One = 1,
/// Gamemaster. Can use additional commands, including command blocks.
Two = 2,
/// Admin. Can manage multiplayer commands and moderate players.
Three = 3,
/// Owner. Full access to all commands and server management.
Four = 4,
}
impl PartialOrd for PermissionLvl {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
}
}
impl Ord for PermissionLvl {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
(*self as u8).cmp(&(*other as u8))
}
}
impl Serialize for PermissionLvl {
fn serialize<S: Serializer>(
&self,
serializer: S,
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> {
serializer.serialize_u8(*self as u8)
}
}
impl<'de> Deserialize<'de> for PermissionLvl {
fn deserialize<D: Deserializer<'de>>(deserializer: D) -> Result<Self, D::Error> {
let value = u8::deserialize(deserializer)?;
match value {
0 => Ok(Self::Zero),
2 => Ok(Self::Two),
3 => Ok(Self::Three),
4 => Ok(Self::Four),
_ => Err(serde::de::Error::custom(format!(
"Invalid value for OpLevel: {value}"
))),
}
}
}