Pumpkin/pumpkin/src/client/client_packet.rs
2024-09-09 21:14:22 +02:00

291 lines
10 KiB
Rust

use std::sync::Arc;
use num_traits::FromPrimitive;
use pumpkin_config::{ADVANCED_CONFIG, BASIC_CONFIG};
use pumpkin_core::text::TextComponent;
use pumpkin_protocol::{
client::{
config::{CConfigAddResourcePack, CFinishConfig, CKnownPacks, CRegistryData},
login::{CEncryptionRequest, CLoginSuccess, CSetCompression},
status::{CPingResponse, CStatusResponse},
},
server::{
config::{SAcknowledgeFinishConfig, SClientInformationConfig, SKnownPacks, SPluginMessage},
handshake::SHandShake,
login::{SEncryptionResponse, SLoginAcknowledged, SLoginPluginResponse, SLoginStart},
status::{SStatusPingRequest, SStatusRequest},
},
ConnectionState, KnownPack, CURRENT_MC_PROTOCOL,
};
use rsa::Pkcs1v15Encrypt;
use sha1::{Digest, Sha1};
use crate::{
client::authentication::{self, GameProfile},
entity::player::{ChatMode, Hand},
proxy::velocity::velocity_login,
server::{Server, CURRENT_MC_VERSION},
};
use super::{
authentication::{auth_digest, unpack_textures},
Client, EncryptionError, PlayerConfig,
};
/// Processes incoming Packets from the Client to the Server
/// Implements the `Client` Packets
/// NEVER TRUST THE CLIENT. HANDLE EVERY ERROR, UNWRAP/EXPECT
/// TODO: REMOVE ALL UNWRAPS
impl Client {
pub fn handle_handshake(&self, _server: &Arc<Server>, handshake: SHandShake) {
dbg!("handshake");
let version = handshake.protocol_version.0;
self.protocol_version
.store(version, std::sync::atomic::Ordering::Relaxed);
let mut connection_state = self.connection_state.lock().unwrap();
*connection_state = handshake.next_state;
if *connection_state != ConnectionState::Status {
let protocol = version;
match protocol.cmp(&(CURRENT_MC_PROTOCOL as i32)) {
std::cmp::Ordering::Less => {
self.kick(&format!("Client outdated ({protocol}), Server uses Minecraft {CURRENT_MC_VERSION}, Protocol {CURRENT_MC_PROTOCOL}"));
}
std::cmp::Ordering::Equal => {}
std::cmp::Ordering::Greater => {
self.kick(&format!("Server outdated, Server uses Minecraft {CURRENT_MC_VERSION}, Protocol {CURRENT_MC_PROTOCOL}"));
}
}
}
}
pub fn handle_status_request(&self, server: &Arc<Server>, _status_request: SStatusRequest) {
self.send_packet(&CStatusResponse::new(&server.status_response_json));
}
pub fn handle_ping_request(&self, _server: &Arc<Server>, ping_request: SStatusPingRequest) {
dbg!("ping");
self.send_packet(&CPingResponse::new(ping_request.payload));
self.close();
}
fn is_valid_player_name(name: &str) -> bool {
name.len() <= 16
&& name
.chars()
.all(|c| c > 32_u8 as char && c < 127_u8 as char)
}
pub fn handle_login_start(&self, server: &Arc<Server>, login_start: SLoginStart) {
log::debug!("login start, State {:?}", self.connection_state);
if !Self::is_valid_player_name(&login_start.name) {
self.kick("Invalid characters in username");
return;
}
// default game profile, when no online mode
// TODO: make offline uuid
let mut gameprofile = self.gameprofile.lock().unwrap();
*gameprofile = Some(GameProfile {
id: login_start.uuid,
name: login_start.name,
properties: vec![],
profile_actions: None,
});
let proxy = &ADVANCED_CONFIG.proxy;
if proxy.enabled {
if proxy.velocity.enabled {
velocity_login(self)
}
return;
}
// TODO: check config for encryption
let verify_token: [u8; 4] = rand::random();
let public_key_der = &server.public_key_der;
let packet = CEncryptionRequest::new(
"",
public_key_der,
&verify_token,
BASIC_CONFIG.online_mode, // TODO
);
self.send_packet(&packet);
}
pub async fn handle_encryption_response(
&self,
server: &Arc<Server>,
encryption_response: SEncryptionResponse,
) {
let shared_secret = server
.private_key
.decrypt(Pkcs1v15Encrypt, &encryption_response.shared_secret)
.map_err(|_| EncryptionError::FailedDecrypt)
.unwrap();
self.enable_encryption(&shared_secret)
.unwrap_or_else(|e| self.kick(&e.to_string()));
let mut gameprofile = self.gameprofile.lock().unwrap();
if BASIC_CONFIG.online_mode {
let hash = Sha1::new()
.chain_update(&shared_secret)
.chain_update(&server.public_key_der)
.finalize();
let hash = auth_digest(&hash);
let ip = self.address.lock().unwrap().ip();
match authentication::authenticate(
&gameprofile.as_ref().unwrap().name,
&hash,
&ip,
server,
)
.await
{
Ok(p) => {
// Check if player should join
if let Some(p) = &p.profile_actions {
if !ADVANCED_CONFIG
.authentication
.player_profile
.allow_banned_players
{
if !p.is_empty() {
self.kick("Your account can't join");
}
} else {
for allowed in ADVANCED_CONFIG
.authentication
.player_profile
.allowed_actions
.clone()
{
if !p.contains(&allowed) {
self.kick("Your account can't join");
}
}
}
}
*gameprofile = Some(p);
}
Err(e) => self.kick(&e.to_string()),
}
}
for ele in gameprofile.as_ref().unwrap().properties.clone() {
// todo, use this
unpack_textures(ele, &ADVANCED_CONFIG.authentication.textures);
}
// enable compression
if ADVANCED_CONFIG.packet_compression.enabled {
let threshold = ADVANCED_CONFIG.packet_compression.compression_threshold;
let level = ADVANCED_CONFIG.packet_compression.compression_level;
self.send_packet(&CSetCompression::new(threshold.into()));
self.set_compression(Some((threshold, level)));
}
if let Some(profile) = gameprofile.as_ref().cloned() {
let packet = CLoginSuccess::new(&profile.id, &profile.name, &profile.properties, false);
self.send_packet(&packet);
} else {
self.kick("game profile is none");
}
}
pub fn handle_plugin_response(
&self,
_server: &Arc<Server>,
_plugin_response: SLoginPluginResponse,
) {
}
pub fn handle_login_acknowledged(
&self,
server: &Arc<Server>,
_login_acknowledged: SLoginAcknowledged,
) {
*self.connection_state.lock().unwrap() = ConnectionState::Config;
server.send_brand(self);
let resource_config = &ADVANCED_CONFIG.resource_pack;
if resource_config.enabled {
let prompt_message = if resource_config.prompt_message.is_empty() {
None
} else {
Some(TextComponent::text(&resource_config.prompt_message))
};
self.send_packet(&CConfigAddResourcePack::new(
pumpkin_protocol::uuid::UUID(uuid::Uuid::new_v3(
&uuid::Uuid::NAMESPACE_DNS,
resource_config.resource_pack_url.as_bytes(),
)),
&resource_config.resource_pack_url,
&resource_config.resource_pack_sha1,
resource_config.force,
prompt_message,
));
}
// known data packs
self.send_packet(&CKnownPacks::new(&[KnownPack {
namespace: "minecraft",
id: "core",
version: "1.21",
}]));
dbg!("login achnowlaged");
}
pub fn handle_client_information_config(
&self,
_server: &Arc<Server>,
client_information: SClientInformationConfig,
) {
dbg!("got client settings");
*self.config.lock().unwrap() = Some(PlayerConfig {
locale: client_information.locale,
view_distance: client_information.view_distance,
chat_mode: ChatMode::from_i32(client_information.chat_mode.into()).unwrap(),
chat_colors: client_information.chat_colors,
skin_parts: client_information.skin_parts,
main_hand: Hand::from_i32(client_information.main_hand.into()).unwrap(),
text_filtering: client_information.text_filtering,
server_listing: client_information.server_listing,
});
}
pub fn handle_plugin_message(&self, _server: &Arc<Server>, plugin_message: SPluginMessage) {
if plugin_message.channel.starts_with("minecraft:brand")
|| plugin_message.channel.starts_with("MC|Brand")
{
dbg!("got a client brand");
match String::from_utf8(plugin_message.data) {
Ok(brand) => *self.brand.lock().unwrap() = Some(brand),
Err(e) => self.kick(&e.to_string()),
}
}
}
pub fn handle_known_packs(&self, server: &Arc<Server>, _config_acknowledged: SKnownPacks) {
for registry in &server.cached_registry {
self.send_packet(&CRegistryData::new(
&registry.registry_id,
&registry.registry_entries,
));
}
// We are done with configuring
dbg!("finish config");
self.send_packet(&CFinishConfig::new());
}
pub async fn handle_config_acknowledged(
&self,
_server: &Arc<Server>,
_config_acknowledged: SAcknowledgeFinishConfig,
) {
dbg!("config acknowledged");
*self.connection_state.lock().unwrap() = ConnectionState::Play;
self.make_player
.store(true, std::sync::atomic::Ordering::Relaxed);
}
}