Pumpkin/pumpkin-data/src/data_component_impl.rs
2026-05-08 11:24:35 +02:00

2228 lines
73 KiB
Rust

#![allow(dead_code)]
use crate::attributes::Attributes;
use crate::data_component::DataComponent;
use crate::data_component::DataComponent::{
AttributeModifiers, BlocksAttacks, Consumable, CustomData, CustomName, Damage, DamageResistant,
DeathProtection, Enchantable, Enchantments, Equippable, FireworkExplosion, Fireworks, Food,
ItemModel, ItemName, JukeboxPlayable, MapId, MaxDamage, MaxStackSize, PotionContents,
StoredEnchantments, Tool, Unbreakable, UseCooldown, Weapon,
};
use crate::effect::{self, StatusEffect};
use crate::entity_type::EntityType;
use crate::sound::Sound;
use crate::tag::{RegistryKey, Tag, Taggable};
use crate::{AttributeModifierSlot, Block, Enchantment};
use crc_fast::CrcAlgorithm::Crc32Iscsi;
use crc_fast::Digest;
use pumpkin_nbt::compound::NbtCompound;
use pumpkin_nbt::tag::NbtTag;
use pumpkin_util::registry::RegistryEntryList;
use pumpkin_util::text::TextComponent;
use serde::de::SeqAccess;
use serde::ser::SerializeSeq;
use serde::{Deserialize, Serialize, de};
use std::any::Any;
use std::borrow::Cow;
use std::error::Error;
use std::fmt::Debug;
use std::str::FromStr;
use std::{
collections::hash_map::DefaultHasher,
hash::{Hash, Hasher},
};
use pumpkin_nbt::pnbt::PNbtCompound;
pub trait DataComponentImpl: Send + Sync {
fn write_data(&self) -> NbtTag {
NbtTag::End
}
fn write_data_pnbt(&self, _nbt: &mut PNbtCompound) {}
fn get_hash(&self) -> i32 {
todo!()
}
/// make sure other is the same type component, or it will panic
fn equal(&self, other: &dyn DataComponentImpl) -> bool;
fn get_enum() -> DataComponent
where
Self: Sized;
fn get_self_enum(&self) -> DataComponent; // only for debugging
fn to_dyn(self) -> Box<dyn DataComponentImpl>;
fn clone_dyn(&self) -> Box<dyn DataComponentImpl>;
fn as_any(&self) -> &dyn Any;
fn as_mut_any(&mut self) -> &mut dyn Any;
}
#[must_use]
pub fn read_data(id: DataComponent, data: &NbtTag) -> Option<Box<dyn DataComponentImpl>> {
match id {
MaxStackSize => Some(MaxStackSizeImpl::read_data(data)?.to_dyn()),
Enchantments => Some(EnchantmentsImpl::read_data(data)?.to_dyn()),
Damage => Some(DamageImpl::read_data(data)?.to_dyn()),
Unbreakable => Some(UnbreakableImpl::read_data(data)?.to_dyn()),
DamageResistant => Some(DamageResistantImpl::read_data(data)?.to_dyn()),
PotionContents => Some(PotionContentsImpl::read_data(data)?.to_dyn()),
Fireworks => Some(FireworksImpl::read_data(data)?.to_dyn()),
FireworkExplosion => Some(FireworkExplosionImpl::read_data(data)?.to_dyn()),
ItemModel => Some(ItemModelImpl::read_data(data)?.to_dyn()),
Consumable => Some(ConsumableImpl::read_data(data)?.to_dyn()),
Equippable => Some(EquippableImpl::read_data(data)?.to_dyn()),
StoredEnchantments => Some(StoredEnchantmentsImpl::read_data(data)?.to_dyn()),
UseCooldown => Some(UseCooldownImpl::read_data(data)?.to_dyn()),
MapId => Some(MapIdImpl::read_data(data)?.to_dyn()),
_ => None,
}
}
#[must_use]
pub fn read_data_pnbt(
id: DataComponent,
nbt: &mut PNbtCompound,
) -> Option<Box<dyn DataComponentImpl>> {
match id {
MaxStackSize => Some(MaxStackSizeImpl::read_data_pnbt(nbt)?.to_dyn()),
Enchantments => Some(EnchantmentsImpl::read_data_pnbt(nbt)?.to_dyn()),
Damage => Some(DamageImpl::read_data_pnbt(nbt)?.to_dyn()),
Unbreakable => Some(UnbreakableImpl::read_data_pnbt(nbt)?.to_dyn()),
MapId => Some(MapIdImpl::read_data_pnbt(nbt)?.to_dyn()),
_ => None,
}
}
// Also Pumpkin\pumpkin-protocol\src\codec\data_component.rs
macro_rules! default_impl {
($t: ident) => {
fn equal(&self, other: &dyn DataComponentImpl) -> bool {
self == get::<Self>(other)
}
#[inline]
fn get_enum() -> DataComponent
where
Self: Sized,
{
$t
}
fn get_self_enum(&self) -> DataComponent {
$t
}
fn to_dyn(self) -> Box<dyn DataComponentImpl> {
Box::new(self)
}
fn clone_dyn(&self) -> Box<dyn DataComponentImpl> {
Box::new(self.clone())
}
fn as_any(&self) -> &dyn Any {
self
}
fn as_mut_any(&mut self) -> &mut dyn Any {
self
}
};
}
impl Clone for Box<dyn DataComponentImpl> {
fn clone(&self) -> Self {
self.clone_dyn()
}
}
#[inline]
pub fn get<T: DataComponentImpl + 'static>(value: &dyn DataComponentImpl) -> &T {
value.as_any().downcast_ref::<T>().unwrap_or_else(|| {
panic!(
"you are trying to cast {} to {}",
value.get_self_enum().to_name(),
T::get_enum().to_name()
)
})
}
#[inline]
pub fn get_mut<T: DataComponentImpl + 'static>(value: &mut dyn DataComponentImpl) -> &mut T {
value.as_mut_any().downcast_mut::<T>().unwrap()
}
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct CustomDataImpl;
impl DataComponentImpl for CustomDataImpl {
default_impl!(CustomData);
}
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct MaxStackSizeImpl {
pub size: u8,
}
impl MaxStackSizeImpl {
fn read_data(data: &NbtTag) -> Option<Self> {
data.extract_int().map(|size| Self { size: size as u8 })
}
fn read_data_pnbt(nbt: &mut PNbtCompound) -> Option<Self> {
nbt.get_u8().ok().map(|size| Self { size })
}
}
impl DataComponentImpl for MaxStackSizeImpl {
fn write_data(&self) -> NbtTag {
NbtTag::Int(i32::from(self.size))
}
fn write_data_pnbt(&self, nbt: &mut PNbtCompound) {
nbt.put_u8(self.size);
}
fn get_hash(&self) -> i32 {
get_i32_hash(i32::from(self.size)) as i32
}
default_impl!(MaxStackSize);
}
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct MaxDamageImpl {
pub max_damage: i32,
}
impl DataComponentImpl for MaxDamageImpl {
default_impl!(MaxDamage);
}
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct DamageImpl {
pub damage: i32,
}
impl DamageImpl {
fn read_data(data: &NbtTag) -> Option<Self> {
data.extract_int().map(|damage| Self { damage })
}
fn read_data_pnbt(nbt: &mut PNbtCompound) -> Option<Self> {
nbt.get_int().ok().map(|damage| Self { damage })
}
}
impl DataComponentImpl for DamageImpl {
fn write_data(&self) -> NbtTag {
NbtTag::Int(self.damage)
}
fn write_data_pnbt(&self, nbt: &mut PNbtCompound) {
nbt.put_int(self.damage);
}
fn get_hash(&self) -> i32 {
get_i32_hash(self.damage) as i32
}
default_impl!(Damage);
}
#[derive(Clone, Hash, PartialEq, Eq)]
pub struct UnbreakableImpl;
impl UnbreakableImpl {
const fn read_data(_data: &NbtTag) -> Option<Self> {
Some(Self)
}
fn read_data_pnbt(_nbt: &mut PNbtCompound) -> Option<Self> {
Some(Self)
}
}
impl DataComponentImpl for UnbreakableImpl {
fn write_data(&self) -> NbtTag {
NbtTag::Compound(NbtCompound::new())
}
fn write_data_pnbt(&self, _nbt: &mut PNbtCompound) {}
fn get_hash(&self) -> i32 {
0
}
default_impl!(Unbreakable);
}
#[derive(Clone, Hash, PartialEq, Eq)]
pub struct CustomNameImpl {
// TODO make TextComponent
pub name: String,
}
impl DataComponentImpl for CustomNameImpl {
fn write_data(&self) -> NbtTag {
NbtTag::String(self.name.clone())
}
fn get_hash(&self) -> i32 {
get_str_hash(self.name.as_str()) as i32
}
default_impl!(CustomName);
}
#[derive(Clone, Hash, PartialEq, Eq)]
pub struct ItemNameImpl {
// TODO make TextComponent const
pub name: &'static str,
}
impl DataComponentImpl for ItemNameImpl {
default_impl!(ItemName);
}
#[derive(Clone, Hash, PartialEq, Eq)]
pub struct ItemModelImpl {
pub id: String,
}
impl ItemModelImpl {
fn read_data(data: &NbtTag) -> Option<Self> {
data.extract_string().map(|id| Self {
id: String::from(id),
})
}
}
impl DataComponentImpl for ItemModelImpl {
fn write_data(&self) -> NbtTag {
NbtTag::String(self.id.clone())
}
fn get_hash(&self) -> i32 {
get_str_hash(self.id.as_str()) as i32
}
default_impl!(ItemModel);
}
#[derive(Clone, Hash, PartialEq, Eq)]
pub struct LoreImpl;
#[derive(Clone, Hash, PartialEq, Eq)]
pub struct RarityImpl;
#[derive(Clone, Hash, PartialEq, Eq, Default)]
pub struct EnchantmentsImpl {
pub enchantment: Cow<'static, [(&'static Enchantment, i32)]>,
}
impl EnchantmentsImpl {
fn read_data(data: &NbtTag) -> Option<Self> {
let data = &data.extract_compound()?.child_tags;
let mut enc = Vec::with_capacity(data.len());
for (name, level) in data {
enc.push((Enchantment::from_name(name.as_str())?, level.extract_int()?));
}
Some(Self {
enchantment: Cow::from(enc),
})
}
fn read_data_pnbt(nbt: &mut PNbtCompound) -> Option<Self> {
let len = nbt.get_u32().ok()? as usize;
let mut enc = Vec::with_capacity(len);
for _ in 0..len {
let name = nbt.get_string().ok()?;
let level = nbt.get_int().ok()?;
enc.push((Enchantment::from_name(name.as_str())?, level));
}
Some(Self {
enchantment: Cow::from(enc),
})
}
}
fn get_str_hash(val: &str) -> u32 {
let mut digest = Digest::new(Crc32Iscsi);
digest.update(&[12u8]);
digest.update(&(val.len() as u32).to_le_bytes());
let byte = val.as_bytes();
for i in byte {
digest.update(&[*i, 0u8]);
}
digest.finalize() as u32
}
fn get_i32_hash(val: i32) -> u32 {
let mut digest = Digest::new(Crc32Iscsi);
digest.update(&[8u8]);
digest.update(&val.to_le_bytes());
digest.finalize() as u32
}
fn get_f32_hash(val: f32) -> u32 {
let mut digest = Digest::new(Crc32Iscsi);
digest.update(&[7u8]);
digest.update(&val.to_bits().to_le_bytes());
digest.finalize() as u32
}
fn get_idor_hash(val: &IdOr<SoundEvent>) -> u32 {
let mut digest = Digest::new(Crc32Iscsi);
digest.update(&[6u8]);
match val {
IdOr::Id(sound) => {
digest.update(&[1u8]);
digest.update(&get_str_hash(sound.to_name()).to_le_bytes());
}
IdOr::Value(sound) => {
digest.update(&[2u8]);
digest.update(&get_str_hash(sound.sound_name.as_str()).to_le_bytes());
if let Some(range) = sound.range {
digest.update(&[1u8]);
digest.update(&get_f32_hash(range).to_le_bytes());
} else {
digest.update(&[0u8]);
}
}
}
digest.finalize() as u32
}
fn put_idor(nbt: &mut NbtCompound, key: &str, val: &IdOr<SoundEvent>) {
match val {
IdOr::Id(id) => nbt.put_string(key, format!("minecraft:{}", id.to_name())),
IdOr::Value(sound) => {
let mut sound_compound = NbtCompound::new();
sound_compound.put_string("sound_id", sound.sound_name.clone());
if let Some(range) = sound.range {
sound_compound.put_float("range", range);
}
nbt.put(key, NbtTag::Compound(sound_compound));
}
}
}
fn get_idor(nbt: &NbtCompound, key: &str, default: Sound) -> IdOr<SoundEvent> {
if let Some(sound) = nbt.get_string(key) {
let sound = sound.strip_prefix("minecraft:").unwrap_or(sound);
IdOr::Id(Sound::from_name(sound).unwrap_or(default))
} else if let Some(sound_compound) = nbt.get_compound(key) {
let sound_name = sound_compound
.get_string("sound_id")
.expect("SoundEvent compound must have a 'sound_id' field");
let range = sound_compound.get_float("range");
IdOr::Value(SoundEvent {
sound_name: sound_name.to_string(),
range,
})
} else {
IdOr::Id(default)
}
}
fn get_idset_hash<T: IDSetContent>(val: &IDSet<T>) -> u32 {
let mut digest = Digest::new(Crc32Iscsi);
match val {
IDSet::Tag(tag) => {
digest.update(&[1u8]);
digest.update(&get_str_hash(tag).to_le_bytes());
}
IDSet::IDs(ids) => {
digest.update(&[2u8]);
for id in ids.iter() {
digest.update(&[3u8]);
digest.update(&get_i32_hash(id.registry_id() as i32).to_le_bytes());
}
}
}
digest.finalize() as u32
}
#[test]
fn hash() {
assert_eq!(get_str_hash("minecraft:sharpness"), 2734053906u32);
assert_eq!(get_i32_hash(3), 3795317917u32);
assert_eq!(
EnchantmentsImpl {
enchantment: Cow::Borrowed(&[(&Enchantment::SHARPNESS, 2)]),
}
.get_hash(),
-1580618251i32
);
assert_eq!(MaxStackSizeImpl { size: 99 }.get_hash(), -1632321551i32);
assert_eq!(MapIdImpl { id: 10 }.get_hash(), -919192125i32);
}
impl DataComponentImpl for EnchantmentsImpl {
fn write_data(&self) -> NbtTag {
let mut compound = NbtCompound::new();
for (enc, level) in self.enchantment.iter() {
compound.put_int(enc.name, *level);
}
NbtTag::Compound(compound)
}
fn write_data_pnbt(&self, nbt: &mut PNbtCompound) {
nbt.put_u32(self.enchantment.len() as u32);
for (enc, level) in self.enchantment.iter() {
nbt.put_string(enc.name);
nbt.put_int(*level);
}
}
fn get_hash(&self) -> i32 {
let mut digest = Digest::new(Crc32Iscsi);
digest.update(&[2u8]);
for (enc, level) in self.enchantment.iter() {
digest.update(&get_str_hash(enc.name).to_le_bytes());
digest.update(&get_i32_hash(*level).to_le_bytes());
}
digest.update(&[3u8]);
digest.finalize() as i32
}
default_impl!(Enchantments);
}
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct CanPlaceOnImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct CanBreakImpl;
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum Operation {
AddValue,
AddMultipliedBase,
AddMultipliedTotal,
}
#[derive(Clone, Debug, PartialEq)]
pub struct Modifier {
pub r#type: &'static Attributes,
pub id: &'static str,
pub amount: f64,
pub operation: Operation,
pub slot: AttributeModifierSlot,
}
impl Hash for Modifier {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.r#type.hash(state);
self.id.hash(state);
unsafe { (*(&raw const self.amount).cast::<u64>()).hash(state) };
self.operation.hash(state);
self.slot.hash(state);
}
}
#[derive(Clone, Debug, Hash, PartialEq)]
pub struct AttributeModifiersImpl {
pub attribute_modifiers: Cow<'static, [Modifier]>,
}
impl DataComponentImpl for AttributeModifiersImpl {
default_impl!(AttributeModifiers);
}
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct CustomModelDataImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct TooltipDisplayImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct RepairCostImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct CreativeSlotLockImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct EnchantmentGlintOverrideImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct IntangibleProjectileImpl;
#[derive(Clone, Debug, PartialEq)]
pub struct FoodImpl {
pub nutrition: i32,
pub saturation: f32,
pub can_always_eat: bool,
}
impl DataComponentImpl for FoodImpl {
default_impl!(Food);
}
impl Hash for FoodImpl {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.nutrition.hash(state);
unsafe { (*(&raw const self.saturation).cast::<u32>()).hash(state) };
self.can_always_eat.hash(state);
}
}
#[derive(Clone, Debug, PartialEq)]
pub struct SoundEvent {
pub sound_name: String,
pub range: Option<f32>,
}
impl Hash for SoundEvent {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.sound_name.hash(state);
if let Some(val) = self.range {
true.hash(state);
unsafe { (*(&raw const val).cast::<u32>()).hash(state) };
} else {
false.hash(state);
}
}
}
impl SoundEvent {
pub const fn new(sound_name: String, range: Option<f32>) -> Self {
Self { sound_name, range }
}
}
#[derive(Clone, Debug, PartialEq, Hash)]
pub enum IdOr<T> {
Id(Sound),
Value(T),
}
#[derive(Clone, Debug, PartialEq)]
pub struct ConsumableImpl {
pub consume_seconds: f32,
pub animation: ConsumeAnimation,
pub sound_event: IdOr<SoundEvent>,
pub consume_particles: bool,
pub effects: Cow<'static, [ConsumeEffect]>,
}
#[derive(Clone, Debug, PartialEq)]
pub enum ConsumeAnimation {
None,
Eat,
Drink,
Block,
Bow,
Spear,
Crossbow,
Spyglass,
Horn,
Brush,
}
impl ConsumeAnimation {
#[must_use]
pub const fn to_str(&self) -> &'static str {
match self {
ConsumeAnimation::None => "none",
ConsumeAnimation::Eat => "eat",
ConsumeAnimation::Drink => "drink",
ConsumeAnimation::Block => "block",
ConsumeAnimation::Bow => "bow",
ConsumeAnimation::Spear => "spear",
ConsumeAnimation::Crossbow => "crossbow",
ConsumeAnimation::Spyglass => "spyglass",
ConsumeAnimation::Horn => "horn",
ConsumeAnimation::Brush => "brush",
}
}
}
impl TryFrom<i32> for ConsumeAnimation {
type Error = ();
/// Attempts to convert an `i32` value into a [`ConsumeAnimation`].
///
/// # Parameters
/// - `value`: The numeric representation of a consume animation.
///
/// # Returns
/// - `Ok(ConsumeAnimation)` if the value corresponds to a valid consume animation:
/// - `0` → `None`
/// - `1` → `Eat`
/// - `2` → `Drink`
/// - `3` → `Block`
/// - `4` → `Bow`
/// - `5` → `Spear`
/// - `6` → `Crossbow`
/// - `7` → `Spyglass`
/// - `8` → `Horn`
/// - `9` → `Brush`
/// - `Err(())` if the value does not correspond to any valid consume animation.
fn try_from(value: i32) -> Result<Self, Self::Error> {
match value {
0 => Ok(Self::None),
1 => Ok(Self::Eat),
2 => Ok(Self::Drink),
3 => Ok(Self::Block),
4 => Ok(Self::Bow),
5 => Ok(Self::Spear),
6 => Ok(Self::Crossbow),
7 => Ok(Self::Spyglass),
8 => Ok(Self::Horn),
9 => Ok(Self::Brush),
_ => Err(()),
}
}
}
impl FromStr for ConsumeAnimation {
type Err = ();
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"none" => Ok(Self::None),
"eat" => Ok(Self::Eat),
"drink" => Ok(Self::Drink),
"block" => Ok(Self::Block),
"bow" => Ok(Self::Bow),
"spear" => Ok(Self::Spear),
"crossbow" => Ok(Self::Crossbow),
"spyglass" => Ok(Self::Spyglass),
"horn" => Ok(Self::Horn),
"brush" => Ok(Self::Brush),
_ => Err(()),
}
}
}
impl ConsumableImpl {
pub const fn new(
consume_seconds: f32,
animation: ConsumeAnimation,
sound_event: IdOr<SoundEvent>,
consume_particles: bool,
effects: Cow<'static, [ConsumeEffect]>,
) -> Self {
Self {
consume_seconds,
animation,
sound_event,
consume_particles,
effects,
}
}
#[must_use]
pub fn consume_ticks(&self) -> i32 {
(self.consume_seconds * 20.0) as i32
}
pub fn read_data(data: &NbtTag) -> Option<Self> {
let compound = data.extract_compound()?;
let consume_seconds = compound.get_float("consume_seconds")?;
let animation = compound
.get_string("animation")?
.parse::<ConsumeAnimation>()
.ok()?;
let sound_event = get_idor(compound, "sound", Sound::EntityGenericEat); // Default to generic eat sound if the sound name is invalid
let consume_particles = compound.get_bool("has_consume_particles").unwrap_or(false);
let opt_list = compound.get_list("on_consume_effects");
let effects: Cow<'static, [ConsumeEffect]> = if let Some(effect_list) = opt_list {
effect_list
.iter()
.filter_map(ConsumeEffect::read_data)
.collect()
} else {
Cow::Borrowed(&[])
};
Some(Self {
consume_seconds,
animation,
sound_event,
consume_particles,
effects,
})
}
}
impl DataComponentImpl for ConsumableImpl {
fn write_data(&self) -> NbtTag {
let mut compound = NbtCompound::new();
compound.put_float("consume_seconds", self.consume_seconds);
compound.put_string("animation", self.animation.to_str().to_string());
put_idor(&mut compound, "sound", &self.sound_event);
compound.put_bool("has_consume_particles", self.consume_particles);
let nbt_vec = self.effects.iter().map(|x| x.as_nbt()).collect();
compound.put_list("on_consume_effects", nbt_vec);
NbtTag::Compound(compound)
}
fn get_hash(&self) -> i32 {
let mut digest = Digest::new(Crc32Iscsi);
digest.update(&[2u8]);
digest.update(&get_f32_hash(self.consume_seconds).to_le_bytes());
digest.update(&get_i32_hash(self.animation.clone() as i32).to_le_bytes());
digest.update(&get_idor_hash(&self.sound_event).to_be_bytes());
digest.update(&[self.consume_particles as u8]);
for effect in self.effects.iter() {
digest.update(&effect.get_hash().to_le_bytes());
}
digest.update(&[3u8]);
digest.finalize() as i32
}
default_impl!(Consumable);
}
impl Hash for ConsumableImpl {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
unsafe { (*(&raw const self.consume_seconds).cast::<u32>()).hash(state) };
}
}
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct UseRemainderImpl;
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct UseCooldownImpl {
pub seconds: f32,
pub cooldown_group: Option<String>,
}
impl UseCooldownImpl {
pub fn new(seconds: f32, cooldown_group: Option<String>) -> Self {
Self {
seconds,
cooldown_group,
}
}
pub fn read_data(data: &NbtTag) -> Option<Self> {
let compound = data.extract_compound()?;
let seconds = compound.get_float("seconds")?;
let cooldown_group = compound.get_string("cooldown_group").map(|s| s.to_string());
Some(Self {
seconds,
cooldown_group,
})
}
}
impl DataComponentImpl for UseCooldownImpl {
fn write_data(&self) -> NbtTag {
let mut compound = NbtCompound::new();
compound.put_float("seconds", self.seconds);
if let Some(group) = &self.cooldown_group {
compound.put_string("cooldown_group", group.clone());
}
NbtTag::Compound(compound)
}
fn get_hash(&self) -> i32 {
let mut digest = Digest::new(Crc32Iscsi);
digest.update(&get_f32_hash(self.seconds).to_le_bytes());
if let Some(group) = &self.cooldown_group {
digest.update(&get_str_hash(group).to_le_bytes());
}
digest.finalize() as i32
}
default_impl!(UseCooldown);
}
impl Eq for UseCooldownImpl {}
impl Hash for UseCooldownImpl {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.seconds.to_bits().hash(state);
self.cooldown_group.hash(state);
}
}
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
pub enum DamageResistantType {
/// Damage always dealt to ender dragons
AlwaysHurtsEnderDragons,
/// Destroys armor stands in a single hit
AlwaysKillsArmorStands,
AlwaysMostSignificantFall,
/// Damage always notifies nearby hidden silverfish
AlwaysTriggersSilverfish,
AvoidsGuardianThorns,
BurnsArmorStands,
BurnFromStepping,
BypassesArmor,
BypassesCooldown,
BypassesEffects,
BypassesEnchantments,
BypassesInvulnerability,
BypassesResistance,
BypassesShield,
BypassesWolfArmor,
CanBreakArmorStands,
DamagesHelmet,
IgnitesArmorStands,
Drowning,
/// Damage is reduced by the blast protection enchantment
Explosion,
/// Damage is reduced by the feather falling enchantment and ignored if slow falling
Fall,
/// Damage is reduced by the fire protection enchantment or ignored by game rule
Fire,
/// Damage is reduced by wearing any piece of leather armor or ignored by game rule
Freezing,
/// So turtles drop bowls when killed by lightning
Lightning,
PlayerAttack,
/// Damage is reduced by the projectile protection enchantment
Projectile,
MaceSmash,
/// Prevents entities from becoming angry at the source of the damage
NoAnger,
/// Prevents entities from being marked hurt (preventing the server from syncing velocity)
NoImpact,
NoKnockback,
PanicCauses,
PanicEnvironmentalCauses,
/// Reduces damage dealt to witches by 85%
WitchResistantTo,
WitherImmuneTo,
/// Generic fallback
Generic,
}
impl DamageResistantType {
pub fn from_tag(s: &str) -> Self {
match s {
"#minecraft:always_hurts_ender_dragons"
| "minecraft:always_hurts_ender_dragons"
| "always_hurts_ender_dragons" => Self::AlwaysHurtsEnderDragons,
"#minecraft:always_kills_armor_stands"
| "minecraft:always_kills_armor_stands"
| "always_kills_armor_stands" => Self::AlwaysKillsArmorStands,
"#minecraft:always_most_significant_fall"
| "minecraft:always_most_significant_fall"
| "always_most_significant_fall" => Self::AlwaysMostSignificantFall,
"#minecraft:always_triggers_silverfish"
| "minecraft:always_triggers_silverfish"
| "always_triggers_silverfish" => Self::AlwaysTriggersSilverfish,
"#minecraft:avoids_guardian_thorns"
| "minecraft:avoids_guardian_thorns"
| "avoids_guardian_thorns" => Self::AvoidsGuardianThorns,
"#minecraft:burns_armor_stands"
| "minecraft:burns_armor_stands"
| "burns_armor_stands" => Self::BurnsArmorStands,
"#minecraft:burn_from_stepping"
| "minecraft:burn_from_stepping"
| "burn_from_stepping" => Self::BurnFromStepping,
"#minecraft:bypasses_armor" | "minecraft:bypasses_armor" | "bypasses_armor" => {
Self::BypassesArmor
}
"#minecraft:bypasses_cooldown"
| "minecraft:bypasses_cooldown"
| "bypasses_cooldown" => Self::BypassesCooldown,
"#minecraft:bypasses_effects" | "minecraft:bypasses_effects" | "bypasses_effects" => {
Self::BypassesEffects
}
"#minecraft:bypasses_enchantments"
| "minecraft:bypasses_enchantments"
| "bypasses_enchantments" => Self::BypassesEnchantments,
"#minecraft:bypasses_invulnerability"
| "minecraft:bypasses_invulnerability"
| "bypasses_invulnerability" => Self::BypassesInvulnerability,
"#minecraft:bypasses_resistance"
| "minecraft:bypasses_resistance"
| "bypasses_resistance" => Self::BypassesResistance,
"#minecraft:bypasses_shield" | "minecraft:bypasses_shield" | "bypasses_shield" => {
Self::BypassesShield
}
"#minecraft:bypasses_wolf_armor"
| "minecraft:bypasses_wolf_armor"
| "bypasses_wolf_armor" => Self::BypassesWolfArmor,
"#minecraft:can_break_armor_stand"
| "minecraft:can_break_armor_stand"
| "can_break_armor_stand" => Self::CanBreakArmorStands,
"#minecraft:damages_helmet" | "minecraft:damages_helmet" | "damages_helmet" => {
Self::DamagesHelmet
}
"#minecraft:ignites_armor_stands"
| "minecraft:ignites_armor_stands"
| "ignites_armor_stands" => Self::IgnitesArmorStands,
"#minecraft:is_drowning" | "minecraft:is_drowning" | "is_drowning" => Self::Drowning,
"#minecraft:is_explosion" | "minecraft:is_explosion" | "is_explosion" | "explosion" => {
Self::Explosion
}
"#minecraft:is_fall" | "minecraft:is_fall" | "is_fall" | "fall" => Self::Fall,
"#minecraft:is_fire" | "minecraft:is_fire" | "is_fire" | "fire" | "in_fire"
| "minecraft:in_fire" => Self::Fire,
"#minecraft:is_freezing" | "minecraft:is_freezing" | "is_freezing" => Self::Freezing,
"#minecraft:is_lightning" | "minecraft:is_lightning" | "is_lightning" => {
Self::Lightning
}
"#minecraft:is_player_attack" | "minecraft:is_player_attack" | "is_player_attack" => {
Self::PlayerAttack
}
"#minecraft:is_projectile" | "minecraft:is_projectile" | "is_projectile" => {
Self::Projectile
}
"#minecraft:mace_smash" | "minecraft:mace_smash" | "mace_smash" => Self::MaceSmash,
"#minecraft:no_anger" | "minecraft:no_anger" | "no_anger" => Self::NoAnger,
"#minecraft:no_impact" | "minecraft:no_impact" | "no_impact" => Self::NoImpact,
"#minecraft:no_knockback" | "minecraft:no_knockback" | "no_knockback" => {
Self::NoKnockback
}
"#minecraft:panic_causes" | "minecraft:panic_causes" | "panic_causes" => {
Self::PanicCauses
}
"#minecraft:panic_environmental_causes"
| "minecraft:panic_environmental_causes"
| "panic_environmental_causes" => Self::PanicEnvironmentalCauses,
"#minecraft:witch_resistant_to"
| "minecraft:witch_resistant_to"
| "witch_resistant_to" => Self::WitchResistantTo,
"#minecraft:wither_immune_to" | "minecraft:wither_immune_to" | "wither_immune_to" => {
Self::WitherImmuneTo
}
_ => Self::Generic,
}
}
pub fn as_str(&self) -> &'static str {
match self {
Self::AlwaysHurtsEnderDragons => "#minecraft:always_hurts_ender_dragons",
Self::AlwaysKillsArmorStands => "#minecraft:always_kills_armor_stands",
Self::AlwaysMostSignificantFall => "#minecraft:always_most_significant_fall",
Self::AlwaysTriggersSilverfish => "#minecraft:always_triggers_silverfish",
Self::AvoidsGuardianThorns => "#minecraft:avoids_guardian_thorns",
Self::BurnsArmorStands => "#minecraft:burns_armor_stands",
Self::BurnFromStepping => "#minecraft:burn_from_stepping",
Self::BypassesArmor => "#minecraft:bypasses_armor",
Self::BypassesCooldown => "#minecraft:bypasses_cooldown",
Self::BypassesEffects => "#minecraft:bypasses_effects",
Self::BypassesEnchantments => "#minecraft:bypasses_enchantments",
Self::BypassesInvulnerability => "#minecraft:bypasses_invulnerability",
Self::BypassesResistance => "#minecraft:bypasses_resistance",
Self::BypassesShield => "#minecraft:bypasses_shield",
Self::BypassesWolfArmor => "#minecraft:bypasses_wolf_armor",
Self::CanBreakArmorStands => "#minecraft:can_break_armor_stand",
Self::DamagesHelmet => "#minecraft:damages_helmet",
Self::IgnitesArmorStands => "#minecraft:ignites_armor_stands",
Self::Drowning => "#minecraft:is_drowning",
Self::Explosion => "#minecraft:is_explosion",
Self::Fall => "#minecraft:is_fall",
Self::Fire => "#minecraft:is_fire",
Self::Freezing => "#minecraft:is_freezing",
Self::Lightning => "#minecraft:is_lightning",
Self::PlayerAttack => "#minecraft:is_player_attack",
Self::Projectile => "#minecraft:is_projectile",
Self::MaceSmash => "#minecraft:mace_smash",
Self::NoAnger => "#minecraft:no_anger",
Self::NoImpact => "#minecraft:no_impact",
Self::NoKnockback => "#minecraft:no_knockback",
Self::PanicCauses => "#minecraft:panic_causes",
Self::PanicEnvironmentalCauses => "#minecraft:panic_environmental_causes",
Self::WitchResistantTo => "#minecraft:witch_resistant_to",
Self::WitherImmuneTo => "#minecraft:wither_immune_to",
Self::Generic => "minecraft:generic",
}
}
}
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
pub struct DamageResistantImpl {
pub res_type: DamageResistantType,
}
impl DamageResistantImpl {
fn read_data(data: &NbtTag) -> Option<Self> {
let compound = data.extract_compound()?;
let type_str = compound.get_string("types")?;
Some(Self {
res_type: DamageResistantType::from_tag(type_str),
})
}
}
impl std::str::FromStr for DamageResistantType {
type Err = ();
fn from_str(s: &str) -> Result<Self, Self::Err> {
Ok(DamageResistantType::from_tag(s))
}
}
impl DataComponentImpl for DamageResistantImpl {
fn write_data(&self) -> NbtTag {
let mut compound = NbtCompound::new();
compound.put_string("types", self.res_type.as_str().to_string());
NbtTag::Compound(compound)
}
fn get_hash(&self) -> i32 {
get_str_hash(self.res_type.as_str()) as i32
}
default_impl!(DamageResistant);
}
pub trait IDSetContent {
fn registry_id(&self) -> u16;
fn to_string(&self) -> String;
fn from_id(id: u16) -> Option<&'static Self>;
fn from_str(name: &str) -> Option<&'static Self>;
}
impl IDSetContent for Block {
fn registry_id(&self) -> u16 {
Taggable::registry_id(self)
}
fn from_id(id: u16) -> Option<&'static Self> {
Some(Block::from_id(id))
}
fn from_str(name: &str) -> Option<&'static Self> {
Block::from_name(name)
}
fn to_string(&self) -> String {
self.name.to_string()
}
}
#[derive(Clone, Hash, PartialEq, Debug)]
pub enum IDSet<T: IDSetContent + 'static> {
Tag(Cow<'static, str>),
IDs(Cow<'static, [&'static T]>),
}
impl<T: IDSetContent + 'static> IDSet<T> {
fn read(data: &NbtTag) -> Option<Self> {
match data.clone() {
NbtTag::String(tag) => {
if tag.starts_with("#") {
Some(Self::Tag(Cow::Owned(tag.strip_prefix("#")?.to_string())))
} else {
Some(Self::IDs(Cow::Owned([T::from_str(tag.as_str())?].to_vec())))
}
}
NbtTag::List(nbt_tags) => {
let mut ids = Vec::<&T>::new();
for nbt in nbt_tags {
if let NbtTag::String(id) = nbt
&& let Some(instance) = T::from_str(id.as_str())
{
ids.push(instance);
}
}
Some(Self::IDs(Cow::Owned(ids)))
}
_ => None,
}
}
fn write(&self, compound: &mut NbtCompound, key: &str) {
match self {
Self::Tag(cow) => {
let mut tag = cow.to_string();
tag.insert(0, '#');
compound.put_string(key, tag);
}
Self::IDs(arr) => {
let id_vec: Vec<NbtTag> =
arr.iter().map(|x| NbtTag::String(x.to_string())).collect();
compound.put_list(key, id_vec);
}
}
}
}
#[derive(Clone, PartialEq)]
pub struct ToolRule {
pub blocks: IDSet<Block>,
pub speed: Option<f32>,
pub correct_for_drops: Option<bool>,
}
impl Hash for ToolRule {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.blocks.hash(state);
if let Some(val) = self.speed {
true.hash(state);
unsafe { (*(&raw const val).cast::<u32>()).hash(state) };
} else {
false.hash(state);
}
self.correct_for_drops.hash(state);
}
}
#[derive(Clone, PartialEq)]
pub struct ToolImpl {
pub rules: Cow<'static, [ToolRule]>,
pub default_mining_speed: f32,
pub damage_per_block: u32,
pub can_destroy_blocks_in_creative: bool,
}
impl DataComponentImpl for ToolImpl {
default_impl!(Tool);
}
impl Hash for ToolImpl {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.rules.hash(state);
unsafe { (*(&raw const self.default_mining_speed).cast::<u32>()).hash(state) };
self.damage_per_block.hash(state);
self.can_destroy_blocks_in_creative.hash(state);
}
}
/// Weapon component: specifies durability cost per attack.
/// NOTE: If additional fields are added, update `get_hash()` to include them.
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct WeaponImpl {
pub item_damage_per_attack: u32,
}
impl WeaponImpl {
fn read_data(data: &NbtTag) -> Option<Self> {
let compound = data.extract_compound()?;
// NOTE: Error handling for item_damage_per_attack:
// - Missing key: defaults to 1 (vanilla behavior for unmodified items).
// - Wrong NBT type (e.g. float instead of int): silently defaults to 1.
// - Negative value: clamped to 0 then cast to u32 (protects against direct NBT manipulation).
// This conservative approach prioritizes safety over strict validation.
// TODO: Add tracing::warn! at the call site (in pumpkin crate where tracing is available)
// to help datapack authors debug negative values or type mismatches.
let item_damage_per_attack = compound
.get_int("item_damage_per_attack")
.unwrap_or(1)
.max(0) as u32;
// TODO: Deserialize disable_blocking_for_seconds once NBT float API is clarified.
// For now, preserve it by storing the raw compound for round-trip fidelity.
Some(Self {
item_damage_per_attack,
})
}
}
impl DataComponentImpl for WeaponImpl {
fn write_data(&self) -> NbtTag {
let mut compound = NbtCompound::new();
compound.put_int("item_damage_per_attack", self.item_damage_per_attack as i32);
NbtTag::Compound(compound)
}
fn get_hash(&self) -> i32 {
self.item_damage_per_attack as i32
}
default_impl!(Weapon);
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Default)]
pub enum EquipmentType {
#[default]
Any,
Hand,
HumanoidArmor,
AnimalArmor,
Body,
Saddle,
}
#[derive(Clone, Hash, Eq, PartialEq, Default)]
pub struct EquipmentSlotData {
pub slot_type: EquipmentType,
pub entity_id: i32,
pub max_count: i32,
pub index: i32,
pub name: Cow<'static, str>,
}
#[derive(Clone, Hash, Eq, PartialEq)]
#[repr(i8)]
pub enum EquipmentSlot {
MainHand(EquipmentSlotData),
OffHand(EquipmentSlotData),
Feet(EquipmentSlotData),
Legs(EquipmentSlotData),
Chest(EquipmentSlotData),
Head(EquipmentSlotData),
Body(EquipmentSlotData),
Saddle(EquipmentSlotData),
}
impl EquipmentSlot {
pub const MAIN_HAND: Self = Self::MainHand(EquipmentSlotData {
slot_type: EquipmentType::Hand,
entity_id: 0,
index: 0,
max_count: 0,
name: Cow::Borrowed("mainhand"),
});
pub const OFF_HAND: Self = Self::OffHand(EquipmentSlotData {
slot_type: EquipmentType::Hand,
entity_id: 1,
index: 5,
max_count: 0,
name: Cow::Borrowed("offhand"),
});
pub const FEET: Self = Self::Feet(EquipmentSlotData {
slot_type: EquipmentType::HumanoidArmor,
entity_id: 0,
index: 1,
max_count: 1,
name: Cow::Borrowed("feet"),
});
pub const LEGS: Self = Self::Legs(EquipmentSlotData {
slot_type: EquipmentType::HumanoidArmor,
entity_id: 1,
index: 2,
max_count: 1,
name: Cow::Borrowed("legs"),
});
pub const CHEST: Self = Self::Chest(EquipmentSlotData {
slot_type: EquipmentType::HumanoidArmor,
entity_id: 2,
index: 3,
max_count: 1,
name: Cow::Borrowed("chest"),
});
pub const HEAD: Self = Self::Head(EquipmentSlotData {
slot_type: EquipmentType::HumanoidArmor,
entity_id: 3,
index: 4,
max_count: 1,
name: Cow::Borrowed("head"),
});
pub const BODY: Self = Self::Body(EquipmentSlotData {
slot_type: EquipmentType::Body,
entity_id: 0,
index: 6,
max_count: 1,
name: Cow::Borrowed("body"),
});
pub const SADDLE: Self = Self::Saddle(EquipmentSlotData {
slot_type: EquipmentType::Saddle,
entity_id: 0,
index: 7,
max_count: 1,
name: Cow::Borrowed("saddle"),
});
#[must_use]
pub const fn get_entity_slot_id(&self) -> i32 {
match self {
Self::MainHand(data) => data.entity_id,
Self::OffHand(data) => data.entity_id,
Self::Feet(data) => data.entity_id,
Self::Legs(data) => data.entity_id,
Self::Chest(data) => data.entity_id,
Self::Head(data) => data.entity_id,
Self::Body(data) => data.entity_id,
Self::Saddle(data) => data.entity_id,
}
}
#[must_use]
pub const fn get_slot_index(&self) -> i32 {
match self {
Self::MainHand(data) => data.index,
Self::OffHand(data) => data.index,
Self::Feet(data) => data.index,
Self::Legs(data) => data.index,
Self::Chest(data) => data.index,
Self::Head(data) => data.index,
Self::Body(data) => data.index,
Self::Saddle(data) => data.index,
}
}
#[must_use]
pub fn from_slot_index(name: i32) -> Option<&'static Self> {
match name {
0 => Some(&Self::MAIN_HAND),
1 => Some(&Self::FEET),
2 => Some(&Self::LEGS),
3 => Some(&Self::CHEST),
4 => Some(&Self::HEAD),
5 => Some(&Self::OFF_HAND),
6 => Some(&Self::BODY),
7 => Some(&Self::SADDLE),
_ => None,
}
}
#[must_use]
pub fn get_from_name(name: &str) -> Option<&'static Self> {
match name {
"mainhand" => Some(&Self::MAIN_HAND),
"offhand" => Some(&Self::OFF_HAND),
"feet" => Some(&Self::FEET),
"legs" => Some(&Self::LEGS),
"chest" => Some(&Self::CHEST),
"head" => Some(&Self::HEAD),
"body" => Some(&Self::BODY),
"saddle" => Some(&Self::SADDLE),
_ => None,
}
}
#[must_use]
pub fn to_name(&self) -> &Cow<'static, str> {
match self {
Self::MainHand(data) => &data.name,
Self::OffHand(data) => &data.name,
Self::Feet(data) => &data.name,
Self::Legs(data) => &data.name,
Self::Chest(data) => &data.name,
Self::Head(data) => &data.name,
Self::Body(data) => &data.name,
Self::Saddle(data) => &data.name,
}
}
#[must_use]
pub const fn get_offset_entity_slot_id(&self, offset: i32) -> i32 {
self.get_entity_slot_id() + offset
}
#[must_use]
pub const fn slot_type(&self) -> EquipmentType {
match self {
Self::MainHand(data) => data.slot_type,
Self::OffHand(data) => data.slot_type,
Self::Feet(data) => data.slot_type,
Self::Legs(data) => data.slot_type,
Self::Chest(data) => data.slot_type,
Self::Head(data) => data.slot_type,
Self::Body(data) => data.slot_type,
Self::Saddle(data) => data.slot_type,
}
}
#[must_use]
pub const fn is_armor_slot(&self) -> bool {
matches!(
self.slot_type(),
EquipmentType::HumanoidArmor | EquipmentType::AnimalArmor
)
}
#[must_use]
pub const fn discriminant(&self) -> i8 {
match self {
Self::MainHand(_) => 0,
Self::OffHand(_) => 1,
Self::Feet(_) => 2,
Self::Legs(_) => 3,
Self::Chest(_) => 4,
Self::Head(_) => 5,
Self::Body(_) => 6,
Self::Saddle(_) => 7,
}
}
}
#[derive(Clone, PartialEq, Eq)]
pub enum EntityTypeOrTag {
Tag(&'static Tag),
Single(&'static EntityType),
}
impl Hash for EntityTypeOrTag {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
match self {
Self::Tag(tag) => {
for x in tag.0 {
x.hash(state);
}
}
Self::Single(entity_type) => {
entity_type.id.hash(state);
}
}
}
}
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct EnchantableImpl {
pub value: i32,
}
impl DataComponentImpl for EnchantableImpl {
default_impl!(Enchantable);
}
#[derive(Clone, Hash, PartialEq)]
pub struct EquippableImpl {
pub slot: &'static EquipmentSlot,
pub equip_sound: IdOr<SoundEvent>,
pub asset_id: Option<Cow<'static, str>>,
pub camera_overlay: Option<Cow<'static, str>>,
pub allowed_entities: Option<IDSet<EntityType>>,
pub dispensable: bool,
pub swappable: bool,
pub damage_on_hurt: bool,
pub equip_on_interact: bool,
pub can_be_sheared: bool,
pub shearing_sound: IdOr<SoundEvent>,
}
impl EquippableImpl {
pub fn read_data(data: &NbtTag) -> Option<Self> {
let compound = data.extract_compound()?;
let slot = EquipmentSlot::get_from_name(compound.get_string("slot")?)?;
let asset_id = compound
.get_string("asset_id")
.map(|str| Cow::Owned(str.to_owned()));
let camera_overlay = compound
.get_string("camera_overlay")
.map(|str| Cow::Owned(str.to_owned()));
let dispensable = compound.get_bool("dispensable").unwrap_or(true);
let swappable = compound.get_bool("swappable").unwrap_or(true);
let damage_on_hurt = compound.get_bool("damage_on_hurt").unwrap_or(true);
let equip_on_interact = compound.get_bool("equip_on_interact").unwrap_or(false);
let can_be_sheared = compound.get_bool("can_be_sheared").unwrap_or(false);
let equip_sound = get_idor(compound, "equip_sound", Sound::ItemArmorEquipGeneric);
let shearing_sound = get_idor(compound, "shearing_sound_sound", Sound::ItemShearsSnip);
let allowed_entities = if let Some(nbt) = compound.get("allowed_entities") {
IDSet::<EntityType>::read(nbt)
} else {
None
};
Some(Self {
slot,
equip_sound,
asset_id,
camera_overlay,
allowed_entities,
dispensable,
swappable,
damage_on_hurt,
equip_on_interact,
can_be_sheared,
shearing_sound,
})
}
}
impl DataComponentImpl for EquippableImpl {
fn get_hash(&self) -> i32 {
let mut digest = Digest::new(Crc32Iscsi);
digest.update(&[16u8]); // is it used?
digest.update(&get_i32_hash(self.slot.get_slot_index()).to_le_bytes());
digest.update(&get_idor_hash(&self.equip_sound).to_le_bytes());
if let Some(asset) = &self.asset_id {
digest.update(&[1u8]);
digest.update(&get_str_hash(asset).to_le_bytes());
}
if let Some(overlay) = &self.camera_overlay {
digest.update(&[2u8]);
digest.update(&get_str_hash(overlay).to_le_bytes());
}
if let Some(allowed_entities) = &self.allowed_entities {
digest.update(&[3u8]);
digest.update(&get_idset_hash(allowed_entities).to_le_bytes());
}
digest.update(&[self.dispensable as u8]);
digest.update(&[self.swappable as u8]);
digest.update(&[self.damage_on_hurt as u8]);
digest.update(&[self.equip_on_interact as u8]);
digest.update(&[self.can_be_sheared as u8]);
digest.update(&get_idor_hash(&self.shearing_sound).to_le_bytes());
digest.finalize() as i32
}
fn write_data(&self) -> NbtTag {
let mut compound = NbtCompound::new();
compound.put_string("slot", self.slot.to_name().to_string());
put_idor(&mut compound, "equip_sound", &self.equip_sound);
put_idor(&mut compound, "shearing_sound", &self.shearing_sound);
if let Some(asset_id) = &self.asset_id {
compound.put_string("asset_id", asset_id.to_string());
}
if let Some(camera_overlay) = &self.camera_overlay {
compound.put_string("camera_overlay", camera_overlay.to_string());
}
if let Some(allowed_entities) = &self.allowed_entities {
allowed_entities.write(&mut compound, "allowed_entities");
}
compound.put_bool("dispensable", self.dispensable);
compound.put_bool("swappable", self.swappable);
compound.put_bool("damage_on_hurt", self.damage_on_hurt);
compound.put_bool("equip_on_interact", self.equip_on_interact);
compound.put_bool("can_be_sheared", self.can_be_sheared);
NbtTag::Compound(compound)
}
default_impl!(Equippable);
}
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct RepairableImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct GliderImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct TooltipStyleImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct DeathProtectionImpl;
impl DataComponentImpl for DeathProtectionImpl {
default_impl!(DeathProtection);
}
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct BlocksAttacksImpl;
impl DataComponentImpl for BlocksAttacksImpl {
default_impl!(BlocksAttacks);
}
#[derive(Clone, Hash, PartialEq, Eq)]
pub struct StoredEnchantmentsImpl {
pub enchantment: Cow<'static, [(&'static Enchantment, i32)]>,
}
impl StoredEnchantmentsImpl {
fn read_data(data: &NbtTag) -> Option<Self> {
let data = &data.extract_compound()?.child_tags;
let mut enc = Vec::with_capacity(data.len());
for (name, level) in data {
enc.push((Enchantment::from_name(name.as_str())?, level.extract_int()?));
}
Some(Self {
enchantment: Cow::from(enc),
})
}
}
impl DataComponentImpl for StoredEnchantmentsImpl {
fn write_data(&self) -> NbtTag {
let mut data = NbtCompound::new();
for (enc, level) in self.enchantment.iter() {
data.put_int(enc.name, *level);
}
NbtTag::Compound(data)
}
fn get_hash(&self) -> i32 {
let mut digest = Digest::new(Crc32Iscsi);
digest.update(&[2u8]);
for (enc, level) in self.enchantment.iter() {
digest.update(&get_str_hash(enc.name).to_le_bytes());
digest.update(&get_i32_hash(*level).to_le_bytes());
}
digest.update(&[3u8]);
digest.finalize() as i32
}
default_impl!(StoredEnchantments);
}
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct DyedColorImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct MapColorImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct MapIdImpl {
pub id: i32,
}
impl MapIdImpl {
fn read_data(data: &NbtTag) -> Option<Self> {
data.extract_int().map(|id| Self { id })
}
fn read_data_pnbt(nbt: &mut PNbtCompound) -> Option<Self> {
nbt.get_i32().ok().map(|id| Self { id })
}
}
impl DataComponentImpl for MapIdImpl {
fn write_data(&self) -> NbtTag {
NbtTag::Int(self.id)
}
fn write_data_pnbt(&self, nbt: &mut PNbtCompound) {
nbt.put_i32(self.id);
}
fn get_hash(&self) -> i32 {
get_i32_hash(self.id) as i32
}
default_impl!(MapId);
}
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct MapDecorationsImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct MapPostProcessingImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct ChargedProjectilesImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct BundleContentsImpl;
/// Status effect instance for potion contents
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct StatusEffectInstance {
pub effect_id: Cow<'static, str>,
pub amplifier: i32,
pub duration: i32,
pub ambient: bool,
pub show_particles: bool,
pub show_icon: bool,
}
impl StatusEffectInstance {
pub fn read_data(nbt: &NbtTag) -> Option<Self> {
let compound = nbt.extract_compound()?;
let effect_id = Cow::Owned(compound.get_string("id")?.to_string());
let amplifier = compound.get_int("amplifier")?;
let duration = compound.get_int("duration")?;
let ambient = compound.get_bool("ambient")?;
let show_particles = compound.get_bool("show_particles")?;
let show_icon = compound.get_bool("show_icon")?;
Some(Self {
effect_id,
amplifier,
duration,
ambient,
show_particles,
show_icon,
})
}
pub fn as_nbt(&self) -> NbtTag {
let mut compound = NbtCompound::new();
compound.put_string("id", self.effect_id.to_string());
compound.put_int("amplifier", self.amplifier);
compound.put_int("duration", self.duration);
compound.put_bool("ambient", self.ambient);
compound.put_bool("show_particles", self.show_particles);
compound.put_bool("show_icon", self.show_icon);
NbtTag::Compound(compound)
}
pub fn get_hash(&self) -> i32 {
let mut digest = Digest::new(Crc32Iscsi);
digest.update(&get_str_hash(self.effect_id.as_ref()).to_le_bytes());
digest.update(&get_i32_hash(self.amplifier).to_le_bytes());
digest.update(&get_i32_hash(self.duration).to_le_bytes());
digest.update(&[self.ambient as u8]);
digest.update(&[self.show_particles as u8]);
digest.update(&[self.show_icon as u8]);
digest.finalize() as i32
}
}
impl Hash for ConsumeEffect {
fn hash<H: Hasher>(&self, state: &mut H) {
self.to_str().hash(state);
match self {
ConsumeEffect::ApplyEffects(tuple) => {
tuple.0.hash(state);
unsafe { (*(&raw const tuple.1).cast::<u32>()).hash(state) };
}
ConsumeEffect::RemoveEffects(status_effect_instances) => {
status_effect_instances.hash(state)
}
ConsumeEffect::ClearAllEffects => (),
ConsumeEffect::TeleportRandomly(dst) => unsafe {
(*(&raw const dst).cast::<u32>()).hash(state)
},
ConsumeEffect::PlaySound(id_or) => id_or.hash(state),
}
}
}
#[derive(Clone, Debug, PartialEq)]
pub enum ConsumeEffect {
/// Vec of status effect and a f32 representing
/// the probability
ApplyEffects((Cow<'static, [StatusEffectInstance]>, f32)),
RemoveEffects(IDSet<StatusEffect>),
ClearAllEffects,
/// f32 diameter
TeleportRandomly(f32),
PlaySound(IdOr<SoundEvent>),
}
impl ConsumeEffect {
pub fn to_str(&self) -> &str {
match self {
ConsumeEffect::ApplyEffects(_) => "apply_effects",
ConsumeEffect::RemoveEffects(_) => "remove_effects",
ConsumeEffect::ClearAllEffects => "clear_all_effects",
ConsumeEffect::TeleportRandomly(_) => "teleport_randomly",
ConsumeEffect::PlaySound(_) => "play_sound",
}
}
pub fn registry_id(&self) -> u8 {
match self {
ConsumeEffect::ApplyEffects(_) => 0,
ConsumeEffect::RemoveEffects(_) => 1,
ConsumeEffect::ClearAllEffects => 2,
ConsumeEffect::TeleportRandomly(_) => 3,
ConsumeEffect::PlaySound(_) => 4,
}
}
pub fn read_data(nbt: &NbtTag) -> Option<Self> {
let compound = nbt.extract_compound()?;
let r#type = compound.get_string("type")?;
match r#type {
"remove_effects" => {
let idset = IDSet::read(compound.get("effects")?)?;
Some(Self::RemoveEffects(idset))
}
"clear_all_effects" => Some(Self::ClearAllEffects),
"teleport_randomly" => {
let dst = compound.get_float("diameter")?;
Some(Self::TeleportRandomly(dst))
}
"play_sound" => {
let sound = get_idor(compound, "sound", Sound::EntityGenericEat);
Some(Self::PlaySound(sound))
}
"apply_effects" => {
let probability = compound.get_float("probability")?;
let effects_vec: Vec<StatusEffectInstance> = compound
.get_list("effects")?
.iter()
.filter_map(StatusEffectInstance::read_data)
.collect();
let effects: Cow<'static, [StatusEffectInstance]> = Cow::Owned(effects_vec);
Some(Self::ApplyEffects((effects, probability)))
}
_ => None,
}
}
pub fn as_nbt(&self) -> NbtTag {
let mut compound = NbtCompound::new();
compound.put_string("type", self.to_str().to_string());
match self {
ConsumeEffect::ApplyEffects(data) => {
let nbt_arr = data.0.iter().map(|x| x.as_nbt()).collect();
compound.put_list("effects", nbt_arr);
compound.put_float("probability", data.1);
}
ConsumeEffect::RemoveEffects(idset) => idset.write(&mut compound, "effects"),
ConsumeEffect::ClearAllEffects => (),
ConsumeEffect::TeleportRandomly(dst) => compound.put_float("diameter", *dst),
ConsumeEffect::PlaySound(id_or) => {
put_idor(&mut compound, "sound", id_or);
}
}
NbtTag::Compound(compound)
}
pub fn get_hash(&self) -> i32 {
let mut digest = Digest::new(Crc32Iscsi);
match self {
ConsumeEffect::ApplyEffects((effects, probability)) => {
digest.update(&[1u8]);
for effect in effects.iter() {
digest.update(&effect.get_hash().to_le_bytes());
}
digest.update(&[13u8]);
digest.update(&get_f32_hash(*probability).to_le_bytes());
}
ConsumeEffect::RemoveEffects(idset) => {
digest.update(&[2u8]);
digest.update(&get_idset_hash(idset).to_le_bytes());
}
ConsumeEffect::ClearAllEffects => {
digest.update(&[3u8]);
}
ConsumeEffect::TeleportRandomly(dst) => {
digest.update(&[4u8]);
digest.update(&get_f32_hash(*dst).to_le_bytes());
}
ConsumeEffect::PlaySound(id_or) => {
digest.update(&[5u8]);
digest.update(&get_idor_hash(id_or).to_le_bytes());
}
}
digest.finalize() as i32
}
}
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct PotionContentsImpl {
pub potion_id: Option<i32>,
pub custom_color: Option<i32>,
pub custom_effects: Vec<StatusEffectInstance>,
pub custom_name: Option<String>,
}
impl PotionContentsImpl {
pub fn read_data(tag: &NbtTag) -> Option<Self> {
let compound = tag.extract_compound()?;
let potion_id = if let Some(id) = compound.get_int("potion") {
Some(id)
} else if let Some(name) = compound.get_string("potion") {
// Handle "minecraft:swiftness" -> "swiftness"
let name = name.strip_prefix("minecraft:").unwrap_or(name);
crate::potion::Potion::from_name(name).map(|p| p.id as i32)
} else {
None
};
let custom_color = compound.get_int("custom_color");
let custom_name = compound.get_string("custom_name").map(|s| s.to_string());
let custom_effects = compound
.get_list("custom_effects")
.map(|list| {
list.iter()
.filter_map(|item| {
// Try to get the compound for this specific effect
let effect_tag = item.extract_compound()?;
// Try to get the ID
let id: Cow<'static, str> =
Cow::Owned(effect_tag.get_string("id")?.to_string());
// Fallback values for optional fields
let amplifier = effect_tag
.get_int("amplifier")
.or_else(|| effect_tag.get_byte("amplifier").map(i32::from))
.unwrap_or(0);
let duration = effect_tag
.get_int("duration")
.or_else(|| effect_tag.get_byte("duration").map(i32::from))
.unwrap_or(0);
let ambient = effect_tag.get_bool("ambient").unwrap_or(false);
let show_particles = effect_tag.get_bool("show_particles").unwrap_or(true);
let show_icon = effect_tag.get_bool("show_icon").unwrap_or(true);
// Create the StatusEffectInstance
Some(StatusEffectInstance {
effect_id: id,
amplifier,
duration,
ambient,
show_particles,
show_icon,
})
})
.collect::<Vec<_>>()
})
.unwrap_or_default();
Some(Self {
potion_id,
custom_color,
custom_effects,
custom_name,
})
}
}
impl DataComponentImpl for PotionContentsImpl {
fn write_data(&self) -> NbtTag {
let mut compound = NbtCompound::new();
if let Some(potion_id) = self.potion_id {
compound.put_int("potion", potion_id);
}
if let Some(color) = self.custom_color {
compound.put_int("custom_color", color);
}
if !self.custom_effects.is_empty() {
let mut effects_list = Vec::new();
for effect in &self.custom_effects {
let mut effect_compound = NbtCompound::new();
effect_compound.put_string("id", effect.effect_id.to_string());
effect_compound.put_int("amplifier", effect.amplifier);
effect_compound.put_int("duration", effect.duration);
effect_compound.put_byte("ambient", effect.ambient as i8);
effect_compound.put_byte("show_particles", effect.show_particles as i8);
effect_compound.put_byte("show_icon", effect.show_icon as i8);
effects_list.push(NbtTag::Compound(effect_compound));
}
compound.put("custom_effects", NbtTag::List(effects_list));
}
if let Some(name) = &self.custom_name {
compound.put_string("custom_name", name.clone());
}
NbtTag::Compound(compound)
}
fn get_hash(&self) -> i32 {
let mut digest = Digest::new(Crc32Iscsi);
if let Some(id) = self.potion_id {
digest.update(&[1u8]);
digest.update(&get_i32_hash(id).to_le_bytes());
}
if let Some(color) = self.custom_color {
digest.update(&[2u8]);
digest.update(&get_i32_hash(color).to_le_bytes());
}
if let Some(name) = &self.custom_name {
digest.update(&[3u8]);
digest.update(&get_str_hash(name).to_le_bytes());
}
if !self.custom_effects.is_empty() {
digest.update(&[4u8]);
for effect in &self.custom_effects {
digest.update(&effect.get_hash().to_le_bytes());
}
}
digest.finalize() as i32
}
default_impl!(PotionContents);
}
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct PotionDurationScaleImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct SuspiciousStewEffectsImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct WritableBookContentImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct WrittenBookContentImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct TrimImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct DebugStickStateImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct EntityDataImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct BucketEntityDataImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct BlockEntityDataImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct InstrumentImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct ProvidesTrimMaterialImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct OminousBottleAmplifierImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct JukeboxPlayableImpl {
pub song: &'static str,
}
impl DataComponentImpl for JukeboxPlayableImpl {
default_impl!(JukeboxPlayable);
}
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct ProvidesBannerPatternsImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct RecipesImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct LodestoneTrackerImpl;
/// Firework explosion shape types
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum FireworkExplosionShape {
SmallBall = 0,
LargeBall = 1,
Star = 2,
Creeper = 3,
Burst = 4,
}
impl FireworkExplosionShape {
pub fn from_id(id: i32) -> Option<Self> {
match id {
0 => Some(Self::SmallBall),
1 => Some(Self::LargeBall),
2 => Some(Self::Star),
3 => Some(Self::Creeper),
4 => Some(Self::Burst),
_ => None,
}
}
pub fn to_id(&self) -> i32 {
*self as i32
}
pub fn to_name(&self) -> &str {
match self {
Self::SmallBall => "small_ball",
Self::LargeBall => "large_ball",
Self::Star => "star",
Self::Creeper => "creeper",
Self::Burst => "burst",
}
}
pub fn from_name(name: &str) -> Option<Self> {
match name {
"small_ball" => Some(Self::SmallBall),
"large_ball" => Some(Self::LargeBall),
"star" => Some(Self::Star),
"creeper" => Some(Self::Creeper),
"burst" => Some(Self::Burst),
_ => None,
}
}
}
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct FireworkExplosionImpl {
pub shape: FireworkExplosionShape,
pub colors: Vec<i32>,
pub fade_colors: Vec<i32>,
pub has_trail: bool,
pub has_twinkle: bool,
}
impl FireworkExplosionImpl {
pub fn new(
shape: FireworkExplosionShape,
colors: Vec<i32>,
fade_colors: Vec<i32>,
has_trail: bool,
has_twinkle: bool,
) -> Self {
Self {
shape,
colors,
fade_colors,
has_trail,
has_twinkle,
}
}
pub fn read_data(tag: &NbtTag) -> Option<Self> {
let compound = tag.extract_compound()?;
let shape = FireworkExplosionShape::from_name(compound.get_string("shape")?)?;
let colors = compound
.get_int_array("colors")
.map(|v| v.to_vec())
.unwrap_or_default();
let fade_colors = compound
.get_int_array("fade_colors")
.map(|v| v.to_vec())
.unwrap_or_default();
let has_trail = compound.get_bool("has_trail").unwrap_or(false);
let has_twinkle = compound.get_bool("has_twinkle").unwrap_or(false);
Some(Self {
shape,
colors,
fade_colors,
has_trail,
has_twinkle,
})
}
}
impl DataComponentImpl for FireworkExplosionImpl {
fn write_data(&self) -> NbtTag {
let mut compound = NbtCompound::new();
compound.put_string("shape", self.shape.to_name().to_string());
compound.put("colors", NbtTag::IntArray(self.colors.clone()));
compound.put("fade_colors", NbtTag::IntArray(self.fade_colors.clone()));
compound.put_bool("has_trail", self.has_trail);
compound.put_bool("has_twinkle", self.has_twinkle);
NbtTag::Compound(compound)
}
fn get_hash(&self) -> i32 {
let mut digest = Digest::new(Crc32Iscsi);
digest.update(&[2u8]);
digest.update(&[self.shape.to_id() as u8]);
for color in &self.colors {
digest.update(&get_i32_hash(*color).to_le_bytes());
}
digest.update(&[3u8]);
for color in &self.fade_colors {
digest.update(&get_i32_hash(*color).to_le_bytes());
}
digest.update(&[4u8]);
digest.update(&[self.has_trail as u8]);
digest.update(&[self.has_twinkle as u8]);
digest.finalize() as i32
}
default_impl!(FireworkExplosion);
}
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct FireworksImpl {
pub flight_duration: i32,
pub explosions: Vec<FireworkExplosionImpl>,
}
impl FireworksImpl {
pub fn new(flight_duration: i32, explosions: Vec<FireworkExplosionImpl>) -> Self {
Self {
flight_duration,
explosions,
}
}
pub fn read_data(tag: &NbtTag) -> Option<Self> {
let compound = tag.extract_compound()?;
let flight_duration = compound
.get_byte("flight_duration")
.map(i32::from)
.or_else(|| compound.get_int("flight_duration"))
.unwrap_or(1);
let mut explosions = Vec::new();
if let Some(list) = compound.get_list("explosions") {
for item in list {
if let Some(explosion) = FireworkExplosionImpl::read_data(item) {
explosions.push(explosion);
}
}
}
Some(Self {
flight_duration,
explosions,
})
}
}
impl DataComponentImpl for FireworksImpl {
fn write_data(&self) -> NbtTag {
let mut compound = NbtCompound::new();
compound.put_int("flight_duration", self.flight_duration);
let explosions_list: Vec<NbtTag> = self.explosions.iter().map(|e| e.write_data()).collect();
compound.put_list("explosions", explosions_list);
NbtTag::Compound(compound)
}
fn get_hash(&self) -> i32 {
let mut digest = Digest::new(Crc32Iscsi);
digest.update(&[2u8]);
digest.update(&get_i32_hash(self.flight_duration).to_le_bytes());
for explosion in &self.explosions {
digest.update(&get_i32_hash(explosion.get_hash()).to_le_bytes());
}
digest.update(&[3u8]);
digest.finalize() as i32
}
default_impl!(Fireworks);
}
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct ProfileImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct NoteBlockSoundImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct BannerPatternsImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct BaseColorImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct PotDecorationsImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct ContainerImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct BlockStateImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct BeesImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct LockImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct ContainerLootImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct BreakSoundImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct VillagerVariantImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct WolfVariantImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct WolfSoundVariantImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct WolfCollarImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct FoxVariantImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct SalmonSizeImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct ParrotVariantImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct TropicalFishPatternImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct TropicalFishBaseColorImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct TropicalFishPatternColorImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct MooshroomVariantImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct RabbitVariantImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct PigVariantImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct CowVariantImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct ChickenVariantImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct FrogVariantImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct HorseVariantImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct PaintingVariantImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct LlamaVariantImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct AxolotlVariantImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct CatVariantImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct CatCollarImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct SheepColorImpl;
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
pub struct ShulkerColorImpl;