83 lines
2.6 KiB
Rust
83 lines
2.6 KiB
Rust
use std::sync::{Arc, Weak};
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use pumpkin_data::entity::EntityType;
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use crate::entity::{
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Entity, NBTStorage, NbtFuture,
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ai::goal::{
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active_target::ActiveTargetGoal, look_around::RandomLookAroundGoal,
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look_at_entity::LookAtEntityGoal, melee_attack::MeleeAttackGoal, revenge::RevengeGoal,
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wander_around::WanderAroundGoal,
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},
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mob::{Mob, MobEntity},
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};
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use pumpkin_nbt::compound::NbtCompound;
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/// Represents an Iron Golem, a powerful neutral mob that protects villagers and players.
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///
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/// Wiki: <https://minecraft.wiki/w/Iron_Golem>
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pub struct IronGolemEntity {
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pub mob_entity: MobEntity,
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}
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impl IronGolemEntity {
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pub fn new(entity: Entity) -> Arc<Self> {
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let mob_entity = MobEntity::new(entity);
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let iron_golem = Self { mob_entity };
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let mob_arc = Arc::new(iron_golem);
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let mob_weak: Weak<dyn Mob> = {
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let mob_arc: Arc<dyn Mob> = mob_arc.clone();
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Arc::downgrade(&mob_arc)
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};
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{
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let mut goal_selector = mob_arc
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.mob_entity
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.goals_selector
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.lock()
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.unwrap_or_else(std::sync::PoisonError::into_inner);
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let mut target_selector = mob_arc
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.mob_entity
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.target_selector
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.lock()
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.unwrap_or_else(std::sync::PoisonError::into_inner);
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goal_selector.add_goal(1, Box::new(MeleeAttackGoal::new(1.0, true)));
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goal_selector.add_goal(6, Box::new(WanderAroundGoal::new(0.6)));
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goal_selector.add_goal(
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7,
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LookAtEntityGoal::with_default(mob_weak, &EntityType::PLAYER, 6.0),
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);
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goal_selector.add_goal(8, Box::new(RandomLookAroundGoal::default()));
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target_selector.add_goal(1, Box::new(RevengeGoal::new(true)));
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target_selector.add_goal(
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2,
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ActiveTargetGoal::with_default(&mob_arc.mob_entity, &EntityType::PLAYER, false),
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);
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target_selector.add_goal(
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3,
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ActiveTargetGoal::with_default(&mob_arc.mob_entity, &EntityType::ZOMBIE, true),
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);
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};
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mob_arc
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}
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}
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impl NBTStorage for IronGolemEntity {
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fn write_nbt<'a>(&'a self, nbt: &'a mut NbtCompound) -> NbtFuture<'a, ()> {
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self.mob_entity.living_entity.write_nbt(nbt)
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}
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fn read_nbt_non_mut<'a>(&'a self, nbt: &'a NbtCompound) -> NbtFuture<'a, ()> {
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self.mob_entity.living_entity.read_nbt_non_mut(nbt)
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}
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}
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impl Mob for IronGolemEntity {
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fn get_mob_entity(&self) -> &MobEntity {
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&self.mob_entity
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}
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}
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