Pumpkin/pumpkin-protocol/src/lib.rs
2024-09-01 18:04:27 +02:00

228 lines
5.2 KiB
Rust

use bytebuf::{packet_id::Packet, ByteBuffer, DeserializerError};
use bytes::Buf;
use serde::{Deserialize, Serialize};
use std::io::{self, Write};
use thiserror::Error;
pub mod bytebuf;
pub mod client;
pub mod packet_decoder;
pub mod packet_encoder;
pub mod server;
pub mod slot;
pub mod uuid;
pub const CURRENT_MC_PROTOCOL: u32 = 767;
pub const MAX_PACKET_SIZE: i32 = 2097152;
/// usally uses a namespace like "minecraft:thing"
pub type Identifier = String;
pub type VarIntType = i32;
pub type VarLongType = i64;
pub type FixedBitSet = bytes::Bytes;
pub struct BitSet<'a>(pub VarInt, pub &'a [i64]);
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct VarInt(pub VarIntType);
impl VarInt {
/// The maximum number of bytes a `VarInt` could occupy when read from and
/// written to the Minecraft protocol.
pub const MAX_SIZE: usize = 5;
/// Returns the exact number of bytes this varint will write when
/// [`Encode::encode`] is called, assuming no error occurs.
pub const fn written_size(self) -> usize {
match self.0 {
0 => 1,
n => (31 - n.leading_zeros() as usize) / 7 + 1,
}
}
pub fn decode_partial(r: &mut &[u8]) -> Result<i32, VarIntDecodeError> {
let mut val = 0;
for i in 0..Self::MAX_SIZE {
let byte = r.get_u8();
val |= (i32::from(byte) & 0b01111111) << (i * 7);
if byte & 0b10000000 == 0 {
return Ok(val);
}
}
Err(VarIntDecodeError::TooLarge)
}
pub fn encode(&self, mut w: impl Write) -> Result<(), io::Error> {
let mut x = self.0 as u64;
loop {
let byte = (x & 0x7F) as u8;
x >>= 7;
if x == 0 {
w.write_all(&[byte])?;
break;
}
w.write_all(&[byte | 0x80])?;
}
Ok(())
}
pub fn decode(r: &mut &[u8]) -> Result<Self, VarIntDecodeError> {
let mut val = 0;
for i in 0..Self::MAX_SIZE {
let byte = r.get_u8();
val |= (i32::from(byte) & 0b01111111) << (i * 7);
if byte & 0b10000000 == 0 {
return Ok(VarInt(val));
}
}
Err(VarIntDecodeError::TooLarge)
}
}
impl From<i32> for VarInt {
fn from(value: i32) -> Self {
VarInt(value)
}
}
impl From<u32> for VarInt {
fn from(value: u32) -> Self {
VarInt(value as i32)
}
}
impl From<u8> for VarInt {
fn from(value: u8) -> Self {
VarInt(value as i32)
}
}
impl From<usize> for VarInt {
fn from(value: usize) -> Self {
VarInt(value as i32)
}
}
impl From<VarInt> for i32 {
fn from(value: VarInt) -> Self {
value.0
}
}
#[derive(Copy, Clone, PartialEq, Eq, Debug, Error)]
pub enum VarIntDecodeError {
#[error("incomplete VarInt decode")]
Incomplete,
#[error("VarInt is too large")]
TooLarge,
}
#[derive(Error, Debug)]
pub enum PacketError {
#[error("failed to decode packet ID")]
DecodeID,
#[error("failed to encode packet ID")]
EncodeID,
#[error("failed to encode packet Length")]
EncodeLength,
#[error("failed to encode packet data")]
EncodeData,
#[error("failed to write encoded packet")]
EncodeFailedWrite,
#[error("failed to write into decoder")]
FailedWrite,
#[error("failed to flush decoder")]
FailedFinish,
#[error("failed to write encoded packet to connection")]
ConnectionWrite,
#[error("packet exceeds maximum length")]
TooLong,
#[error("packet length is out of bounds")]
OutOfBounds,
#[error("malformed packet length VarInt")]
MalformedLength,
}
#[derive(Debug, PartialEq)]
pub enum ConnectionState {
HandShake,
Status,
Login,
Transfer,
Config,
Play,
}
impl From<VarInt> for ConnectionState {
fn from(value: VarInt) -> Self {
let value = value.0;
match value {
1 => Self::Status,
2 => Self::Login,
3 => Self::Transfer,
_ => {
log::info!("Unexpected Status {}", value);
Self::Status
}
}
}
}
pub struct RawPacket {
pub id: VarInt,
pub bytebuf: ByteBuffer,
}
pub trait ClientPacket: Packet {
fn write(&self, bytebuf: &mut ByteBuffer);
}
pub trait ServerPacket: Packet + Sized {
fn read(bytebuf: &mut ByteBuffer) -> Result<Self, DeserializerError>;
}
#[derive(Serialize)]
pub struct StatusResponse {
pub version: Version,
pub players: Players,
pub description: String,
pub favicon: Option<String>, // data:image/png;base64,<data>
// Players, favicon ...
}
#[derive(Serialize)]
pub struct Version {
pub name: String,
pub protocol: u32,
}
#[derive(Serialize)]
pub struct Players {
pub max: u32,
pub online: u32,
pub sample: Vec<Sample>,
}
#[derive(Serialize)]
pub struct Sample {
pub name: String,
pub id: String, // uuid
}
// basicly game profile
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct Property {
pub name: String,
// base 64
pub value: String,
// base 64
pub signature: Option<String>,
}
pub struct KnownPack<'a> {
pub namespace: &'a str,
pub id: &'a str,
pub version: &'a str,
}